..
areatype.hpp
Support water for NavMesh
2018-10-13 22:16:32 +03:00
asyncnavmeshupdater.cpp
Fix exceptions logging
2019-11-30 10:33:14 +01:00
asyncnavmeshupdater.hpp
Lock navmesh tile by thread while processing
2019-04-10 22:01:50 +02:00
bounds.hpp
Split makeNavMeshTileData
2018-10-13 22:22:15 +03:00
cachedrecastmeshmanager.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
cachedrecastmeshmanager.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
chunkytrimesh.cpp
Add enums for area type and flags
2018-10-13 22:16:32 +03:00
chunkytrimesh.hpp
Use callback to iterate over chunks
2018-11-04 18:34:31 +03:00
debug.cpp
Unify streams usage to support non-ASCII paths (bug #5239 )
2020-01-03 07:10:17 +04:00
debug.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
dtstatus.hpp
Remove macroses to check recastnavigation functions result
2018-10-13 22:22:15 +03:00
exceptions.hpp
Update NavMesh one by one tile in order from nearest to player
2018-10-13 22:16:26 +03:00
findrandompointaroundcircle.cpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
findrandompointaroundcircle.hpp
Use navmesh to find wander destination outside pathgrid for ground based actors
2020-01-21 00:01:06 +01:00
findsmoothpath.cpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
findsmoothpath.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
flags.hpp
Add default return value
2018-10-31 10:18:29 +04:00
gettilespositions.hpp
Move makeOsgVec3f() to settingsutils.hpp
2019-02-28 20:03:42 +00:00
makenavmesh.cpp
Use a generic logging system for RecastNavigation
2019-04-08 20:31:21 +04:00
makenavmesh.hpp
Make NavMeshCacheItem consistent
2019-03-10 23:07:36 +03:00
navigator.cpp
Use navmesh to find wander destination outside pathgrid for ground based actors
2020-01-21 00:01:06 +01:00
navigator.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
navigatorimpl.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
navigatorimpl.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
navigatorstub.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
navmeshcacheitem.hpp
Make NavMeshCacheItem consistent
2019-03-10 23:07:36 +03:00
navmeshdata.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
navmeshmanager.cpp
Compare revisions by equality to support overflow
2020-03-14 09:38:24 +01:00
navmeshmanager.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
navmeshtilescache.cpp
Report navigator stats
2019-03-17 22:15:18 +03:00
navmeshtilescache.hpp
Fix C5204 warnings by adding default virtual destructors
2020-03-26 14:49:12 +04:00
objectid.hpp
Specialize DetourNavigator::ObjectId ctor for pointers
2020-04-13 20:48:34 +02:00
offmeshconnection.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
offmeshconnectionsmanager.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
recastallocutils.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
recastglobalallocator.hpp
Add global recast allocator to allocate temp buffers on stack
2018-11-04 18:11:15 +03:00
recastmesh.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmesh.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmeshbuilder.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmeshbuilder.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmeshmanager.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmeshmanager.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recastmeshobject.cpp
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
recastmeshobject.hpp
Update scaled objects in navigator
2019-03-04 22:59:39 +03:00
recastmeshtiles.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
recasttempallocator.hpp
use c++11 std::align from <memory> ( #2026 )
2018-11-08 17:38:09 +01:00
settings.cpp
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
settings.hpp
Add option to limit max number of navmesh tiles
2019-03-08 17:39:04 +03:00
settingsutils.hpp
Use custom steps size to make smooth path depending on half extents
2019-03-08 22:33:34 +03:00
sharednavmesh.hpp
Cache navmesh tiles
2018-10-13 22:22:12 +03:00
status.hpp
Use status codes to handle navigator errors instead of exceptions
2020-02-04 22:33:56 +01:00
tilebounds.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00
tilecachedrecastmeshmanager.cpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
tilecachedrecastmeshmanager.hpp
Support recast mesh rendering
2020-03-14 09:38:24 +01:00
tileposition.hpp
Use recastnavigation to find path
2018-10-13 22:16:25 +03:00