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openmw-tes3mp/apps/openmw/mwphysics
2016-12-14 19:05:30 -07:00
..
actor.cpp Added check before attempting to remove actor's collision object from world 2016-12-14 19:05:30 -07:00
actor.hpp Run physics in fixed timesteps, use the remainder to interpolate between current and previous state 2016-02-13 03:03:34 +01:00
collisiontype.hpp Use a separate collision type for doors (Fixes #1962) 2015-12-18 18:32:42 +01:00
convert.hpp Readded collision objects and movement physics 2015-05-12 03:02:15 +02:00
physicssystem.cpp Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with. 2016-12-02 02:25:05 +01:00
physicssystem.hpp Make water walking mechanics closer to original MW 2016-11-20 22:21:33 +09:00
trace.cpp Pass the btCollisionObject as const 2016-03-05 16:09:56 +01:00
trace.h Pass the btCollisionObject as const 2016-03-05 16:09:56 +01:00