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452 lines
13 KiB
C++
452 lines
13 KiB
C++
#include "exterior.hpp"
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#include <OgreEntity.h>
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#include <OgreLight.h>
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#include <OgreSceneNode.h>
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include <components/nifogre/ogre_nif_loader.hpp>
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#include "mwscene.hpp"
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#include <libs/mangle/vfs/servers/ogre_vfs.hpp>
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#include "mwscene.hpp"
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#include <Ogre.h>
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using namespace MWRender;
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using namespace Ogre;
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using namespace ESMS;
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bool ExteriorCellRender::lightConst = false;
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float ExteriorCellRender::lightConstValue = 0.0f;
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bool ExteriorCellRender::lightLinear = true;
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int ExteriorCellRender::lightLinearMethod = 1;
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float ExteriorCellRender::lightLinearValue = 3;
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float ExteriorCellRender::lightLinearRadiusMult = 1;
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bool ExteriorCellRender::lightQuadratic = false;
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int ExteriorCellRender::lightQuadraticMethod = 2;
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float ExteriorCellRender::lightQuadraticValue = 16;
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float ExteriorCellRender::lightQuadraticRadiusMult = 1;
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bool ExteriorCellRender::lightOutQuadInLin = false;
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int ExteriorCellRender::uniqueID = 0;
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ExteriorCellRender::ExteriorCellRender(ESMS::CellStore<MWWorld::RefData> &_cell, MWWorld::Environment& environment,
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MWScene &_scene)
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: mCell(_cell), mEnvironment (environment), mScene(_scene), mBase(NULL), mInsert(NULL), mAmbientMode (0)
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{
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uniqueID = uniqueID +1;
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sg = mScene.getMgr()->createStaticGeometry( "sg" + Ogre::StringConverter::toString(uniqueID));
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}
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void ExteriorCellRender::insertBegin (ESM::CellRef &ref, bool static_)
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{
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assert (!mInsert);
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isStatic = static_;
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// Create and place scene node for this object
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mInsert = mBase->createChildSceneNode();
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const float *f = ref.pos.pos;
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mInsert->setPosition(f[0], f[1], f[2]);
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mInsert->setScale(ref.scale, ref.scale, ref.scale);
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// Convert MW rotation to a quaternion:
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f = ref.pos.rot;
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// Rotate around X axis
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Quaternion xr(Radian(-f[0]), Vector3::UNIT_X);
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// Rotate around Y axis
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Quaternion yr(Radian(-f[1]), Vector3::UNIT_Y);
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// Rotate around Z axis
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Quaternion zr(Radian(-f[2]), Vector3::UNIT_Z);
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// Rotates first around z, then y, then x
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mInsert->setOrientation(xr*yr*zr);
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mInsertMesh.clear();
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}
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void ExteriorCellRender::rotateMesh(Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName[], int elements)
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{
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assert(mInsert);
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Ogre::SceneNode *parent = mInsert;
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//std::cout << "ELEMENTS:" << elements;
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for (int i = 0; i < elements; i++){
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if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
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}
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parent->rotate(axis, angle);
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}
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/*
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements){
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assert (mInsert);
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//mInsert->
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Ogre::SceneNode *parent = mInsert;
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for (int i = 0; i < elements; i++){
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if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
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}
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mNpcPart = parent->createChildSceneNode(sceneNodeName);
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NIFLoader::load(mesh);
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MovableObject *ent = mScene.getMgr()->createEntity(mesh);
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mNpcPart->translate(vec);
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mNpcPart->rotate(axis, angle);
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// mNpcPart->translate(vec);
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//mNpcPart->rotate(axis, angle);
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mNpcPart->attachObject(ent);
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//mNpcPart->
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}
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*/
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements)
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{
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insertMesh(mesh, vec, axis, angle, sceneNodeName, sceneParent, elements, true);
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}
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void ExteriorCellRender::insertMesh(const std::string &mesh, Ogre::Vector3 vec, Ogre::Vector3 axis, Ogre::Radian angle, std::string sceneNodeName, std::string sceneParent[], int elements, bool translateFirst){
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assert (mInsert);
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//mInsert->
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Ogre::SceneNode *parent = mInsert;
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for (int i = 0; i < elements; i++){
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if(sceneParent[i] != "" && parent->getChild(sceneParent[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneParent[i]));
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}
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mNpcPart = parent->createChildSceneNode(sceneNodeName);
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MeshPtr good2 = NifOgre::NIFLoader::load(mesh);
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MovableObject *ent = mScene.getMgr()->createEntity(mesh);
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if(translateFirst){
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mNpcPart->translate(vec);
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mNpcPart->rotate(axis, angle);
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}
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else{
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mNpcPart->rotate(axis, angle);
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mNpcPart->translate(vec);
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}
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mNpcPart->attachObject(ent);
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Ogre::MeshManager *m = MeshManager::getSingletonPtr();
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const std::string beast1 ="meshes\\b\\B_N_Khajiit_F_Skins.nif";
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const std::string beast2 ="meshes\\b\\B_N_Khajiit_M_Skins.nif";
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const std::string beast3 ="meshes\\b\\B_N_Argonian_F_Skins.nif";
