mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 15:49:56 +00:00
3222afc8b7
Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
284 lines
12 KiB
CMake
284 lines
12 KiB
CMake
# local files
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set(GAME
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main.cpp
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engine.cpp
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${CMAKE_SOURCE_DIR}/files/tes3mp/tes3mp.rc
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${CMAKE_SOURCE_DIR}/files/tes3mp/tes3mp.exe.manifest
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)
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if (ANDROID)
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set(GAME ${GAME} android_main.cpp)
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endif()
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set(GAME_HEADER
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engine.hpp
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)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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actors objects renderingmanager animation rotatecontroller sky npcanimation vismask
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creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation screenshotmanager
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bulletdebugdraw globalmap characterpreview camera viewovershoulder localmap water terrainstorage ripplesimulation
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renderbin actoranimation landmanager navmesh actorspaths recastmesh fogmanager objectpaging groundcover
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)
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add_openmw_dir (mwinput
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actions actionmanager bindingsmanager controllermanager controlswitch
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inputmanagerimp mousemanager keyboardmanager sdlmappings sensormanager
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)
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add_openmw_dir (mwgui
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layout textinput widgets race class birth review windowmanagerimp console dialogue
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windowbase statswindow messagebox journalwindow charactercreation
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mapwindow windowpinnablebase tooltips scrollwindow bookwindow resourceskin
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
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enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
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merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
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itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
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recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation textcolours statswatcher
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)
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add_openmw_dir (mwdialogue
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dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
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)
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add_openmw_dir (mwscript
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locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions transformationextensions consoleextensions userextensions
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)
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add_openmw_dir (mwsound
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soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
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loudness movieaudiofactory alext efx efx-presets regionsoundselector watersoundupdater volumesettings
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)
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add_openmw_dir (mwworld
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refdata worldimp scene globals class action nullaction actionteleport
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containerstore actiontalk actiontake manualref player cellvisitors failedaction
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cells localscripts customdata inventorystore ptr actionopen actionread actionharvest
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actionequip timestamp actionalchemy cellstore actionapply actioneat
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store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
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contentloader esmloader actiontrap cellreflist cellref weather projectilemanager
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cellpreloader datetimemanager
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)
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add_openmw_dir (mwphysics
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physicssystem trace collisiontype actor convert object heightfield closestnotmerayresultcallback
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contacttestresultcallback deepestnotmecontacttestresultcallback stepper movementsolver projectile
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actorconvexcallback raycasting mtphysics contacttestwrapper projectileconvexcallback
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)
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add_openmw_dir (mwclass
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classes activator creature npc weapon armor potion apparatus book clothing container door
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ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart
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)
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add_openmw_dir (mwmechanics
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mechanicsmanagerimp stat creaturestats magiceffects movement actorutil spelllist
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drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
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aicast aiescort aiface aiactivate aicombat recharge repair enchanting pathfinding pathgrid security spellcasting spellresistance
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disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
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character actors objects aistate trading weaponpriority spellpriority weapontype spellutil tickableeffects
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spellabsorption linkedeffects
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)
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add_openmw_dir (mwstate
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statemanagerimp charactermanager character quicksavemanager
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)
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add_openmw_dir (mwbase
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environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
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inputmanager windowmanager statemanager
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)
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add_openmw_dir (mwmp Main Networking LocalSystem LocalPlayer DedicatedPlayer PlayerList LocalActor DedicatedActor ActorList
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ObjectList Worldstate Cell CellController GUIController MechanicsHelper RecordHelper ScriptController
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)
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add_openmw_dir (mwmp/GUI GUIChat GUILogin PlayerMarkerCollection GUIDialogList TextInputDialog
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)
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add_openmw_dir(mwmp/processors BaseClientPacketProcessor SystemProcessor PlayerProcessor ObjectProcessor ActorProcessor
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WorldstateProcessor ProcessorInitializer
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)
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add_openmw_dir (mwmp/processors/system ProcessorSystemHandshake
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)
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add_openmw_dir (mwmp/processors/actor ProcessorActorAI ProcessorActorAnimFlags ProcessorActorAnimPlay ProcessorActorAttack
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ProcessorActorAuthority ProcessorActorCast ProcessorActorCellChange ProcessorActorDeath ProcessorActorEquipment
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ProcessorActorList ProcessorActorPosition ProcessorActorSpeech ProcessorActorSpellsActive ProcessorActorStatsDynamic
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ProcessorActorTest
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)
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add_openmw_dir (mwmp/processors/player ProcessorChatMessage ProcessorGUIMessageBox ProcessorUserDisconnected
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ProcessorUserMyID ProcessorGameSettings ProcessorPlayerAlly ProcessorPlayerAnimFlags ProcessorPlayerAnimPlay
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ProcessorPlayerAttack ProcessorPlayerAttribute ProcessorPlayerBaseInfo ProcessorPlayerBehavior ProcessorPlayerBook
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ProcessorPlayerBounty ProcessorPlayerCast ProcessorPlayerCellChange ProcessorPlayerCellState ProcessorPlayerCharClass
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ProcessorPlayerCharGen ProcessorPlayerCooldowns ProcessorPlayerDeath ProcessorPlayerDisposition ProcessorPlayerEquipment
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ProcessorPlayerFaction ProcessorPlayerInput ProcessorPlayerInventory ProcessorPlayerItemUse ProcessorPlayerJail
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ProcessorPlayerJournal ProcessorPlayerLevel ProcessorPlayerMiscellaneous ProcessorPlayerMomentum ProcessorPlayerPosition
