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e4d046f69c
I made a bunch of changes in apps/openmw/mwrender/animation.cpp because the scope brackets didn't line up in a bunch of places npcanimations.cpp & creatureanimations.cpp were the same kind of thing
24 lines
520 B
C++
24 lines
520 B
C++
#ifndef _GAME_RENDER_CREATUREANIMATION_H
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#define _GAME_RENDER_CREATUREANIMATION_H
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#include "animation.hpp"
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#include <components/nif/node.hpp>
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
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#include "components/nifogre/ogre_nif_loader.hpp"
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namespace MWRender{
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class CreatureAnimation: public Animation{
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public:
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virtual ~CreatureAnimation();
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CreatureAnimation(const MWWorld::Ptr& ptr, OEngine::Render::OgreRenderer& _rend);
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virtual void runAnimation(float timepassed);
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};
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}
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#endif
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