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openmw-tes3mp/files/materials/quad.shader
2012-07-23 02:54:50 +02:00

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#include "core.h"
#ifdef SH_VERTEX_SHADER
SH_BEGIN_PROGRAM
shVertexInput(float2, uv0)
shOutput(float2, UV)
shUniform(float4x4, wvp) @shAutoConstant(wvp, worldviewproj_matrix)
SH_START_PROGRAM
{
shOutputPosition = shMatrixMult(wvp, shInputPosition);
UV = uv0;
}
#else
SH_BEGIN_PROGRAM
shInput(float2, UV)
shSampler2D(SceneBuffer)
SH_START_PROGRAM
{
shOutputColour(0) = shSample(SceneBuffer, UV);
}
#endif