mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 15:49:56 +00:00
3e67f5ffa5
To avoid triggering NavMesh update when RecastMesh change should not change NavMesh. Based on the following assumption: Given a set of transformations and a bounding shape for all these tranformations, a new object transformation that does not change this bounding shape also should not change navmesh if for all of this object transformations resulting navmesh tiles are equivalent The idea is to report back to RecastMeshManager all changes of NavMesh if there are any assiciated with RecastMesh version. So we know the last time when RecastMesh change resulted into the NavMesh change. When later report shows that there was no NavMesh change for a new RecastMesh version we can assume that any object transformation within the same bounding box should not change NavMesh.
297 lines
8.9 KiB
CMake
297 lines
8.9 KiB
CMake
project (Components)
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# Version file
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set (VERSION_IN_FILE "${OpenMW_SOURCE_DIR}/files/version.in")
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set (VERSION_FILE_PATH_BASE "${OpenMW_BINARY_DIR}")
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set (VERSION_FILE_PATH_RELATIVE resources/version)
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if (GIT_CHECKOUT)
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get_generator_is_multi_config(multi_config)
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add_custom_target (git-version
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COMMAND ${CMAKE_COMMAND}
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-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
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-DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
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-DVERSION_IN_FILE=${VERSION_IN_FILE}
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-DVERSION_FILE_PATH_BASE=${VERSION_FILE_PATH_BASE}
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-DVERSION_FILE_PATH_RELATIVE=${VERSION_FILE_PATH_RELATIVE}
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-DOPENMW_VERSION_MAJOR=${OPENMW_VERSION_MAJOR}
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-DOPENMW_VERSION_MINOR=${OPENMW_VERSION_MINOR}
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-DOPENMW_VERSION_RELEASE=${OPENMW_VERSION_RELEASE}
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-DOPENMW_VERSION=${OPENMW_VERSION}
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-DMACROSFILE=${CMAKE_SOURCE_DIR}/cmake/OpenMWMacros.cmake
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"-DCMAKE_CONFIGURATION_TYPES=${CMAKE_CONFIGURATION_TYPES}"
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-Dgenerator_is_multi_config_var=${multi_config}
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-P ${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GitVersion.cmake
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VERBATIM)
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else (GIT_CHECKOUT)
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configure_resource_file(${VERSION_IN_FILE} ${VERSION_FILE_PATH_BASE} ${VERSION_FILE_PATH_RELATIVE})
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endif (GIT_CHECKOUT)
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# source files
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add_component_dir (settings
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settings parser
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)
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add_component_dir (bsa
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bsa_file compressedbsafile memorystream
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)
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add_component_dir (vfs
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manager archive bsaarchive filesystemarchive registerarchives
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)
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add_component_dir (resource
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scenemanager keyframemanager imagemanager bulletshapemanager bulletshape niffilemanager objectcache multiobjectcache resourcesystem
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resourcemanager stats animation
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)
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add_component_dir (shader
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shadermanager shadervisitor removedalphafunc
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)
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add_component_dir (sceneutil
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clone attach visitor util statesetupdater controller skeleton riggeometry morphgeometry lightcontroller
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lightmanager lightutil positionattitudetransform workqueue unrefqueue pathgridutil waterutil writescene serialize optimizer
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actorutil detourdebugdraw navmesh agentpath shadow mwshadowtechnique recastmesh shadowsbin osgacontroller
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)
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add_component_dir (nif
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controlled effect niftypes record controller extra node record_ptr data niffile property nifkey base nifstream
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)
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add_component_dir (nifosg
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nifloader controller particle matrixtransform
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)
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add_component_dir (nifbullet
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bulletnifloader
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)
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add_component_dir (to_utf8
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to_utf8
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)
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add_component_dir (esm
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attr defs esmcommon esmreader esmwriter loadacti loadalch loadappa loadarmo loadbody loadbook loadbsgn loadcell
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loadclas loadclot loadcont loadcrea loaddial loaddoor loadench loadfact loadglob loadgmst
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loadinfo loadingr loadland loadlevlist loadligh loadlock loadprob loadrepa loadltex loadmgef loadmisc
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loadnpc loadpgrd loadrace loadregn loadscpt loadskil loadsndg loadsoun loadspel loadsscr loadstat
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loadweap records aipackage effectlist spelllist variant variantimp loadtes3 cellref filter
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savedgame journalentry queststate locals globalscript player objectstate cellid cellstate globalmap inventorystate containerstate npcstate creaturestate dialoguestate statstate
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npcstats creaturestats weatherstate quickkeys fogstate spellstate activespells creaturelevliststate doorstate projectilestate debugprofile
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aisequence magiceffects util custommarkerstate stolenitems transport animationstate controlsstate mappings
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)
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add_component_dir (esmterrain
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storage
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)
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add_component_dir (misc
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constants utf8stream stringops resourcehelpers rng messageformatparser weakcache thread
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)
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add_component_dir (debug
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debugging debuglog gldebug
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)
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IF(NOT WIN32 AND NOT APPLE)
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add_definitions(-DGLOBAL_DATA_PATH="${GLOBAL_DATA_PATH}")
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add_definitions(-DGLOBAL_CONFIG_PATH="${GLOBAL_CONFIG_PATH}")
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ENDIF()
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add_component_dir (files
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linuxpath androidpath windowspath macospath fixedpath multidircollection collections configurationmanager escape
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lowlevelfile constrainedfilestream memorystream
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)
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add_component_dir (compiler
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context controlparser errorhandler exception exprparser extensions fileparser generator
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lineparser literals locals output parser scanner scriptparser skipparser streamerrorhandler
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stringparser tokenloc nullerrorhandler opcodes extensions0 declarationparser
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quickfileparser discardparser junkparser
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)
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add_component_dir (interpreter
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context controlopcodes genericopcodes installopcodes interpreter localopcodes mathopcodes
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miscopcodes opcodes runtime types defines
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)
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add_component_dir (translation
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translation
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)
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add_component_dir (terrain
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storage world buffercache defs terraingrid material terraindrawable texturemanager chunkmanager compositemaprenderer quadtreeworld quadtreenode viewdata cellborder
