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openmw-tes3mp/apps/openmw/mwrender/creatureanimation.hpp
Carl Maxwell e4d046f69c Prepending m to the name of every member variable.
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
    npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00

24 lines
520 B
C++

#ifndef _GAME_RENDER_CREATUREANIMATION_H
#define _GAME_RENDER_CREATUREANIMATION_H
#include "animation.hpp"
#include <components/nif/node.hpp>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "components/nifogre/ogre_nif_loader.hpp"
namespace MWRender{
class CreatureAnimation: public Animation{
public:
virtual ~CreatureAnimation();
CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend);
virtual void runAnimation(float timepassed);
};
}
#endif