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89 lines
2.3 KiB
C++
89 lines
2.3 KiB
C++
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#include "player.hpp"
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#include "../mwrender/player.hpp"
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#include "world.hpp"
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#include "class.hpp"
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namespace MWWorld
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{
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Player::Player (MWRender::Player *renderer, const ESM::NPC *player, MWWorld::World& world) :
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mCellStore (0), mRenderer (renderer), mWorld (world), mClass (0),
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mAutoMove (false), mForwardBackward (0)
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{
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mPlayer.base = player;
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mName = player->name;
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mMale = !(player->flags & ESM::NPC::Female);
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mRace = player->race;
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mPlayer.ref.pos.pos[0] = mPlayer.ref.pos.pos[1] = mPlayer.ref.pos.pos[2] = 0;
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mPlayer.mData.setHandle (renderer->getHandle());
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mClass = new ESM::Class (*world.getStore().classes.find (player->cls));
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}
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Player::~Player()
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{
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delete mClass;
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}
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void Player::setPos(float x, float y, float z, bool updateCamera)
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{
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mWorld.moveObject (getPlayer(), x, y, z);
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if (updateCamera)
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mRenderer->getCamera()->setPosition (Ogre::Vector3 (
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mPlayer.ref.pos.pos[0],
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mPlayer.ref.pos.pos[2],
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-mPlayer.ref.pos.pos[1]));
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}
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void Player::setClass (const ESM::Class& class_)
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{
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ESM::Class *new_class = new ESM::Class (class_);
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delete mClass;
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mClass = new_class;
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}
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void Player::setAutoMove (bool enable)
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{
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MWWorld::Ptr ptr = getPlayer();
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mAutoMove = enable;
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int value = mForwardBackward;
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if (mAutoMove)
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value = 1;
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
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}
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void Player::setLeftRight (int value)
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{
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MWWorld::Ptr ptr = getPlayer();
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mLeftRight = value;
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}
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void Player::setForwardBackward (int value)
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{
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MWWorld::Ptr ptr = getPlayer();
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mForwardBackward = value;
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if (mAutoMove)
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value = 1;
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MWWorld::Class::get (ptr).getMovementSettings (ptr).mForwardBackward = value;
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}
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void Player::toggleRunning()
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{
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MWWorld::Ptr ptr = getPlayer();
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bool running = MWWorld::Class::get (ptr).getStance (ptr, MWWorld::Class::Run, true);
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MWWorld::Class::get (ptr).setStance (ptr, MWWorld::Class::Run, !running);
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}
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}
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