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ProcessorPlayerQuickKeys ProcessorPlayerReputation ProcessorPlayerResurrect ProcessorPlayerShapeshift
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ProcessorPlayerSkill ProcessorPlayerSpeech ProcessorPlayerSpellbook ProcessorPlayerSpellsActive
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ProcessorPlayerStatsDynamic ProcessorPlayerTopic
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)
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add_openmw_dir (mwmp/processors/object BaseObjectProcessor
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ProcessorConsoleCommand ProcessorContainer ProcessorDoorDestination ProcessorDoorState ProcessorMusicPlay
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ProcessorVideoPlay
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ProcessorObjectActivate ProcessorObjectAnimPlay ProcessorObjectAttach ProcessorObjectDelete
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ProcessorObjectDialogueChoice ProcessorObjectHit ProcessorObjectLock ProcessorObjectMove ProcessorObjectPlace
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ProcessorObjectRestock ProcessorObjectRotate ProcessorObjectScale ProcessorObjectSound ProcessorObjectSpawn
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ProcessorObjectState ProcessorObjectTrap ProcessorClientScriptLocal ProcessorScriptMemberShort
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ProcessorObjectMiscellaneous
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)
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add_openmw_dir (mwmp/processors/worldstate ProcessorCellReset ProcessorClientScriptGlobal ProcessorClientScriptSettings
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ProcessorRecordDynamic ProcessorWorldCollisionOverride ProcessorWorldDestinationOverride ProcessorWorldKillCount
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ProcessorWorldMap ProcessorWorldRegionAuthority ProcessorWorldTime ProcessorWorldWeather
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)
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# Main executable
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if (NOT ANDROID)
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openmw_add_executable(tes3mp
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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else ()
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add_library(tes3mp
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SHARED
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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)
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endif ()
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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# when we change the backend.
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include_directories(
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${FFmpeg_INCLUDE_DIRS}
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)
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target_link_libraries(tes3mp
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# CMake's built-in OSG finder does not use pkgconfig, so we have to
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# manually ensure the order is correct for inter-library dependencies.
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# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
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# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
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${OSGPARTICLE_LIBRARIES}
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${OSGVIEWER_LIBRARIES}
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${OSGGA_LIBRARIES}
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${OSGSHADOW_LIBRARIES}
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${OSGDB_LIBRARIES}
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${OSGUTIL_LIBRARIES}
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${OSG_LIBRARIES}
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${Boost_SYSTEM_LIBRARY}
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${Boost_THREAD_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${OPENAL_LIBRARY}
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${FFmpeg_LIBRARIES}
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${MyGUI_LIBRARIES}
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${SDL2_LIBRARY}
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${RecastNavigation_LIBRARIES}
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"osg-ffmpeg-videoplayer"
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"oics"
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components
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${RakNet_LIBRARY}
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)
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if(OSG_STATIC)
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unset(_osg_plugins_static_files)
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add_library(openmw_osg_plugins INTERFACE)
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foreach(_plugin ${USED_OSG_PLUGINS})
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string(TOUPPER ${_plugin} _plugin_uc)
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if(OPENMW_USE_SYSTEM_OSG)
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list(APPEND _osg_plugins_static_files ${${_plugin_uc}_LIBRARY})
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else()
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list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
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target_link_libraries(openmw_osg_plugins INTERFACE $<TARGET_PROPERTY:${${_plugin_uc}_LIBRARY},LINK_LIBRARIES>)
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add_dependencies(openmw_osg_plugins ${${_plugin_uc}_LIBRARY})
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endif()
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endforeach()
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# We use --whole-archive because OSG plugins use registration.
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get_whole_archive_options(_opts ${_osg_plugins_static_files})
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target_link_options(openmw_osg_plugins INTERFACE ${_opts})
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target_link_libraries(tes3mp openmw_osg_plugins)
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if(OPENMW_USE_SYSTEM_OSG)
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# OSG plugin pkgconfig files are missing these dependencies.
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# https://github.com/openscenegraph/OpenSceneGraph/issues/1052
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target_link_libraries(tes3mp freetype jpeg png)
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endif()
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endif(OSG_STATIC)
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if (ANDROID)
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target_link_libraries(tes3mp EGL android log z)
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endif (ANDROID)
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if (USE_SYSTEM_TINYXML)
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target_link_libraries(tes3mp ${TinyXML_LIBRARIES})
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endif()
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if (NOT UNIX)
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target_link_libraries(tes3mp ${SDL2MAIN_LIBRARY})
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(tes3mp ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if(APPLE)
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set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
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set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR})
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set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR})
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add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
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configure_file("${OpenMW_BINARY_DIR}/defaults.bin" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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add_custom_command(TARGET openmw
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POST_BUILD
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COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources")
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find_library(COCOA_FRAMEWORK Cocoa)
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find_library(IOKIT_FRAMEWORK IOKit)
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target_link_libraries(tes3mp ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
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if (FFmpeg_FOUND)
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find_library(COREVIDEO_FRAMEWORK CoreVideo)
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find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
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target_link_libraries(tes3mp z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
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endif()
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endif(APPLE)
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(tes3mp gcov)
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endif()
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if (MSVC)
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# Debug version needs increased number of sections beyond 2^16
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if (CMAKE_CL_64)
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set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
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endif (CMAKE_CL_64)
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endif (MSVC)
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if (WIN32)
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INSTALL(TARGETS tes3mp RUNTIME DESTINATION ".")
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endif (WIN32)
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