mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 06:19:55 +00:00
836 lines
26 KiB
C++
836 lines
26 KiB
C++
#include "animation.hpp"
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#include <OgreSkeletonManager.h>
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#include <OgreSkeletonInstance.h>
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#include <OgreEntity.h>
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#include <OgreSubEntity.h>
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#include <OgreParticleSystem.h>
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#include <OgreBone.h>
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#include <OgreSubMesh.h>
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#include <OgreSceneManager.h>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/soundmanager.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/character.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwworld/class.hpp"
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namespace MWRender
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{
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Ogre::Real Animation::AnimationValue::getValue() const
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{
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AnimStateMap::const_iterator iter = mAnimation->mStates.find(mAnimationName);
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if(iter != mAnimation->mStates.end())
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return iter->second.mTime;
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return 0.0f;
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}
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void Animation::AnimationValue::setValue(Ogre::Real)
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{
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}
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void Animation::destroyObjectList(Ogre::SceneManager *sceneMgr, NifOgre::ObjectList &objects)
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{
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for(size_t i = 0;i < objects.mParticles.size();i++)
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sceneMgr->destroyParticleSystem(objects.mParticles[i]);
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for(size_t i = 0;i < objects.mEntities.size();i++)
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sceneMgr->destroyEntity(objects.mEntities[i]);
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objects.mControllers.clear();
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objects.mParticles.clear();
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objects.mEntities.clear();
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objects.mSkelBase = NULL;
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}
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Animation::Animation(const MWWorld::Ptr &ptr)
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: mPtr(ptr)
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, mCamera(NULL)
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, mInsert(NULL)
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, mSkelBase(NULL)
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, mAccumRoot(NULL)
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, mNonAccumRoot(NULL)
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, mNonAccumCtrl(NULL)
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, mAccumulate(0.0f)
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, mNullAnimationValuePtr(OGRE_NEW NullAnimationValue)
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{
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for(size_t i = 0;i < sNumGroups;i++)
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mAnimationValuePtr[i].bind(OGRE_NEW AnimationValue(this));
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}
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Animation::~Animation()
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{
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if(mInsert)
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{
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mAnimSources.clear();
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Ogre::SceneManager *sceneMgr = mInsert->getCreator();
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destroyObjectList(sceneMgr, mObjectRoot);
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}
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}
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void Animation::setObjectRoot(Ogre::SceneNode *node, const std::string &model, bool baseonly)
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{
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OgreAssert(mAnimSources.empty(), "Setting object root while animation sources are set!");
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if(!mInsert)
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mInsert = node->createChildSceneNode();
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std::string mdlname = Misc::StringUtils::lowerCase(model);
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std::string::size_type p = mdlname.rfind('\\');
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if(p == std::string::npos)
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p = mdlname.rfind('/');
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if(p != std::string::npos)
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mdlname.insert(mdlname.begin()+p+1, 'x');
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else
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mdlname.insert(mdlname.begin(), 'x');
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if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(mdlname))
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{
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mdlname = model;
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Misc::StringUtils::toLower(mdlname);
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}
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mSkelBase = NULL;
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destroyObjectList(mInsert->getCreator(), mObjectRoot);
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mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
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NifOgre::Loader::createObjectBase(mInsert, mdlname));
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if(mObjectRoot.mSkelBase)
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{
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mSkelBase = mObjectRoot.mSkelBase;
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Ogre::AnimationStateSet *aset = mObjectRoot.mSkelBase->getAllAnimationStates();
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Ogre::AnimationStateIterator asiter = aset->getAnimationStateIterator();
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while(asiter.hasMoreElements())
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{
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Ogre::AnimationState *state = asiter.getNext();
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state->setEnabled(false);
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state->setLoop(false);
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}
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// Set the bones as manually controlled since we're applying the
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// transformations manually
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Ogre::SkeletonInstance *skelinst = mObjectRoot.mSkelBase->getSkeleton();
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Ogre::Skeleton::BoneIterator boneiter = skelinst->getBoneIterator();
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while(boneiter.hasMoreElements())
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boneiter.getNext()->setManuallyControlled(true);
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// Reattach any objects that have been attached to this one
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ObjectAttachMap::iterator iter = mAttachedObjects.begin();
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while(iter != mAttachedObjects.end())
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{
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if(!skelinst->hasBone(iter->second))
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mAttachedObjects.erase(iter++);
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else
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{
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mSkelBase->attachObjectToBone(iter->second, iter->first);
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++iter;
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}
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}
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}
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else
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mAttachedObjects.clear();
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for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
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{
