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openmw-tes3mp/apps/openmw
2016-12-04 16:09:22 -07:00
..
mwbase Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
mwclass Fix shadowing warnings 2016-10-31 00:39:31 +09:00
mwdialogue Fix shadowing warnings 2016-10-15 00:12:46 +09:00
mwgui Merge pull request #1136 from Allofich/deletespell 2016-11-20 19:23:25 +01:00
mwinput Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwmechanics Crash fix when item is disabled before it casts spell. 2016-12-03 17:13:31 +03:00
mwphysics Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. 2016-12-02 02:25:05 +01:00
mwrender Add emission of water ripple particles for water-walking actors (Fixes #3608) 2016-11-20 18:47:12 +01:00
mwscript Fix char -> int, fix shadowing warning 2016-10-30 20:10:33 +01:00
mwsound Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
mwstate Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
mwworld Changed light values to better match vanilla. Still need to pull diffusion properties from spells 2016-12-03 19:44:52 -07:00
android_commandLine.cpp
android_commandLine.h
android_main.c
CMakeLists.txt Merge pull request #1137 from nikolaykasyanov/osx-structure 2016-11-25 02:51:32 +01:00
crashcatcher.cpp Mainly making compilable under OpenBSD. 2016-08-06 19:00:27 +01:00
doc.hpp
engine.cpp Implement water sounds (Closes #451) 2016-11-28 21:34:58 +01:00
engine.hpp
main.cpp [macOS] Set OpenMW working dir to <bundle>/Contents/MacOS 2016-11-23 22:32:54 +01:00