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const std::string beast4 ="meshes\\b\\B_N_Argonian_M_Skins.nif";
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const std::string beasttail1 ="tail\\b\\B_N_Khajiit_F_Skins.nif";
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const std::string beasttail2 ="tail\\b\\B_N_Khajiit_M_Skins.nif";
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const std::string beasttail3 ="tail\\b\\B_N_Argonian_F_Skins.nif";
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const std::string beasttail4 ="tail\\b\\B_N_Argonian_M_Skins.nif";
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const std::string beastfoot1 ="foot\\b\\B_N_Khajiit_F_Skins.nif";
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const std::string beastfoot2 ="foot\\b\\B_N_Khajiit_M_Skins.nif";
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const std::string beastfoot3 ="foot\\b\\B_N_Argonian_F_Skins.nif";
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const std::string beastfoot4 ="foot\\b\\B_N_Argonian_M_Skins.nif";
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if(mesh.compare(beast1) == 0 && m->getByName(beasttail1).isNull())
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{
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//std::cout << "CLONINGKHAJIITF\n";
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good2->reload();
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MeshPtr tail = good2->clone(beasttail1);
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good2->reload();
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MeshPtr foot = good2->clone(beastfoot1);
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good2->reload();
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}
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else if(mesh.compare(beast2) == 0 && m->getByName(beasttail2).isNull())
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{
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//std::cout << "CLONINGKHAJIITM\n";
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good2->reload();
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MeshPtr tail = good2->clone(beasttail2);
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good2->reload();
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MeshPtr foot = good2->clone(beastfoot2);
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good2->reload();
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}
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else if(mesh.compare(beast3) == 0 && m->getByName(beasttail3).isNull())
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{
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//std::cout << "CLONINGARGONIANF\n";
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good2->reload();
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MeshPtr tail = good2->clone(beasttail3);
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good2->reload();
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MeshPtr foot = good2->clone(beastfoot3);
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good2->reload();
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}
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else if(mesh.compare(beast4) == 0 && m->getByName(beasttail4).isNull())
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{
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//std::cout << "CLONINGARGONIANM\n";
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good2->reload();
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MeshPtr tail = good2->clone(beasttail4);
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good2->reload();
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MeshPtr foot = good2->clone(beastfoot4);
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good2->reload();
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}
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}
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// insert a mesh related to the most recent insertBegin call.
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void ExteriorCellRender::scaleMesh(Ogre::Vector3 axis, std::string sceneNodeName[], int elements)
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{
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assert(mInsert);
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Ogre::SceneNode *parent = mInsert;
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//std::cout << "ELEMENTS:" << elements;
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for (int i = 0; i < elements; i++){
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if(sceneNodeName[i] != "" && parent->getChild(sceneNodeName[i]))
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parent = dynamic_cast<Ogre::SceneNode*> (parent->getChild(sceneNodeName[i]));
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}
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parent->scale(axis);
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}
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// insert a mesh related to the most recent insertBegin call.
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void ExteriorCellRender::insertMesh(const std::string &mesh)
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{
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assert (mInsert);
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NifOgre::NIFLoader::load(mesh);
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Entity *ent = mScene.getMgr()->createEntity(mesh);
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if(!isStatic)
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{
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mInsert->attachObject(ent);
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}
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else
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{
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sg->addEntity(ent,mInsert->_getDerivedPosition(),mInsert->_getDerivedOrientation(),mInsert->_getDerivedScale());
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sg->setRegionDimensions(Ogre::Vector3(100000,10000,100000));
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mScene.getMgr()->destroyEntity(ent);
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}
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if (mInsertMesh.empty())
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mInsertMesh = mesh;
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}
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void ExteriorCellRender::insertObjectPhysics()
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{
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if (!mInsertMesh.empty())
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mScene.addObject (mInsert->getName(), mInsertMesh, mInsert->getOrientation(),
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mInsert->getScale().x, mInsert->getPosition());
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}
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void ExteriorCellRender::insertActorPhysics()
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{
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mScene.addActor (mInsert->getName(), mInsertMesh, mInsert->getPosition());
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}
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// insert a light related to the most recent insertBegin call.
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void ExteriorCellRender::insertLight(float r, float g, float b, float radius)
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{
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assert (mInsert);
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Ogre::Light *light = mScene.getMgr()->createLight();
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light->setDiffuseColour (r, g, b);
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float cval=0.0f, lval=0.0f, qval=0.0f;
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if(lightConst)
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cval = lightConstValue;
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if(!lightOutQuadInLin)
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{
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if(lightLinear)
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radius *= lightLinearRadiusMult;
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if(lightQuadratic)
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radius *= lightQuadraticRadiusMult;
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if(lightLinear)
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lval = lightLinearValue / pow(radius, lightLinearMethod);
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if(lightQuadratic)
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qval = lightQuadraticValue / pow(radius, lightQuadraticMethod);
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}
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else
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{
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// FIXME:
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// Do quadratic or linear, depending if we're in an exterior or interior
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// cell, respectively. Ignore lightLinear and lightQuadratic.