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if(mObjectRoot.mControllers[i].getSource().isNull())
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mObjectRoot.mControllers[i].setSource(mAnimationValuePtr[0]);
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}
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}
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void Animation::setRenderProperties(const NifOgre::ObjectList &objlist, Ogre::uint32 visflags, Ogre::uint8 solidqueue, Ogre::uint8 transqueue)
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{
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for(size_t i = 0;i < objlist.mEntities.size();i++)
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{
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Ogre::Entity *ent = objlist.mEntities[i];
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if(visflags != 0)
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ent->setVisibilityFlags(visflags);
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for(unsigned int j = 0;j < ent->getNumSubEntities();++j)
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{
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Ogre::SubEntity* subEnt = ent->getSubEntity(j);
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subEnt->setRenderQueueGroup(subEnt->getMaterial()->isTransparent() ? transqueue : solidqueue);
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}
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}
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for(size_t i = 0;i < objlist.mParticles.size();i++)
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{
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Ogre::ParticleSystem *part = objlist.mParticles[i];
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if(visflags != 0)
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part->setVisibilityFlags(visflags);
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// TODO: Check particle material for actual transparency
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part->setRenderQueueGroup(transqueue);
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}
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}
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size_t Animation::detectAnimGroup(const Ogre::Node *node)
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{
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static const char sGroupRoots[sNumGroups][32] = {
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"", /* Lower body / character root */
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"Bip01 Spine1", /* Torso */
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"Bip01 L Clavicle", /* Left arm */
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"Bip01 R Clavicle", /* Right arm */
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};
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while(node)
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{
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const Ogre::String &name = node->getName();
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for(size_t i = 1;i < sNumGroups;i++)
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{
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if(name == sGroupRoots[i])
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return i;
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}
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node = node->getParent();
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}
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return 0;
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}
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void Animation::addAnimSource(const std::string &model)
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{
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OgreAssert(mInsert, "Object is missing a root!");
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if(!mSkelBase)
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return;
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std::string kfname = Misc::StringUtils::lowerCase(model);
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std::string::size_type p = kfname.rfind('\\');
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if(p == std::string::npos)
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p = kfname.rfind('/');
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if(p != std::string::npos)
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kfname.insert(kfname.begin()+p+1, 'x');
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else
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kfname.insert(kfname.begin(), 'x');
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if(kfname.size() > 4 && kfname.compare(kfname.size()-4, 4, ".nif") == 0)
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kfname.replace(kfname.size()-4, 4, ".kf");
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if(!Ogre::ResourceGroupManager::getSingleton().resourceExistsInAnyGroup(kfname))
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return;
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std::vector<Ogre::Controller<Ogre::Real> > ctrls;
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Ogre::SharedPtr<AnimSource> animsrc(OGRE_NEW AnimSource);
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NifOgre::Loader::createKfControllers(mSkelBase, kfname, animsrc->mTextKeys, ctrls);
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if(animsrc->mTextKeys.empty() || ctrls.empty())
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return;
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mAnimSources.push_back(animsrc);
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std::vector<Ogre::Controller<Ogre::Real> > *grpctrls = animsrc->mControllers;
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for(size_t i = 0;i < ctrls.size();i++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
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size_t grp = detectAnimGroup(dstval->getNode());
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if(!mAccumRoot && grp == 0)
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{
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mAccumRoot = mInsert;
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mNonAccumRoot = dstval->getNode();
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}
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ctrls[i].setSource(mAnimationValuePtr[grp]);
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grpctrls[grp].push_back(ctrls[i]);
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}
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}
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void Animation::clearAnimSources()
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{
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mStates.clear();
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for(size_t i = 0;i < sNumGroups;i++)
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mAnimationValuePtr[i]->setAnimName(std::string());
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mNonAccumCtrl = NULL;
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mAccumRoot = NULL;
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mNonAccumRoot = NULL;
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mAnimSources.clear();
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}
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Ogre::Node *Animation::getNode(const std::string &name)
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{
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if(mSkelBase)
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{
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Ogre::SkeletonInstance *skel = mSkelBase->getSkeleton();
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if(skel->hasBone(name))
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return skel->getBone(name);
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}
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return NULL;
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}
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NifOgre::TextKeyMap::const_iterator Animation::findGroupStart(const NifOgre::TextKeyMap &keys, const std::string &groupname)
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{
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NifOgre::TextKeyMap::const_iterator iter(keys.begin());
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for(;iter != keys.end();iter++)
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{
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if(iter->second.compare(0, groupname.size(), groupname) == 0 &&
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iter->second.compare(groupname.size(), 2, ": ") == 0)
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break;
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}
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return iter;
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}
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bool Animation::hasAnimation(const std::string &anim)
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{