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)
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add_component_dir (loadinglistener
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loadinglistener
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)
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add_component_dir (myguiplatform
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myguirendermanager myguidatamanager myguiplatform myguitexture myguiloglistener additivelayer scalinglayer
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)
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add_component_dir (widgets
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box fontwrapper imagebutton tags list numericeditbox sharedstatebutton windowcaption widgets
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)
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add_component_dir (fontloader
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fontloader
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)
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add_component_dir (sdlutil
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gl4es_init sdlgraphicswindow imagetosurface sdlinputwrapper sdlvideowrapper events sdlcursormanager
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)
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add_component_dir (version
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version
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)
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add_component_dir (fallback
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fallback validate
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)
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if(WIN32)
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add_component_dir (crashcatcher
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windows_crashcatcher
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windows_crashmonitor
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windows_crashshm
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)
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elseif(NOT ANDROID)
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add_component_dir (crashcatcher
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crashcatcher
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)
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endif()
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add_component_dir(detournavigator
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debug
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makenavmesh
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findsmoothpath
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recastmeshbuilder
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recastmeshmanager
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cachedrecastmeshmanager
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navmeshmanager
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navigatorimpl
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asyncnavmeshupdater
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chunkytrimesh
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recastmesh
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tilecachedrecastmeshmanager
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recastmeshobject
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navmeshtilescache
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settings
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navigator
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findrandompointaroundcircle
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raycast
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navmeshtileview
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oscillatingrecastmeshobject
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)
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set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
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)
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if (USE_QT)
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add_component_qt_dir (contentselector
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model/modelitem model/esmfile
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model/naturalsort model/contentmodel
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model/loadordererror
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view/combobox view/contentselector
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)
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add_component_qt_dir (config
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gamesettings
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launchersettings
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settingsbase
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)
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add_component_qt_dir (process
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processinvoker
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)
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add_component_dir (misc
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helpviewer
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)
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QT5_WRAP_UI(ESM_UI_HDR ${ESM_UI})
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QT5_WRAP_CPP(MOC_SRCS ${COMPONENT_MOC_FILES})
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endif()
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if (CMAKE_COMPILER_IS_GNUCXX OR CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "x86_64" AND NOT APPLE)
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add_definitions(-fPIC)
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endif()
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endif ()
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include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
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add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
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target_link_libraries(components
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# CMake's built-in OSG finder does not use pkgconfig, so we have to
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# manually ensure the order is correct for inter-library dependencies.
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# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
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# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
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${OSGPARTICLE_LIBRARIES}
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${OSGVIEWER_LIBRARIES}
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${OSGSHADOW_LIBRARIES}
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${OSGANIMATION_LIBRARIES}
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${OSGGA_LIBRARIES}
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${OSGTEXT_LIBRARIES}
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${OSGDB_LIBRARIES}
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${OSGUTIL_LIBRARIES}
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${OSG_LIBRARIES}
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${OPENTHREADS_LIBRARIES}
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${Boost_SYSTEM_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${Boost_IOSTREAMS_LIBRARY}
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${SDL2_LIBRARIES}
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${OPENGL_gl_LIBRARY}
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${MyGUI_LIBRARIES}
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LZ4::LZ4
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RecastNavigation::DebugUtils
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RecastNavigation::Detour
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RecastNavigation::Recast
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)
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if (BULLET_USE_DOUBLES AND (UBUNTU_FOUND OR DEBIAN_FOUND) AND OPENMW_USE_SYSTEM_BULLET)
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target_link_libraries(components BulletCollision-float64 LinearMath-float64)
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else()
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target_link_libraries(components ${BULLET_LIBRARIES})
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endif()
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if (WIN32)
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target_link_libraries(components
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${Boost_LOCALE_LIBRARY}
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${Boost_ZLIB_LIBRARY})
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endif()
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if (USE_QT)
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target_link_libraries(components Qt5::Widgets Qt5::Core)
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endif()
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if (GIT_CHECKOUT)
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add_dependencies (components git-version)
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endif (GIT_CHECKOUT)
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if (WIN32)
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target_link_libraries(components shlwapi)
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(components ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions(--coverage)
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target_link_libraries(components gcov)
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endif()
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# Make the variable accessible for other subdirectories
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set(COMPONENT_FILES ${COMPONENT_FILES} PARENT_SCOPE)
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if (BULLET_USE_DOUBLES)
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target_compile_definitions(components PUBLIC BT_USE_DOUBLE_PRECISION)
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endif()
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