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}
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light->setAttenuation(10*radius, cval, lval, qval);
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mInsert->attachObject(light);
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}
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// finish inserting a new reference and return a handle to it.
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std::string ExteriorCellRender::insertEnd (bool enable)
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{
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assert (mInsert);
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std::string handle = mInsert->getName();
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if (!enable)
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mInsert->setVisible (false);
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mInsert = 0;
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return handle;
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}
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// configure lighting according to cell
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void ExteriorCellRender::configureAmbient()
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{
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mAmbientColor.setAsABGR (mCell.cell->ambi.ambient);
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setAmbientMode();
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// Create a "sun" that shines light downwards. It doesn't look
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// completely right, but leave it for now.
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Ogre::Light *light = mScene.getMgr()->createLight();
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Ogre::ColourValue colour;
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colour.setAsABGR (mCell.cell->ambi.sunlight);
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light->setDiffuseColour (colour);
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light->setType(Ogre::Light::LT_DIRECTIONAL);
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light->setDirection(0,-1,0);
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}
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// configure fog according to cell
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void ExteriorCellRender::configureFog()
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{
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Ogre::ColourValue color;
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color.setAsABGR (mCell.cell->ambi.fog);
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float high = 4500 + 9000 * (1-mCell.cell->ambi.fogDensity);
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float low = 200;
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mScene.getMgr()->setFog (FOG_LINEAR, color, 0, low, high);
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mScene.getCamera()->setFarClipDistance (high + 10);
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mScene.getViewport()->setBackgroundColour (color);
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}
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void ExteriorCellRender::setAmbientMode()
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{
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switch (mAmbientMode)
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{
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case 0:
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mScene.getMgr()->setAmbientLight(mAmbientColor);
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break;
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case 1:
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mScene.getMgr()->setAmbientLight(0.7f*mAmbientColor + 0.3f*ColourValue(1,1,1));
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break;
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case 2:
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mScene.getMgr()->setAmbientLight(ColourValue(1,1,1));
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break;
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}
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}
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void ExteriorCellRender::show()
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{
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mBase = mScene.getRoot()->createChildSceneNode();
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configureAmbient();
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configureFog();
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insertCell(mCell, mEnvironment);
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sg->build();
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}
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void ExteriorCellRender::hide()
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{
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if(mBase)
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mBase->setVisible(false);
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}
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void ExteriorCellRender::destroyAllAttachedMovableObjects(Ogre::SceneNode* i_pSceneNode)
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{
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if ( !i_pSceneNode )
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{
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assert( false );
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return;
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}
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// Destroy all the attached objects
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SceneNode::ObjectIterator itObject = i_pSceneNode->getAttachedObjectIterator();
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while ( itObject.hasMoreElements() )
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{
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MovableObject* pObject = static_cast<MovableObject*>(itObject.getNext());
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i_pSceneNode->getCreator()->destroyMovableObject( pObject );
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}
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// Recurse to child SceneNodes
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SceneNode::ChildNodeIterator itChild = i_pSceneNode->getChildIterator();
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while ( itChild.hasMoreElements() )
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{
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SceneNode* pChildNode = static_cast<SceneNode*>(itChild.getNext());
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destroyAllAttachedMovableObjects( pChildNode );
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}
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}
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void ExteriorCellRender::destroy()
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{
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if(mBase)
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{
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destroyAllAttachedMovableObjects(mBase);
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mBase->removeAndDestroyAllChildren();
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mScene.getMgr()->destroySceneNode(mBase);
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}
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mBase = 0;
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if (sg)
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{
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mScene.getMgr()->destroyStaticGeometry (sg);
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sg = 0;
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}
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}
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// Switch through lighting modes.
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void ExteriorCellRender::toggleLight()
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{
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if (mAmbientMode==2)
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mAmbientMode = 0;
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else
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++mAmbientMode;
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switch (mAmbientMode)
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{
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case 0: std::cout << "Setting lights to normal\n"; break;
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case 1: std::cout << "Turning the lights up\n"; break;
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case 2: std::cout << "Turning the lights to full\n"; break;
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}
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setAmbientMode();
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}
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void ExteriorCellRender::enable (const std::string& handle)
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{
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if (!handle.empty())
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mScene.getMgr()->getSceneNode (handle)->setVisible (true);
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}
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void ExteriorCellRender::disable (const std::string& handle)
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{
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if (!handle.empty())
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mScene.getMgr()->getSceneNode (handle)->setVisible (false);
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}
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void ExteriorCellRender::deleteObject (const std::string& handle)
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{
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if (!handle.empty())
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{
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Ogre::SceneNode *node = mScene.getMgr()->getSceneNode (handle);
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node->removeAndDestroyAllChildren();
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mScene.getMgr()->destroySceneNode (node);
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}
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}
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