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AnimSourceList::const_iterator iter(mAnimSources.begin());
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for(;iter != mAnimSources.end();iter++)
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{
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const NifOgre::TextKeyMap &keys = (*iter)->mTextKeys;
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if(findGroupStart(keys, anim) != keys.end())
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return true;
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}
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return false;
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}
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void Animation::setAccumulation(const Ogre::Vector3 &accum)
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{
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mAccumulate = accum;
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}
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void Animation::updatePtr(const MWWorld::Ptr &ptr)
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{
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mPtr = ptr;
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}
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float Animation::calcAnimVelocity(const NifOgre::TextKeyMap &keys, NifOgre::NodeTargetValue<Ogre::Real> *nonaccumctrl, const Ogre::Vector3 &accum, const std::string &groupname)
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{
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const std::string start = groupname+": start";
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const std::string loopstart = groupname+": loop start";
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const std::string loopstop = groupname+": loop stop";
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const std::string stop = groupname+": stop";
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float starttime = std::numeric_limits<float>::max();
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float stoptime = 0.0f;
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NifOgre::TextKeyMap::const_iterator keyiter(keys.begin());
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while(keyiter != keys.end())
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{
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if(keyiter->second == start || keyiter->second == loopstart)
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starttime = keyiter->first;
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else if(keyiter->second == loopstop || keyiter->second == stop)
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{
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stoptime = keyiter->first;
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break;
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}
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keyiter++;
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}
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if(stoptime > starttime)
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{
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Ogre::Vector3 startpos = nonaccumctrl->getTranslation(starttime) * accum;
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Ogre::Vector3 endpos = nonaccumctrl->getTranslation(stoptime) * accum;
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return startpos.distance(endpos) / (stoptime - starttime);
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}
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return 0.0f;
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}
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float Animation::getVelocity(const std::string &groupname) const
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{
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/* Look in reverse; last-inserted source has priority. */
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AnimSourceList::const_reverse_iterator animsrc(mAnimSources.rbegin());
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for(;animsrc != mAnimSources.rend();animsrc++)
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{
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const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
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if(findGroupStart(keys, groupname) != keys.end())
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break;
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}
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if(animsrc == mAnimSources.rend())
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return 0.0f;
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float velocity = 0.0f;
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const NifOgre::TextKeyMap &keys = (*animsrc)->mTextKeys;
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const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animsrc)->mControllers[0];
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for(size_t i = 0;i < ctrls.size();i++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
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if(dstval->getNode() == mNonAccumRoot)
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{
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velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
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break;
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}
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}
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// If there's no velocity, keep looking
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if(!(velocity > 1.0f))
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{
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AnimSourceList::const_reverse_iterator animiter = mAnimSources.rbegin();
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while(*animiter != *animsrc)
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++animiter;
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while(!(velocity > 1.0f) && ++animiter != mAnimSources.rend())
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{
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const NifOgre::TextKeyMap &keys = (*animiter)->mTextKeys;
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const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = (*animiter)->mControllers[0];
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for(size_t i = 0;i < ctrls.size();i++)
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{
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NifOgre::NodeTargetValue<Ogre::Real> *dstval;
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dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
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if(dstval->getNode() == mNonAccumRoot)
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{
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velocity = calcAnimVelocity(keys, dstval, mAccumulate, groupname);
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break;
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}
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}
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}
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}
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return velocity;
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}
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static void updateBoneTree(const Ogre::SkeletonInstance *skelsrc, Ogre::Bone *bone)
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{
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if(skelsrc->hasBone(bone->getName()))
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{
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Ogre::Bone *srcbone = skelsrc->getBone(bone->getName());
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if(!srcbone->getParent() || !bone->getParent())
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{
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bone->setOrientation(srcbone->getOrientation());
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bone->setPosition(srcbone->getPosition());
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bone->setScale(srcbone->getScale());
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}
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else
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{
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bone->_setDerivedOrientation(srcbone->_getDerivedOrientation());
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bone->_setDerivedPosition(srcbone->_getDerivedPosition());
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bone->setScale(Ogre::Vector3::UNIT_SCALE);
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}
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}
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else
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{
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// No matching bone in the source. Make sure it stays properly offset
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// from its parent.
