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openmw-tes3mp/apps/openmw
2014-12-15 19:04:53 +01:00
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mwbase Implement weapon/spell cycling hotkeys (Fixes #1024) 2014-12-15 16:23:08 +01:00
mwclass Take Scale field in creature record into account (Fixes #2214) 2014-12-15 13:34:04 +01:00
mwdialogue Merge remote-tracking branch 'scrawl/scripttest' 2014-12-13 12:49:33 +01:00
mwgui Use space in ItemView more efficiently 2014-12-15 19:04:53 +01:00
mwinput Implement weapon/spell cycling hotkeys (Fixes #1024) 2014-12-15 16:23:08 +01:00
mwmechanics Fix being able to use enchantments of items that failed to equip (Fixes #2215) 2014-12-15 13:47:34 +01:00
mwrender Allow equipping twohanded weapon and shield at the same time (Fixes #1785) 2014-12-12 16:49:22 +01:00
mwscript Merge remote-tracking branch 'scrawl/scripttest' 2014-12-13 12:49:33 +01:00
mwsound Add vanilla-compatible range limiting for playloopsound (Fixes #244, Fixes #1342) 2014-12-08 23:58:20 +01:00
mwstate Store levitation/teleport enabled state in savegames (Fixes #1923) 2014-09-24 12:21:19 +02:00
mwworld Fix being able to use enchantments of items that failed to equip (Fixes #2215) 2014-12-15 13:47:34 +01:00
android_main.c fixe all code v 2 2014-08-06 00:46:21 +04:00
CMakeLists.txt Refactor spell window to use model/view and remove duplicated code in QuickKeysMenu 2014-12-15 13:28:03 +01:00
crashcatcher.cpp Fix cppcheck issues 2014-09-26 17:48:14 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Fix issue when killed NPC cannot be looted if it was in combat mode before killing. 2014-12-14 02:58:42 +03:00
engine.hpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00
main.cpp Add --script-all-dialogue switch to compile all dialogue scripts (Fixes #1659) 2014-12-13 02:51:18 +01:00