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openmw-tes3mp/components/terrain
scrawl e36bdb490e Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection 8 years ago
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buffercache.cpp Refactor BufferCache to allow caching buffers of different sizes 8 years ago
buffercache.hpp Refactor BufferCache to allow caching buffers of different sizes 8 years ago
chunkmanager.cpp Subdivide the composite maps 8 years ago
chunkmanager.hpp Subdivide the composite maps 8 years ago
compositemaprenderer.cpp Add CompositeMapRenderer 8 years ago
compositemaprenderer.hpp Add CompositeMapRenderer 8 years ago
defs.hpp Add terrain parallax mapping 9 years ago
material.cpp Add CompositeMapRenderer 8 years ago
material.hpp Add CompositeMapRenderer 8 years ago
quadtreenode.cpp Add quad tree implementation (no rendering yet) 8 years ago
quadtreenode.hpp Add quad tree implementation (no rendering yet) 8 years ago
quadtreeworld.cpp Add quad tree implementation (no rendering yet) 8 years ago
quadtreeworld.hpp Add quad tree implementation (no rendering yet) 8 years ago
storage.hpp Add quad tree implementation (no rendering yet) 8 years ago
terraindrawable.cpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 8 years ago
terraindrawable.hpp terrain: use a custom drawable for multi-pass render instead of osgFX::Effect 8 years ago
terraingrid.cpp Subdivide the composite maps 8 years ago
terraingrid.hpp Add quad tree implementation (no rendering yet) 8 years ago
texturemanager.cpp Make reportStats const 8 years ago
texturemanager.hpp Make reportStats const 8 years ago
viewdata.cpp Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection 8 years ago
viewdata.hpp Add view data structure for efficient collection of LOD nodes to use for a given camera/intersection 8 years ago
world.cpp Add quad tree implementation (no rendering yet) 8 years ago
world.hpp Add quad tree implementation (no rendering yet) 8 years ago