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bone->resetToInitialState();
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}
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Ogre::Node::ChildNodeIterator boneiter = bone->getChildIterator();
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while(boneiter.hasMoreElements())
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updateBoneTree(skelsrc, static_cast<Ogre::Bone*>(boneiter.getNext()));
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}
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void Animation::updateSkeletonInstance(const Ogre::SkeletonInstance *skelsrc, Ogre::SkeletonInstance *skel)
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{
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Ogre::Skeleton::BoneIterator boneiter = skel->getRootBoneIterator();
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while(boneiter.hasMoreElements())
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updateBoneTree(skelsrc, boneiter.getNext());
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}
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void Animation::updatePosition(float oldtime, float newtime, Ogre::Vector3 &position)
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{
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/* Get the non-accumulation root's difference from the last update, and move the position
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* accordingly.
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*/
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Ogre::Vector3 off = mNonAccumCtrl->getTranslation(newtime)*mAccumulate;
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position += off - mNonAccumCtrl->getTranslation(oldtime)*mAccumulate;
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/* Translate the accumulation root back to compensate for the move. */
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mAccumRoot->setPosition(-off);
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}
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bool Animation::reset(AnimState &state, const NifOgre::TextKeyMap &keys, const std::string &groupname, const std::string &start, const std::string &stop, float startpoint)
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{
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const NifOgre::TextKeyMap::const_iterator groupstart = findGroupStart(keys, groupname);
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std::string starttag = groupname+": "+start;
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NifOgre::TextKeyMap::const_iterator startkey(groupstart);
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while(startkey != keys.end() && startkey->second != starttag)
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startkey++;
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if(startkey == keys.end() && start == "loop start")
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{
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starttag = groupname+": start";
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startkey = groupstart;
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while(startkey != keys.end() && startkey->second != starttag)
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startkey++;
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}
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if(startkey == keys.end())
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return false;
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const std::string stoptag = groupname+": "+stop;
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NifOgre::TextKeyMap::const_iterator stopkey(groupstart);
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while(stopkey != keys.end() && stopkey->second != stoptag)
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stopkey++;
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if(stopkey == keys.end())
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return false;
