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https://github.com/TES3MP/openmw-tes3mp.git
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09da24f1ea
This creates symmetry with mpNum and should cause less confusion in the future.
28 lines
637 B
C++
28 lines
637 B
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include <components/openmw-mp/Log.hpp>
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#include "PacketActorDeath.hpp"
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using namespace mwmp;
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PacketActorDeath::PacketActorDeath(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
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{
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packetID = ID_ACTOR_DEATH;
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}
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void PacketActorDeath::Actor(BaseActor &actor, bool send)
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{
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RW(actor.killer.isPlayer, send);
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if (actor.killer.isPlayer)
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{
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RW(actor.killer.guid, send);
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}
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else
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{
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RW(actor.killer.refId, send, true);
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RW(actor.killer.refNum, send);
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RW(actor.killer.mpNum, send);
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RW(actor.killer.name, send, true);
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}
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}
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