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openmw-tes3mp/apps/openmw/mwbase
David Cernat ed7fe859dd [Client] Set attackingOrSpell state instantly after Attack/Cast packets
It is no longer necessary to wait for the Actors::update() loop to set dedicated players and actors to their new states.
2019-11-30 15:03:51 +02:00
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dialoguemanager.hpp Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
environment.cpp Respect the framelimit in all cases (Fixes #3531) 2017-08-30 21:26:30 +00:00
environment.hpp Respect the framelimit in all cases (Fixes #3531) 2017-08-30 21:26:30 +00:00
inputmanager.hpp Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
journal.hpp [General] Add optional timestamps to journal entries in PlayerJournal 2018-07-26 04:36:12 +03:00
mechanicsmanager.hpp [Client] Set attackingOrSpell state instantly after Attack/Cast packets 2019-11-30 15:03:51 +02:00
scriptmanager.hpp added missing const to ScriptManager::getLocals 2014-07-25 08:12:53 +02:00
soundmanager.hpp Use sayDone() only for scripting backward compatibility 2019-09-06 09:19:41 +04:00
statemanager.hpp Add resumeGame method 2018-07-26 20:35:34 +03:00
windowmanager.hpp Add OpenMW commits up to 2 Aug 2019 2019-08-22 15:38:15 +03:00
world.hpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00