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openmw-tes3mp/apps/openmw/mwvr/vrviewer.cpp
2020-11-29 13:14:00 +01:00

329 lines
12 KiB
C++

#include "vrviewer.hpp"
#include "openxrmanagerimpl.hpp"
#include "vrenvironment.hpp"
#include "vrsession.hpp"
#include "vrframebuffer.hpp"
#include "vrview.hpp"
#include "../mwrender/vismask.hpp"
#include <osgViewer/Renderer>
#include <components/sceneutil/mwshadowtechnique.hpp>
#include <components/misc/stringops.hpp>
namespace MWVR
{
const std::array<const char*, 2> VRViewer::sViewNames = {
"LeftEye",
"RightEye"
};
// Callback to do construction with a graphics context
class RealizeOperation : public osg::GraphicsOperation
{
public:
RealizeOperation() : osg::GraphicsOperation("VRRealizeOperation", false) {};
void operator()(osg::GraphicsContext* gc) override;
bool realized();
private:
};
VRViewer::VRViewer(
osg::ref_ptr<osgViewer::Viewer> viewer)
: mViewer(viewer)
, mViews()
, mPreDraw(new PredrawCallback(this))
, mPostDraw(new PostdrawCallback(this))
, mVrShadow()
, mConfigured(false)
, mMsaaResolveMirrorTexture{}
, mMirrorTexture{ nullptr }
{
mViewer->setRealizeOperation(new RealizeOperation());
}
VRViewer::~VRViewer(void)
{
}
void VRViewer::traversals()
{
mViewer->updateTraversal();
mViewer->renderingTraversals();
}
int parseResolution(std::string conf, int recommended, int max)
{
if (Misc::StringUtils::isNumber(conf))
{
int res = std::atoi(conf.c_str());
if (res <= 0)
return recommended;
if (res > max)
return max;
return res;
}
conf = Misc::StringUtils::lowerCase(conf);
if (conf == "auto" || conf == "recommended")
{
return recommended;
}
if (conf == "max")
{
return max;
}
return recommended;
}
static VRViewer::MirrorTextureEye mirrorTextureEyeFromString(const std::string& str)
{
if (Misc::StringUtils::ciEqual(str, "left"))
return VRViewer::MirrorTextureEye::Left;
if (Misc::StringUtils::ciEqual(str, "right"))
return VRViewer::MirrorTextureEye::Right;
if (Misc::StringUtils::ciEqual(str, "both"))
return VRViewer::MirrorTextureEye::Both;
return VRViewer::MirrorTextureEye::Both;
}
void VRViewer::realize(osg::GraphicsContext* context)
{
std::unique_lock<std::mutex> lock(mMutex);
if (mConfigured)
{
return;
}
// Give the main camera an initial draw callback that disables camera setup (we don't want it)
auto mainCamera = mCameras["MainCamera"] = mViewer->getCamera();
mainCamera->setName("Main");
mainCamera->setInitialDrawCallback(new VRView::InitialDrawCallback());
auto* xr = Environment::get().getManager();
xr->realize(context);
// Run through initial events to start session
// For the rest of runtime this is handled by vrsession
xr->handleEvents();
// Small feature culling
bool smallFeatureCulling = Settings::Manager::getBool("small feature culling", "Camera");
auto smallFeatureCullingPixelSize = Settings::Manager::getFloat("small feature culling pixel size", "Camera");
osg::Camera::CullingMode cullingMode = osg::Camera::DEFAULT_CULLING | osg::Camera::FAR_PLANE_CULLING;
if (!smallFeatureCulling)
cullingMode &= ~osg::CullStack::SMALL_FEATURE_CULLING;
else
cullingMode |= osg::CullStack::SMALL_FEATURE_CULLING;
// Configure eyes, their cameras, and their enslavement.
