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openmw-tes3mp/components/myguiplatform
scrawl e8662bea31 Change the way that image origin is converted to OpenGL's lower-left convention
Flip the texture coordinates instead of flipping textures.

This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it.
9 years ago
..
additivelayer.cpp osgMyGUI: implement AdditiveLayer 9 years ago
additivelayer.hpp osgMyGUI: implement AdditiveLayer 9 years ago
myguidatamanager.cpp Move MyGUI platform to components 10 years ago
myguidatamanager.hpp Move MyGUI platform to components 10 years ago
myguiloglistener.cpp Add back the custom MyGUI log facility for utf8 paths on windows 10 years ago
myguiloglistener.hpp Physics stub in preparation for rewrite 10 years ago
myguiplatform.cpp osgMyGUI: move Platform methods to the .cpp file 9 years ago
myguiplatform.hpp Fix cppcheck warnings 9 years ago
myguirendermanager.cpp Change the way that image origin is converted to OpenGL's lower-left convention 9 years ago
myguirendermanager.hpp osgMyGUI: add support for layers to insert custom rendering state 9 years ago
myguitexture.cpp Change the way that image origin is converted to OpenGL's lower-left convention 9 years ago
myguitexture.hpp Improve MyGUI texture updates 10 years ago
scalinglayer.cpp Update scalinglayer.cpp 9 years ago
scalinglayer.hpp Implement ScalingLayer, for layouting of widgets in screen-relative coordinates 9 years ago