You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwclass/door.cpp

117 lines
3.4 KiB
C++

#include "door.hpp"
#include <components/esm/loaddoor.hpp>
#include <components/esm_store/cell_store.hpp>
#include "../mwworld/player.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/nullaction.hpp"
#include "../mwworld/actionteleport.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
#include "../mwrender/cellimp.hpp"
#include <iostream>
namespace MWClass
{
void Door::insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
assert (ref->base != NULL);
const std::string &model = ref->base->model;
if (!model.empty())
{
MWRender::Rendering rendering (cellRender, ref->ref);
cellRender.insertMesh ("meshes\\" + model);
cellRender.insertObjectPhysics();
ref->mData.setHandle (rendering.end (ref->mData.isEnabled()));
}
}
std::string Door::getName (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
if (ref->ref.teleport && !ref->ref.destCell.empty()) // TODO doors that lead to exteriors
return ref->ref.destCell;
return ref->base->name;
}
boost::shared_ptr<MWWorld::Action> Door::activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
if (ptr.getCellRef().lockLevel>0)
{
// TODO check for key
// TODO report failure to player (message, sound?). Look up behaviour of original MW.
std::cout << "Locked!" << std::endl;
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
// TODO check trap
if (ref->ref.teleport)
{
// teleport door
if (environment.mWorld->getPlayer().getPlayer()==actor)
{
// the player is using the door
return boost::shared_ptr<MWWorld::Action> (
new MWWorld::ActionTeleportPlayer (ref->ref.destCell, ref->ref.doorDest));
}
else
{
// another NPC or a create is using the door
// TODO return action for teleporting other NPC/creature
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}
else
{
// animated door
// TODO return action for rotating the door
return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
}
}
void Door::lock (const MWWorld::Ptr& ptr, int lockLevel) const
{
if (lockLevel<0)
lockLevel = 0;
ptr.getCellRef().lockLevel = lockLevel;
}
void Door::unlock (const MWWorld::Ptr& ptr) const
{
ptr.getCellRef().lockLevel = 0;
}
std::string Door::getScript (const MWWorld::Ptr& ptr) const
{
ESMS::LiveCellRef<ESM::Door, MWWorld::RefData> *ref =
ptr.get<ESM::Door>();
return ref->base->script;
}
void Door::registerSelf()
{
boost::shared_ptr<Class> instance (new Door);
registerClass (typeid (ESM::Door).name(), instance);
}
}