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openmw-tes3mp/apps/openmw
Alex "rainChu" Haddad ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
2013-10-02 05:16:52 -04:00
..
mwbase Merge remote-tracking branch 'mckibbenta/tgm' 2013-09-12 19:07:35 +02:00
mwclass Werewolves can't activate activators 2013-08-28 11:36:22 -07:00
mwdialogue Dialog function 72 is not player-specific 2013-08-08 06:02:16 -07:00
mwgui cleanup 2013-09-23 15:34:52 +02:00
mwinput cleanup 2013-09-23 15:34:52 +02:00
mwmechanics replacing tabs with spaces 2013-09-21 08:40:00 +02:00
mwrender Refactored, moved logic out of NpcAnimation 2013-10-02 05:16:52 -04:00
mwscript fiddlings 2013-08-29 20:25:36 -04:00
mwsound Slightly randomize time between environment sounds 2013-08-27 16:04:19 -07:00
mwworld Fixed compilation failure on my machine 2013-09-30 02:54:20 -04:00
CMakeLists.txt fix for building with system tinyxml 2013-09-14 13:33:49 +02:00
config.hpp.cmake another minor correction (fixing the previous one) 2011-07-08 16:16:06 +02:00
doc.hpp first set of additional doxygen comments 2010-09-25 15:03:53 +02:00
engine.cpp Refactored loading screen 2013-08-27 15:48:13 +02:00
engine.hpp Removed the no longer needed --debug switch 2013-06-16 20:39:40 +02:00
main.cpp Some changes suggested by cppcheck 2013-07-31 18:46:32 +02:00