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openmw-tes3mp/apps/openmw
2015-01-07 02:34:24 +01:00
..
mwbase Fix on touch area effect spells (Fixes ) 2014-12-28 01:51:12 +01:00
mwclass Potential fix for thrown weapons being regarded as broken 2015-01-04 19:20:30 +01:00
mwdialogue Function_CreatureTargetted should return '2' for werewolfs 2014-12-24 15:45:12 +01:00
mwgui Allow separate summoned creature instances for each spell ID (Fixes ) 2015-01-06 16:11:05 +01:00
mwinput Implement weapon/spell cycling hotkeys (Fixes ) 2014-12-15 16:23:08 +01:00
mwmechanics Reset existing summons when the spell is re-casted (Fixes ) 2015-01-06 16:11:10 +01:00
mwrender Thrown weapon fix (Fixes ) 2015-01-04 19:20:24 +01:00
mwscript Merge remote-tracking branch 'upstream/master' 2014-12-30 23:01:45 +01:00
mwsound Add vanilla-compatible range limiting for playloopsound (Fixes , Fixes ) 2014-12-08 23:58:20 +01:00
mwstate Store camera first person state in savegame (Fixes ) 2015-01-07 02:34:24 +01:00
mwworld Store camera first person state in savegame (Fixes ) 2015-01-07 02:34:24 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Allow separate summoned creature instances for each spell ID (Fixes ) 2015-01-06 16:11:05 +01:00
crashcatcher.cpp make it C98 compat 2014-12-23 17:13:11 +01:00
doc.hpp
engine.cpp Fix crash on exit if the window wasn't created (Fixes ) 2015-01-04 19:23:31 +01:00
engine.hpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes ) 2014-12-13 02:51:18 +01:00
main.cpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes ) 2014-12-13 02:51:18 +01:00