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Flip the texture coordinates instead of flipping textures. This simplifies the TextureManager (no need to worry if the caller wants flipping or not), should make it easier to generalize & multithread it. |
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| .. | ||
| bulletshape.cpp | ||
| bulletshape.hpp | ||
| bulletshapemanager.cpp | ||
| bulletshapemanager.hpp | ||
| keyframemanager.cpp | ||
| keyframemanager.hpp | ||
| niffilemanager.cpp | ||
| niffilemanager.hpp | ||
| objectcache.cpp | ||
| objectcache.hpp | ||
| resourcesystem.cpp | ||
| resourcesystem.hpp | ||
| scenemanager.cpp | ||
| scenemanager.hpp | ||
| texturemanager.cpp | ||
| texturemanager.hpp | ||