1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 06:49:55 +00:00
openmw-tes3mp/apps/openmw/mwworld
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
2018-10-13 22:22:12 +03:00
..
action.cpp Make the PlayMode and PlayType enums scoped 2017-09-15 02:36:59 -07:00
action.hpp Adjustments to RemoveItem behavior 2017-04-13 22:33:13 +09:00
actionalchemy.cpp Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
actionalchemy.hpp Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
actionapply.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionapply.hpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actiondoor.cpp Opening doors 2013-04-28 14:59:15 +02:00
actiondoor.hpp Opening doors 2013-04-28 14:59:15 +02:00
actioneat.cpp Remove redundant getId function 2015-12-18 16:58:38 +01:00
actioneat.hpp
actionequip.cpp Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
actionequip.hpp Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
actionopen.cpp Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
actionopen.hpp Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
actionread.cpp Implement sBookSkillMessage GMST 2018-04-02 21:12:38 +03:00
actionread.hpp Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window 2017-09-24 19:08:12 +02:00
actionrepair.cpp Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
actionrepair.hpp Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
actionsoulgem.cpp Added MWMechanics::isPlayerInCombat() 2015-09-10 18:48:34 +12:00
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
actiontake.cpp Use drag and drop for ActionTake when InventoryWindow is active (bug #4543) 2018-09-10 15:18:07 +04:00
actiontake.hpp
actiontalk.cpp Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways. 2017-09-25 23:38:28 +02:00
actiontalk.hpp
actionteleport.cpp Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
actionteleport.hpp Removed "less" character from the documentation by the requested opportunity. 2016-12-26 21:46:43 +01:00
actiontrap.cpp Implement and use getDistanceToFacedObject() 2016-07-08 23:28:49 +09:00
actiontrap.hpp Play trap activation sound on trapped object, not actor 2016-07-10 21:39:53 +09:00
cellpreloader.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
cellpreloader.hpp Fix issues caused by loading multiple views into the same terrain View 2017-03-14 20:27:55 +01:00
cellref.cpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellref.hpp Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
cellreflist.hpp Fix possible reference duplication when the refID is modified by a plugin (Bug #3471) 2016-07-22 03:58:23 +02:00
cells.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
cells.hpp Restore dynamic stats for actors in inactive cells (bug #1875) 2018-09-26 07:46:28 +04:00
cellstore.cpp Fix warning implicit conversion changes singedness 2018-10-13 22:16:24 +03:00
cellstore.hpp Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
cellvisitors.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
class.cpp Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
class.hpp Make Equip console command to bypass most of restrictions (bug #4460) 2018-07-11 00:06:21 +04:00
containerstore.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
containerstore.hpp Ignore broken items when search for replacement (bug #4453) 2018-06-13 18:39:02 +04:00
contentloader.hpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
customdata.cpp Use the const version of CustomData::as* 2015-12-19 16:19:52 +01:00
customdata.hpp Use the const version of CustomData::as* 2015-12-19 16:19:52 +01:00
esmloader.cpp Silence -Wreorder warnings, and remove -Wno-reorder. 2015-05-21 22:46:44 -05:00
esmloader.hpp Reduce includes 2015-01-10 01:00:52 +01:00
esmstore.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
esmstore.hpp Add NPC validation to esmstore (bug #2772) 2018-06-14 16:48:16 +04:00
failedaction.cpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
failedaction.hpp Play locked sounds on locked objects instead of actors 2016-08-10 21:31:14 +09:00
globals.cpp Rename to lowerCaseInPlace 2015-12-07 22:49:15 +01:00
globals.hpp Remove NAME handling from MWWorld::Globals 2015-07-10 00:29:40 +03:00
inventorystore.cpp Merged pull request #1959 2018-10-10 15:05:29 +02:00
inventorystore.hpp Remove item by id from InventoryStore 2017-10-06 10:54:25 +04:00
livecellref.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
livecellref.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
localscripts.cpp Use new logging system for game itself 2018-08-14 23:05:43 +04:00
localscripts.hpp Vanilla-compatible activate / onActivate (Fixes #1629) 2016-02-26 13:08:35 +01:00
manualref.cpp Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
manualref.hpp Move manualref code out of header 2015-02-09 15:01:49 +01:00
nullaction.hpp Add isNullAction() method to fix compiler warning 2016-06-11 18:26:20 +02:00
player.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
player.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
projectilemanager.cpp Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
projectilemanager.hpp Make use of mEffectAnimationTime for projectile rotation 2017-11-23 15:14:15 +01:00
ptr.cpp Added ConstContainerStoreIterator 2017-02-18 13:47:18 +00:00
ptr.hpp Added ConstContainerStoreIterator 2017-02-18 13:47:18 +00:00
recordcmp.hpp Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
refdata.cpp Reset activation flags when an object is copied (Fixes #3671, Fixes #3719) 2017-01-14 15:29:36 +01:00
refdata.hpp Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
scene.cpp Add special type for object id 2018-10-13 22:16:35 +03:00
scene.hpp Add off mesh connections for doors without teleport 2018-10-13 22:16:33 +03:00
store.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
store.hpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
timestamp.cpp Correct an error in the timestamp subtracting logic (Fixes #3105) 2015-12-26 00:26:13 +01:00
timestamp.hpp fixed warning C4099: 2015-03-06 21:36:42 +13:00
weather.cpp Fade out sun glare and specularity completely at night start, not sunset start 2018-09-27 17:34:46 +03:00
weather.hpp Unhardcode sunset and sunrise settings (bug #1990) 2018-06-09 13:09:17 +04:00
worldimp.cpp Cache navmesh tiles 2018-10-13 22:22:12 +03:00
worldimp.hpp Use actor half extent for interior cells 2018-10-13 22:16:33 +03:00