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openmw-tes3mp/apps/openmw
Chris Robinson e2e278d06d Fix some animations not playing properly
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
2013-07-17 02:06:31 -07:00
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mwbase move finding default cell positions to World 2013-07-07 15:03:06 +04:00
mwclass Fix twohanded weapons not unequipping when equipping a torch 2013-07-15 23:21:01 +02:00
mwdialogue Added new game button 2013-05-15 17:54:18 +02:00
mwgui Fixes the console sometimes receiving text after it was closed 2013-07-14 23:54:28 +02:00
mwinput oops again 2013-07-15 02:26:22 +02:00
mwmechanics Fix some animations not playing properly 2013-07-17 02:06:31 -07:00
mwrender Specify the velocity-based animation speed multiplier when playing it 2013-07-16 01:30:03 -07:00
mwscript move finding default cell positions to World 2013-07-07 15:03:06 +04:00
mwsound Correction of libavutil version 2013-06-26 07:17:29 +02:00
mwworld Add a speed multiplier to the animation state 2013-07-16 00:43:31 -07:00
CMakeLists.txt Merge branch 'master' of git://github.com/zinnschlag/openmw 2013-07-06 16:08:29 +02:00
config.hpp.cmake
doc.hpp
engine.cpp update player position on engine start 2013-07-07 15:06:05 +04:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Make OpenMW able to initialize SDL in windows builds 2013-06-25 15:05:10 +02:00