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openmw-tes3mp/apps/openmw/mwclass/bodypart.hpp
fredzio 165c731492 Remove physics dependency on basenode
Necessary to be able to load physics objects from inactive cells.
2021-01-24 14:10:27 +01:00

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#ifndef GAME_MWCLASS_BODYPART_H
#define GAME_MWCLASS_BODYPART_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class BodyPart : public MWWorld::Class
{
MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
public:
void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
///< Add reference into a cell for rendering
std::string getName (const MWWorld::ConstPtr& ptr) const override;
///< \return name or ID; can return an empty string.
bool hasToolTip (const MWWorld::ConstPtr& ptr) const override;
///< @return true if this object has a tooltip when focused (default implementation: true)
static void registerSelf();
std::string getModel(const MWWorld::ConstPtr &ptr) const override;
};
}
#endif