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if(startkey->first > stopkey->first)
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return false;
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state.mStartTime = startkey->first;
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state.mLoopStartTime = startkey->first;
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state.mLoopStopTime = stopkey->first;
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state.mStopTime = stopkey->first;
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state.mTime = state.mStartTime + ((state.mStopTime - state.mStartTime) * startpoint);
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if(state.mTime > state.mStartTime)
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{
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const std::string loopstarttag = groupname+": loop start";
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const std::string loopstoptag = groupname+": loop stop";
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NifOgre::TextKeyMap::const_iterator key(groupstart);
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while(key->first <= state.mTime && key != stopkey)
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{
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if(key->second == loopstarttag)
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state.mLoopStartTime = key->first;
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else if(key->second == loopstoptag)
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state.mLoopStopTime = key->first;
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key++;
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}
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}
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return true;
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}
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void Animation::handleTextKey(AnimState &state, const std::string &groupname, const NifOgre::TextKeyMap::const_iterator &key)
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{
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//float time = key->first;
|
|
const std::string &evt = key->second;
|
|
|
|
if(evt.compare(0, 7, "sound: ") == 0)
|
|
{
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
sndMgr->playSound3D(mPtr, evt.substr(7), 1.0f, 1.0f);
|
|
return;
|
|
}
|
|
if(evt.compare(0, 10, "soundgen: ") == 0)
|
|
{
|
|
std::string sound = MWWorld::Class::get(mPtr).getSoundIdFromSndGen(mPtr, evt.substr(10));
|
|
if(!sound.empty())
|
|
{
|
|
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
|
|
MWBase::SoundManager::PlayType type = MWBase::SoundManager::Play_TypeSfx;
|
|
if(evt.compare(10, evt.size()-10, "left") == 0 || evt.compare(10, evt.size()-10, "right") == 0)
|
|
type = MWBase::SoundManager::Play_TypeFoot;
|
|
sndMgr->playSound3D(mPtr, sound, 1.0f, 1.0f, type);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if(evt.compare(0, groupname.size(), groupname) != 0 ||
|
|
evt.compare(groupname.size(), 2, ": ") != 0)
|
|
{
|
|
// Not ours, skip it
|
|
return;
|
|
}
|
|
size_t off = groupname.size()+2;
|
|
size_t len = evt.size() - off;
|
|
|
|
if(evt.compare(off, len, "loop start") == 0)
|
|
state.mLoopStartTime = key->first;
|
|
else if(evt.compare(off, len, "loop stop") == 0)
|
|
state.mLoopStopTime = key->first;
|
|
else if(evt.compare(off, len, "equip attach") == 0)
|
|
showWeapons(true);
|
|
else if(evt.compare(off, len, "unequip detach") == 0)
|
|
showWeapons(false);
|
|
else if(evt.compare(off, len, "chop hit") == 0)
|
|
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Chop);
|
|
else if(evt.compare(off, len, "slash hit") == 0)
|
|
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Slash);
|
|
else if(evt.compare(off, len, "thrust hit") == 0)
|
|
MWWorld::Class::get(mPtr).hit(mPtr, MWMechanics::CreatureStats::AT_Thrust);
|
|
else if(evt.compare(off, len, "hit") == 0)
|
|
MWWorld::Class::get(mPtr).hit(mPtr);
|
|
}
|
|
|
|
|
|
