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openmw-tes3mp/apps/openmw/mwmp/DedicatedActor.cpp
2017-04-06 11:46:56 +03:00

43 lines
775 B
C++

#include "../mwbase/environment.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/worldimp.hpp"
#include "DedicatedActor.hpp"
using namespace mwmp;
using namespace std;
DedicatedActor::DedicatedActor()
{
}
DedicatedActor::~DedicatedActor()
{
}
void DedicatedActor::update()
{
}
void DedicatedActor::move()
{
MWBase::World *world = MWBase::Environment::get().getWorld();
world->moveObject(ptr, position.pos[0], position.pos[1], position.pos[2]);
world->rotateObject(ptr, position.rot[0], position.rot[1], position.rot[2]);
}
MWWorld::Ptr DedicatedActor::getPtr()
{
return ptr;
}
void DedicatedActor::setPtr(const MWWorld::Ptr& newPtr)
{
ptr = newPtr;
}