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openmw-tes3mp/apps/openmw
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
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mwbase Properly implement SetWerewolfAcrobatics 2013-08-13 04:54:41 -07:00
mwclass Apply trap magic effects 2013-08-13 04:56:15 +02:00
mwdialogue Dialog function 72 is not player-specific 2013-08-08 06:02:16 -07:00
mwgui Throw an exception when trying to get an empty Ptr's type 2013-08-15 04:52:01 -07:00
mwinput Handle the pick/probe in the character controller 2013-08-06 19:48:59 -07:00
mwmechanics Properly implement SetWerewolfAcrobatics 2013-08-13 04:54:41 -07:00
mwrender New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
mwscript GetEffect can accept an effect ID string as well 2013-08-13 19:18:21 -07:00
mwsound Added underwater and drowning sounds. 2013-08-08 20:57:15 +02:00
mwworld New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
CMakeLists.txt New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp New terrain renderer - improvements: 2013-08-19 20:34:20 +02:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00