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96 lines
2.8 KiB
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96 lines
2.8 KiB
Plaintext
OpenMW - the completely unofficial reimplementation of Morrowind
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================================================================
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OpenMW is an open source reimplementation of the Morrowind game
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engine. For more information, see README.txt or
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http://openmw.snaptoad.com/
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Building from source
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====================
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Supported Windows platforms:
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----------------------------
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Only tested on Windows XP. If you manage to compile or run OpenMW on
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another Windows platform (9x/Me/NT/Vista), please let me know!
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Dependencies:
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-------------
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Dependencies needed to build OpenMW:
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OGRE 1.4.9 (3d engine)
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OpenAL (3d sound system)
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FFmpeg (For MP3 playback)
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Mingw (C++ compiler)
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gdc 4.1.3 (mingw) (D compiler)
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The above versions are the ones I have tested recently, but other
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versions might work. OGRE, OpenAL and OIS are complex libraries with
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their own set of dependencies. I recommend downloading prebuild SDKs
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instead of building them from source.
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FFmpeg package contains the necessary libraries libavcodec and
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libavformat. You will most likely have to build it from source. This
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can be done either with Mingw32/Msys or with Cygwin. See below for
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instructions. Note that some of the codecs included with FFmpeg might
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be patented in your country.
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You can find the libraries here:
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OGRE: http://ogre3d.org (See "Getting Ogre" in README-win32.txt for details)
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OIS: Comes with the Ogre SDK
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OpenAL: http://openal.org/
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FFmpeg: http://ffmpeg.mplayerhq.hu/
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Mingw http://sourceforge.net/projects/mingw/
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gdc http://sourceforge.net/projects/gdcwin/
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(Note that the "official" D compiler, DMD, will not currently work on
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Windows, because it is incompatible with most C++ compilers.)
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Setting everything up
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---------------------
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First, install Mingw (get the automatic installer.) Make sure gcc and
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g++ packages are selected.
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Next install the gdcwin installer (the package named 'gdc') and
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install it in the same directory as Mingw.
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Open a command line. Set up your PATH to include Mingw and gdc
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(eg. "set PATH=%PATH%;c:\mingw\bin"). Make sure the commands g++ and
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gdc work (should output "no input files".)
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The build script expects to find the Ogre and FFmpeg SDKs in the
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parent directory. An example directory structure is:
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c:\openmw\Ogre - Ogre SDK
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c:\openmw\openmw - OpenMW source
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c:\openmw\ffmpeg - FFmpeg
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You must compile FFmpeg from source, since at the time of writing
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there are no prebuilt SDKs available. The source must be built with
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Mingw as well (not Cygwin!) The following configure flags should work:
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./configure --enable-shared --disable--ffserver --disable-ffplay
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Building
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--------
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To build, simply run build_openmw.bat
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Running
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-------
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For instructions on how to set everything up after compilation, see
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README-win32.txt.
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Good luck!
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