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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketGameSettings.cpp
David Cernat b249162ca1 [General] Implement setting of enforced client log level in GameSettings
Certain servers do not want the players to have debug information about the locations and actions of other players, so a client's log level can now be enforced by the server via the GameSettings packet.
2018-03-11 04:50:59 +02:00

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652 B
C++

#include "PacketGameSettings.hpp"
#include <components/openmw-mp/NetworkMessages.hpp>
using namespace mwmp;
PacketGameSettings::PacketGameSettings(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_GAME_SETTINGS;
orderChannel = CHANNEL_SYSTEM;
}
void PacketGameSettings::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->difficulty, send);
RW(player->consoleAllowed, send);
RW(player->bedRestAllowed, send);
RW(player->wildernessRestAllowed, send);
RW(player->waitAllowed, send);
RW(player->enforcedLogLevel, send);
RW(player->physicsFramerate, send);
}