void Animation::play(const std::string &groupname, int priority, int groups, bool autodisable, float speedmult, const std::string &start, const std::string &stop, float startpoint, size_t loops)
|
|
{
|
|
if(!mSkelBase || mAnimSources.empty())
|
|
return;
|
|
|
|
if(groupname.empty())
|
|
{
|
|
resetActiveGroups();
|
|
return;
|
|
}
|
|
|
|
priority = std::max(0, priority);
|
|
|
|
AnimStateMap::iterator stateiter = mStates.begin();
|
|
while(stateiter != mStates.end())
|
|
{
|
|
if(stateiter->second.mPriority == priority)
|
|
mStates.erase(stateiter++);
|
|
else
|
|
++stateiter;
|
|
}
|
|
|
|
stateiter = mStates.find(groupname);
|
|
if(stateiter != mStates.end())
|
|
{
|
|
stateiter->second.mPriority = priority;
|
|
resetActiveGroups();
|
|
return;
|
|
}
|
|
|
|
/* Look in reverse; last-inserted source has priority. */
|
|
AnimSourceList::reverse_iterator iter(mAnimSources.rbegin());
|
|
for(;iter != mAnimSources.rend();iter++)
|
|
{
|
|
const NifOgre::TextKeyMap &textkeys = (*iter)->mTextKeys;
|
|
AnimState state;
|
|
if(reset(state, textkeys, groupname, start, stop, startpoint))
|
|
{
|
|
state.mSource = *iter;
|
|
state.mSpeedMult = speedmult;
|
|
state.mLoopCount = loops;
|
|
state.mPlaying = (state.mTime < state.mStopTime);
|
|
state.mPriority = priority;
|
|
state.mGroups = groups;
|
|
state.mAutoDisable = autodisable;
|
|
mStates[groupname] = state;
|
|
|
|
NifOgre::TextKeyMap::const_iterator textkey(textkeys.lower_bound(state.mTime));
|
|
while(textkey != textkeys.end() && textkey->first <= state.mTime)
|
|
{
|
|
handleTextKey(state, groupname, textkey);
|
|
textkey++;
|
|
}
|
|
|
|
if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
|
|
{
|
|
state.mLoopCount--;
|
|
state.mTime = state.mLoopStartTime;
|
|
state.mPlaying = true;
|
|
if(state.mTime >= state.mLoopStopTime)
|
|
break;
|
|
|
|
textkey = textkeys.lower_bound(state.mTime);
|
|
while(textkey != textkeys.end() && textkey->first <= state.mTime)
|
|
{
|
|
handleTextKey(state, groupname, textkey);
|
|
textkey++;
|
|
}
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
if(iter == mAnimSources.rend())
|
|
std::cerr<< "Failed to find animation "<<groupname<<" for "<<mPtr.getCellRef().mRefID <<std::endl;
|
|
|
|
resetActiveGroups();
|
|
}
|
|
|
|
bool Animation::isPlaying(const std::string &groupname) const
|
|
{
|
|
AnimStateMap::const_iterator state(mStates.find(groupname));
|
|
if(state != mStates.end())
|
|
return state->second.mPlaying;
|
|
return false;
|
|
}
|
|
|
|
void Animation::resetActiveGroups()
|
|
{
|
|
for(size_t grp = 0;grp < sNumGroups;grp++)
|
|
{
|
|
AnimStateMap::const_iterator active = mStates.end();
|
|
|
|
AnimStateMap::const_iterator state = mStates.begin();
|
|
for(;state != mStates.end();++state)
|
|
{
|
|
if(!(state->second.mGroups&(1<<grp)))
|
|
continue;
|
|
|
|
if(active == mStates.end() || active->second.mPriority < state->second.mPriority)
|
|
active = state;
|
|
}
|
|
|
|
mAnimationValuePtr[grp]->setAnimName((active == mStates.end()) ?
|
|
std::string() : active->first);
|
|
}
|
|
mNonAccumCtrl = NULL;
|
|
|
|
if(!mNonAccumRoot || mAccumulate == Ogre::Vector3(0.0f))
|
|
return;
|
|
|
|
AnimStateMap::const_iterator state = mStates.find(mAnimationValuePtr[0]->getAnimName());
|
|
if(state == mStates.end())
|
|
return;
|
|
|
|
const Ogre::SharedPtr<AnimSource> &animsrc = state->second.mSource;
|
|
const std::vector<Ogre::Controller<Ogre::Real> >&ctrls = animsrc->mControllers[0];
|
|
for(size_t i = 0;i < ctrls.size();i++)
|
|
{
|
|
NifOgre::NodeTargetValue<Ogre::Real> *dstval;
|
|
dstval = static_cast<NifOgre::NodeTargetValue<Ogre::Real>*>(ctrls[i].getDestination().getPointer());
|
|
if(dstval->getNode() == mNonAccumRoot)
|
|
{
|
|
mNonAccumCtrl = dstval;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool Animation::getInfo(const std::string &groupname, float *complete, float *speedmult) const
|
|
{
|
|
AnimStateMap::const_iterator iter = mStates.find(groupname);
|
|
if(iter == mStates.end())
|
|
{
|
|
if(complete) *complete = 0.0f;
|
|
if(speedmult) *speedmult = 0.0f;
|
|
return false;
|
|
}
|
|
|
|
if(complete)
|
|
{
|
|
if(iter->second.mStopTime > iter->second.mStartTime)
|
|
