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openmw-tes3mp/apps/openmw/mwgui/spellview.cpp

315 lines
10 KiB
C++

#include "spellview.hpp"
#include <MyGUI_FactoryManager.h>
#include <MyGUI_ScrollView.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_Gui.h>
#include <components/widgets/sharedstatebutton.hpp>
namespace MWGui
{
const char* SpellView::sSpellModelIndex = "SpellModelIndex";
SpellView::LineInfo::LineInfo(MyGUI::Widget* leftWidget, MyGUI::Widget* rightWidget, SpellModel::ModelIndex spellIndex)
: mLeftWidget(leftWidget)
, mRightWidget(rightWidget)
, mSpellIndex(spellIndex)
{
}
SpellView::SpellView()
: mScrollView(NULL)
, mShowCostColumn(true)
, mHighlightSelected(true)
{
}
void SpellView::initialiseOverride()
{
Base::initialiseOverride();
assignWidget(mScrollView, "ScrollView");
if (mScrollView == NULL)
throw std::runtime_error("Item view needs a scroll view");
mScrollView->setCanvasAlign(MyGUI::Align::Left | MyGUI::Align::Top);
}
void SpellView::registerComponents()
{
MyGUI::FactoryManager::getInstance().registerFactory<SpellView>("Widget");
}
void SpellView::setModel(SpellModel *model)
{
mModel.reset(model);
update();
}
SpellModel* SpellView::getModel()
{
return mModel.get();
}
void SpellView::setShowCostColumn(bool show)
{
if (show != mShowCostColumn)
{
mShowCostColumn = show;
update();
}
}
void SpellView::setHighlightSelected(bool highlight)
{
if (highlight != mHighlightSelected)
{
mHighlightSelected = highlight;
update();
}
}
void SpellView::update()
{
if (!mModel.get())
return;
mModel->update();
int curType = -1;
const int spellHeight = 18;
mLines.clear();
while (mScrollView->getChildCount())
MyGUI::Gui::getInstance().destroyWidget(mScrollView->getChildAt(0));
for (SpellModel::ModelIndex i = 0; i<int(mModel->getItemCount()); ++i)
{
const Spell& spell = mModel->getItem(i);
if (curType != spell.mType)
{
if (spell.mType == Spell::Type_Power)
addGroup("#{sPowers}", "");
else if (spell.mType == Spell::Type_Spell)
addGroup("#{sSpells}", "#{sCostChance}");
else
addGroup("#{sMagicItem}", "#{sCostCharge}");
curType = spell.mType;
}
const std::string skin = spell.mActive ? "SandTextButton" : "SpellTextUnequipped";
Gui::SharedStateButton* t = mScrollView->createWidget<Gui::SharedStateButton>(skin,
MyGUI::IntCoord(0, 0, 0, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
t->setCaption(spell.mName);
t->setTextAlign(MyGUI::Align::Left);
adjustSpellWidget(spell, i, t);
if (!spell.mCostColumn.empty() && mShowCostColumn)
{
Gui::SharedStateButton* costChance = mScrollView->createWidget<Gui::SharedStateButton>(skin,
MyGUI::IntCoord(0, 0, 0, spellHeight), MyGUI::Align::Left | MyGUI::Align::Top);
costChance->setCaption(spell.mCostColumn);
costChance->setTextAlign(MyGUI::Align::Right);
adjustSpellWidget(spell, i, costChance);
Gui::ButtonGroup group;
group.push_back(t);
group.push_back(costChance);
Gui::SharedStateButton::createButtonGroup(group);
mLines.push_back(LineInfo(t, costChance, i));
}
else
mLines.push_back(LineInfo(t, (MyGUI::Widget*)NULL, i));
t->setStateSelected(spell.mSelected);
}
layoutWidgets();
}
void SpellView::incrementalUpdate()
{
if (!mModel.get())
{
return;
}
mModel->update();
bool fullUpdateRequired = false;
SpellModel::ModelIndex maxSpellIndexFound = -1;
for (std::vector< LineInfo >::iterator it = mLines.begin(); it != mLines.end(); ++it)
{
// only update the lines that are "updateable"
SpellModel::ModelIndex spellIndex(it->mSpellIndex);
if (spellIndex != NoSpellIndex)
{
Gui::SharedStateButton* nameButton = reinterpret_cast<Gui::SharedStateButton*>(it->mLeftWidget);
// match model against line
// if don't match, then major change has happened, so do a full update
if (mModel->getItemCount() <= static_cast<unsigned>(spellIndex))
{
fullUpdateRequired = true;
break;
}
// more checking for major change.