osg::Vec4 clearColor = mainCamera->getClearColor();
auto config = xr->getRecommendedSwapchainConfig();
std::array<std::string, 2> xConfString;
std::array<std::string, 2> yConfString;
xConfString[0] = Settings::Manager::getString("left eye resolution x", "VR");
yConfString[0] = Settings::Manager::getString("left eye resolution y", "VR");
xConfString[1] = Settings::Manager::getString("right eye resolution x", "VR");
yConfString[1] = Settings::Manager::getString("right eye resolution y", "VR");
for (unsigned i = 0; i < sViewNames.size(); i++)
{
auto name = sViewNames[i];
config[i].selectedWidth = parseResolution(xConfString[i], config[i].recommendedWidth, config[i].maxWidth);
config[i].selectedHeight = parseResolution(yConfString[i], config[i].recommendedHeight, config[i].maxHeight);
config[i].selectedSamples = Settings::Manager::getInt("antialiasing", "Video");
// OpenXR requires a non-zero value
if (config[i].selectedSamples < 1)
config[i].selectedSamples = 1;
Log(Debug::Verbose) << name << " resolution: Recommended x=" << config[i].recommendedWidth << ", y=" << config[i].recommendedHeight;
Log(Debug::Verbose) << name << " resolution: Max x=" << config[i].maxWidth << ", y=" << config[i].maxHeight;
Log(Debug::Verbose) << name << " resolution: Selected x=" << config[i].selectedWidth << ", y=" << config[i].selectedHeight;
config[i].name = sViewNames[i];
auto view = new VRView(name, config[i], context->getState());
mViews[name] = view;
auto camera = mCameras[name] = view->createCamera(i + 2, clearColor, context);
camera->setPreDrawCallback(mPreDraw);
camera->setFinalDrawCallback(mPostDraw);
camera->setCullMask(~MWRender::Mask_GUI & ~MWRender::Mask_SimpleWater & ~MWRender::Mask_UpdateVisitor);
camera->setName(name);
if (smallFeatureCulling)
camera->setSmallFeatureCullingPixelSize(smallFeatureCullingPixelSize);
camera->setCullingMode(cullingMode);
mViewer->addSlave(camera, true);
auto* slave = mViewer->findSlaveForCamera(camera);
slave->_updateSlaveCallback = new VRView::UpdateSlaveCallback(view);
mVrShadow.configureShadowsForCamera(camera, i == 0);
}
mViewer->setReleaseContextAtEndOfFrameHint(false);
setupMirrorTexture();
mMainCameraGC = mainCamera->getGraphicsContext();
mMainCameraGC->setSwapCallback(new VRViewer::SwapBuffersCallback(this));
mainCamera->setGraphicsContext(nullptr);
mConfigured = true;
Log(Debug::Verbose) << "Realized";
}
VRView* VRViewer::getView(std::string name)
{
auto it = mViews.find(name);
if (it != mViews.end())
return it->second.get();
return nullptr;
}
void VRViewer::setupMirrorTexture()
{
mMirrorTextureEnabled = Settings::Manager::getBool("mirror texture", "VR");
mMirrorTextureEye = mirrorTextureEyeFromString(Settings::Manager::getString("mirror texture eye", "VR"));
mFlipMirrorTextureOrder = Settings::Manager::getBool("flip mirror texture order", "VR");
mMirrorTextureShouldBeCleanedUp = true;
mMirrorTextureViews.clear();
if (mMirrorTextureEye == MirrorTextureEye::Left || mMirrorTextureEye == MirrorTextureEye::Both)
mMirrorTextureViews.push_back(sViewNames[(int)Side::LEFT_SIDE]);
if (mMirrorTextureEye == MirrorTextureEye::Right || mMirrorTextureEye == MirrorTextureEye::Both)
mMirrorTextureViews.push_back(sViewNames[(int)Side::RIGHT_SIDE]);
if (mFlipMirrorTextureOrder)
std::reverse(mMirrorTextureViews.begin(), mMirrorTextureViews.end());
// TODO: If mirror is false either hide the window or paste something meaningful into it.
