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e8662bea31
Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. |
9 years ago | |
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.. | ||
additivelayer.cpp | 9 years ago | |
additivelayer.hpp | 9 years ago | |
myguidatamanager.cpp | 10 years ago | |
myguidatamanager.hpp | 10 years ago | |
myguiloglistener.cpp | 10 years ago | |
myguiloglistener.hpp | 10 years ago | |
myguiplatform.cpp | 9 years ago | |
myguiplatform.hpp | 9 years ago | |
myguirendermanager.cpp | 9 years ago | |
myguirendermanager.hpp | 9 years ago | |
myguitexture.cpp | 9 years ago | |
myguitexture.hpp | 10 years ago | |
scalinglayer.cpp | 9 years ago | |
scalinglayer.hpp | 9 years ago |