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This means we can more reliably set the filter parameters. I believe this commit creates a regression where non-DDS GUI textures would display upside down, which will be addressed by further refactoring in the next commits. |
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| .. | ||
| additivelayer.cpp | ||
| additivelayer.hpp | ||
| myguidatamanager.cpp | ||
| myguidatamanager.hpp | ||
| myguiloglistener.cpp | ||
| myguiloglistener.hpp | ||
| myguiplatform.cpp | ||
| myguiplatform.hpp | ||
| myguirendermanager.cpp | ||
| myguirendermanager.hpp | ||
| myguitexture.cpp | ||
| myguitexture.hpp | ||
| scalinglayer.cpp | ||
| scalinglayer.hpp | ||