// E.g. Fanart of Dagoth UR wearing a VR headset
}
void VRViewer::processChangedSettings(const std::set<std::pair<std::string, std::string>>& changed)
{
bool mirrorTextureChanged = false;
for (Settings::CategorySettingVector::const_iterator it = changed.begin(); it != changed.end(); ++it)
{
if (it->first == "VR" && it->second == "mirror texture")
{
mirrorTextureChanged = true;
}
if (it->first == "VR" && it->second == "mirror texture eye")
{
mirrorTextureChanged = true;
}
if (it->first == "VR" && it->second == "flip mirror texture order")
{
mirrorTextureChanged = true;
}
}
if (mirrorTextureChanged)
setupMirrorTexture();
}
void VRViewer::enableMainCamera(void)
{
mCameras["MainCamera"]->setGraphicsContext(mMainCameraGC);
}
void VRViewer::disableMainCamera(void)
{
mCameras["MainCamera"]->setGraphicsContext(nullptr);
}
void VRViewer::blitEyesToMirrorTexture(osg::GraphicsContext* gc)
{
if (mMirrorTextureShouldBeCleanedUp)
{
mMirrorTexture.reset(nullptr);
mMsaaResolveMirrorTexture.clear();
mMirrorTextureShouldBeCleanedUp = false;
}
if (!mMirrorTextureEnabled)
return;
if (!mMirrorTexture)
{
mMirrorTexture.reset(new VRFramebuffer(gc->getState(), mCameras["MainCamera"]->getViewport()->width(), mCameras["MainCamera"]->getViewport()->height(), 0));
}
auto* state = gc->getState();
auto* gl = osg::GLExtensions::Get(state->getContextID(), false);
int screenWidth = mCameras["MainCamera"]->getViewport()->width();
int mirrorWidth = screenWidth / mMirrorTextureViews.size();
int screenHeight = mCameras["MainCamera"]->getViewport()->height();
// Since OpenXR does not include native support for mirror textures, we have to generate them ourselves
// which means resolving msaa twice.
for (unsigned i = 0; i < mMirrorTextureViews.size(); i++)
{
auto& view = mViews[mMirrorTextureViews[i]];
if(!mMsaaResolveMirrorTexture[mMirrorTextureViews[i]])
mMsaaResolveMirrorTexture[mMirrorTextureViews[i]].reset(new VRFramebuffer(gc->getState(),
view->swapchain().width(),
view->swapchain().height(),
0));
auto& resolveTexture = *mMsaaResolveMirrorTexture[mMirrorTextureViews[i]];
resolveTexture.bindFramebuffer(gc, GL_FRAMEBUFFER_EXT);
view->swapchain().renderBuffer()->blit(gc, 0, 0, resolveTexture.width(), resolveTexture.height());
mMirrorTexture->bindFramebuffer(gc, GL_FRAMEBUFFER_EXT);
resolveTexture.blit(gc, i * mirrorWidth, 0, (i + 1) * mirrorWidth, screenHeight);
}
gl->glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
mMirrorTexture->blit(gc, 0, 0, screenWidth, screenHeight);
}
void
VRViewer::SwapBuffersCallback::swapBuffersImplementation(
osg::GraphicsContext* gc)
{
auto* session = Environment::get().getSession();
session->swapBuffers(gc, *mViewer);
}
void
RealizeOperation::operator()(
osg::GraphicsContext* gc)
{
return Environment::get().getViewer()->realize(gc);
}
bool
RealizeOperation::realized()
{
return Environment::get().getViewer()->realized();
}
void VRViewer::preDrawCallback(osg::RenderInfo& info)
{
auto* camera = info.getCurrentCamera();
auto name = camera->getName();
mViews[name]->prerenderCallback(info);
}
void VRViewer::postDrawCallback(osg::RenderInfo& info)
{
auto* camera = info.getCurrentCamera();
auto name = camera->getName();
auto& view = mViews[name];
view->postrenderCallback(info);
// This happens sometimes, i've not been able to catch it when as happens
// to see why and how i can stop it.
if (camera->getPreDrawCallback() != mPreDraw)
{
camera->setPreDrawCallback(mPreDraw);
Log(Debug::Warning) << ("osg overwrote predraw");
}
}
}