const Spell& spell = mModel->getItem(spellIndex);
if (nameButton->getCaption() != spell.mName)
{
fullUpdateRequired = true;
break;
}
else
{
maxSpellIndexFound = spellIndex;
Gui::SharedStateButton* costButton = reinterpret_cast<Gui::SharedStateButton*>(it->mRightWidget);
if ((costButton != NULL) && (costButton->getCaption() != spell.mCostColumn))
{
costButton->setCaption(spell.mCostColumn);
}
}
}
}
// special case, look for spells added to model that are beyond last updatable item
SpellModel::ModelIndex topSpellIndex = mModel->getItemCount() - 1;
if (fullUpdateRequired ||
((0 <= topSpellIndex) && (maxSpellIndexFound < topSpellIndex)))
{
update();
}
}
void SpellView::layoutWidgets()
{
int height = 0;
for (std::vector< LineInfo >::iterator it = mLines.begin();
it != mLines.end(); ++it)
{
height += (it->mLeftWidget)->getHeight();
}
bool scrollVisible = height > mScrollView->getHeight();
int width = mScrollView->getWidth() - (scrollVisible ? 18 : 0);
height = 0;
for (std::vector< LineInfo >::iterator it = mLines.begin();
it != mLines.end(); ++it)
{
int lineHeight = (it->mLeftWidget)->getHeight();
(it->mLeftWidget)->setCoord(4, height, width - 8, lineHeight);
if (it->mRightWidget)
{
(it->mRightWidget)->setCoord(4, height, width - 8, lineHeight);
MyGUI::TextBox* second = (it->mRightWidget)->castType<MyGUI::TextBox>(false);
if (second)
(it->mLeftWidget)->setSize(width - 8 - second->getTextSize().width, lineHeight);
}
height += lineHeight;
}
// Canvas size must be expressed with VScroll disabled, otherwise MyGUI would expand the scroll area when the scrollbar is hidden
mScrollView->setVisibleVScroll(false);
mScrollView->setCanvasSize(mScrollView->getWidth(), std::max(mScrollView->getHeight(), height));
mScrollView->setVisibleVScroll(true);
}
void SpellView::addGroup(const std::string &label, const std::string& label2)
{
if (mScrollView->getChildCount() > 0)
{
MyGUI::ImageBox* separator = mScrollView->createWidget<MyGUI::ImageBox>("MW_HLine",
MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 18),
MyGUI::Align::Left | MyGUI::Align::Top);
separator->setNeedMouseFocus(false);
mLines.push_back(LineInfo(separator, (MyGUI::Widget*)NULL, NoSpellIndex));
}
MyGUI::TextBox* groupWidget = mScrollView->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 24),
MyGUI::Align::Left | MyGUI::Align::Top);
groupWidget->setCaptionWithReplacing(label);
groupWidget->setTextAlign(MyGUI::Align::Left);
groupWidget->setNeedMouseFocus(false);
if (label2 != "")
{
MyGUI::TextBox* groupWidget2 = mScrollView->createWidget<MyGUI::TextBox>("SandBrightText",
MyGUI::IntCoord(0, 0, mScrollView->getWidth(), 24),
MyGUI::Align::Left | MyGUI::Align::Top);
groupWidget2->setCaptionWithReplacing(label2);
groupWidget2->setTextAlign(MyGUI::Align::Right);
groupWidget2->setNeedMouseFocus(false);
mLines.push_back(LineInfo(groupWidget, groupWidget2, NoSpellIndex));
}
else
mLines.push_back(LineInfo(groupWidget, (MyGUI::Widget*)NULL, NoSpellIndex));
}
void SpellView::setSize(const MyGUI::IntSize &_value)
{
bool changed = (_value.width != getWidth() || _value.height != getHeight());
Base::setSize(_value);
if (changed)
layoutWidgets();
}
void SpellView::setCoord(const MyGUI::IntCoord &_value)
{
bool changed = (_value.width != getWidth() || _value.height != getHeight());
Base::setCoord(_value);
if (changed)
layoutWidgets();
}
void SpellView::adjustSpellWidget(const Spell &spell, SpellModel::ModelIndex index, MyGUI::Widget *widget)
{
if (spell.mType == Spell::Type_EnchantedItem)
{
widget->setUserData(spell.mItem);
widget->setUserString("ToolTipType", "ItemPtr");
}
else
{
widget->setUserString("ToolTipType", "Spell");
widget->setUserString("Spell", spell.mId);
}
widget->setUserString(sSpellModelIndex, MyGUI::utility::toString(index));
widget->eventMouseWheel += MyGUI::newDelegate(this, &SpellView::onMouseWheelMoved);
widget->eventMouseButtonClick += MyGUI::newDelegate(this, &SpellView::onSpellSelected);
}
SpellModel::ModelIndex SpellView::getSpellModelIndex(MyGUI::Widget* widget)
{
return MyGUI::utility::parseInt(widget->getUserString(sSpellModelIndex));
}
void SpellView::onSpellSelected(MyGUI::Widget* _sender)
{
eventSpellClicked(getSpellModelIndex(_sender));
}
void SpellView::onMouseWheelMoved(MyGUI::Widget* _sender, int _rel)
{
if (mScrollView->getViewOffset().top + _rel*0.3f > 0)
mScrollView->setViewOffset(MyGUI::IntPoint(0, 0));
else
mScrollView->setViewOffset(MyGUI::IntPoint(0, static_cast<int>(mScrollView->getViewOffset().top + _rel*0.3f)));
}
}