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ed0c31b485
The logic is now handled by RenderingManager, and Camera sets its animation's first person offset height. Due to how NpcAnimation seems to be updated, it has to be the one to actually set its own nodes, in the case of the hands. Otherwise, the hands would not move without a messier hack. |
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.. | ||
mwbase | ||
mwclass | ||
mwdialogue | ||
mwgui | ||
mwinput | ||
mwmechanics | ||
mwrender | ||
mwscript | ||
mwsound | ||
mwworld | ||
CMakeLists.txt | ||
config.hpp.cmake | ||
doc.hpp | ||
engine.cpp | ||
engine.hpp | ||
main.cpp |