*complete = (iter->second.mTime - iter->second.mStartTime) /
|
|
(iter->second.mStopTime - iter->second.mStartTime);
|
|
else
|
|
*complete = (iter->second.mPlaying ? 0.0f : 1.0f);
|
|
}
|
|
if(speedmult) *speedmult = iter->second.mSpeedMult;
|
|
return true;
|
|
}
|
|
|
|
|
|
void Animation::disable(const std::string &groupname)
|
|
{
|
|
AnimStateMap::iterator iter = mStates.find(groupname);
|
|
if(iter != mStates.end())
|
|
mStates.erase(iter);
|
|
resetActiveGroups();
|
|
}
|
|
|
|
|
|
Ogre::Vector3 Animation::runAnimation(float duration)
|
|
{
|
|
Ogre::Vector3 movement(0.0f);
|
|
|
|
AnimStateMap::iterator stateiter = mStates.begin();
|
|
while(stateiter != mStates.end())
|
|
{
|
|
AnimState &state = stateiter->second;
|
|
const NifOgre::TextKeyMap &textkeys = state.mSource->mTextKeys;
|
|
NifOgre::TextKeyMap::const_iterator textkey(textkeys.upper_bound(state.mTime));
|
|
|
|
float timepassed = duration * state.mSpeedMult;
|
|
while(state.mPlaying)
|
|
{
|
|
float targetTime = state.mTime + timepassed;
|
|
if(textkey == textkeys.end() || textkey->first > targetTime)
|
|
{
|
|
if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
|
|
updatePosition(state.mTime, targetTime, movement);
|
|
state.mTime = std::min(targetTime, state.mStopTime);
|
|
}
|
|
else
|
|
{
|
|
if(mNonAccumCtrl && stateiter->first == mAnimationValuePtr[0]->getAnimName())
|
|
updatePosition(state.mTime, textkey->first, movement);
|
|
state.mTime = textkey->first;
|
|
}
|
|
|
|
state.mPlaying = (state.mTime < state.mStopTime);
|
|
timepassed = targetTime - state.mTime;
|
|
|
|
while(textkey != textkeys.end() && textkey->first <= state.mTime)
|
|
{
|
|
handleTextKey(state, stateiter->first, textkey);
|
|
textkey++;
|
|
}
|
|
|
|
if(state.mTime >= state.mLoopStopTime && state.mLoopCount > 0)
|
|
{
|
|
state.mLoopCount--;
|
|
state.mTime = state.mLoopStartTime;
|
|
state.mPlaying = true;
|
|
if(state.mTime >= state.mLoopStopTime)
|
|
break;
|
|
|
|
textkey = textkeys.lower_bound(state.mTime);
|
|
while(textkey != textkeys.end() && textkey->first <= state.mTime)
|
|
{
|
|
handleTextKey(state, stateiter->first, textkey);
|
|
textkey++;
|
|
}
|
|
}
|
|
|
|
if(timepassed <= 0.0f)
|
|
break;
|
|
}
|
|
|
|
if(!state.mPlaying && state.mAutoDisable)
|
|
{
|
|
mStates.erase(stateiter++);
|
|
resetActiveGroups();
|
|
}
|
|
else
|
|
++stateiter;
|
|
}
|
|
|
|
for(size_t i = 0;i < mObjectRoot.mControllers.size();i++)
|
|
mObjectRoot.mControllers[i].update();
|
|
|
|
// Apply group controllers
|
|
for(size_t grp = 0;grp < sNumGroups;grp++)
|
|
{
|
|
const std::string &name = mAnimationValuePtr[grp]->getAnimName();
|
|
if(!name.empty() && (stateiter=mStates.find(name)) != mStates.end())
|
|
{
|
|
const Ogre::SharedPtr<AnimSource> &src = stateiter->second.mSource;
|
|
for(size_t i = 0;i < src->mControllers[grp].size();i++)
|
|
src->mControllers[grp][i].update();
|
|
}
|
|
}
|
|
|
|
if(mSkelBase)
|
|
{
|
|
// HACK: Dirty the animation state set so that Ogre will apply the
|
|
// transformations to entities this skeleton instance is shared with.
|
|
mSkelBase->getAllAnimationStates()->_notifyDirty();
|
|
}
|
|
|
|
return movement;
|
|
}
|
|
|
|
void Animation::showWeapons(bool showWeapon)
|
|
{
|
|
}
|
|
|
|
bool Animation::isPriorityActive(int priority) const
|
|
{
|
|
for (AnimStateMap::const_iterator it = mStates.begin(); it != mStates.end(); ++it)
|
|
if (it->second.mPriority == priority)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
Ogre::TagPoint *Animation::attachObjectToBone(const Ogre::String &bonename, Ogre::MovableObject *obj)
|
|
{
|
|
Ogre::TagPoint *tag = NULL;
|
|
Ogre::SkeletonInstance *skel = (mSkelBase ? mSkelBase->getSkeleton() : NULL);
|
|
if(skel && skel->hasBone(bonename))
|
|
{
|
|
tag = mSkelBase->attachObjectToBone(bonename, obj);
|
|
mAttachedObjects[obj] = bonename;
|
|
}
|
|
return tag;
|
|
}
|
|
|
|
void Animation::detachObjectFromBone(Ogre::MovableObject *obj)
|
|
{
|
|
ObjectAttachMap::iterator iter = mAttachedObjects.find(obj);
|
|
if(iter != mAttachedObjects.end())
|
|
mAttachedObjects.erase(iter);
|
|
mSkelBase->detachObjectFromBone(obj);
|
|
}
|
|
|
|
}
|