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openmw-tes3mp/apps/openmw/mwclass/container.hpp
David Cernat cc25612b8d Add OpenMW commits up to 18 Sep 2019
# Conflicts:
#	apps/openmw/mwclass/container.cpp
#	apps/openmw/mwclass/door.cpp
#	apps/openmw/mwmechanics/security.cpp
#	apps/openmw/mwmechanics/spellcasting.cpp
#	apps/openmw/mwscript/miscextensions.cpp
2019-09-18 23:46:08 +03:00

81 lines
3.2 KiB
C++

#ifndef GAME_MWCLASS_CONTAINER_H
#define GAME_MWCLASS_CONTAINER_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Container : public MWWorld::Class
{
void ensureCustomData (const MWWorld::Ptr& ptr) const;
virtual MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const;
public:
virtual void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const;
///< Add reference into a cell for rendering
virtual void insertObject(const MWWorld::Ptr& ptr, const std::string& model, MWPhysics::PhysicsSystem& physics) const;
virtual std::string getName (const MWWorld::ConstPtr& ptr) const;
///< \return name or ID; can return an empty string.
virtual std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor) const;
///< Generate action for activation
virtual bool hasToolTip (const MWWorld::ConstPtr& ptr) const;
///< @return true if this object has a tooltip when focused (default implementation: true)
virtual MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const;
///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
virtual MWWorld::ContainerStore& getContainerStore (const MWWorld::Ptr& ptr) const;
///< Return container store
/*
Start of tes3mp addition
Make it possible to check whether a class has a container store
*/
virtual bool hasContainerStore(const MWWorld::Ptr &ptr) const { return true; }
/*
End of tes3mp addition
*/
virtual std::string getScript (const MWWorld::ConstPtr& ptr) const;
///< Return name of the script attached to ptr
virtual float getCapacity (const MWWorld::Ptr& ptr) const;
///< Return total weight that fits into the object. Throws an exception, if the object can't
/// hold other objects.
virtual float getEncumbrance (const MWWorld::Ptr& ptr) const;
///< Returns total weight of objects inside this object (including modifications from magic
/// effects). Throws an exception, if the object can't hold other objects.
virtual bool canLock(const MWWorld::ConstPtr &ptr) const;
virtual void readAdditionalState (const MWWorld::Ptr& ptr, const ESM::ObjectState& state)
const;
///< Read additional state from \a state into \a ptr.
virtual void writeAdditionalState (const MWWorld::ConstPtr& ptr, ESM::ObjectState& state)
const;
///< Write additional state from \a ptr into \a state.
static void registerSelf();
virtual void respawn (const MWWorld::Ptr& ptr) const;
virtual void restock (const MWWorld::Ptr &ptr) const;
virtual std::string getModel(const MWWorld::ConstPtr &ptr) const;
virtual bool useAnim() const;
};
}
#endif