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			1037 lines
		
	
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1037 lines
		
	
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef OPENMW_ACTORAPI_HPP
 | |
| #define OPENMW_ACTORAPI_HPP
 | |
| 
 | |
| #define ACTORAPI \
 | |
|     {"ReadReceivedActorList",                  ActorFunctions::ReadReceivedActorList},\
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|     {"ReadCellActorList",                      ActorFunctions::ReadCellActorList},\
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|     \
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|     {"ClearActorList",                         ActorFunctions::ClearActorList},\
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|     {"SetActorListPid",                        ActorFunctions::SetActorListPid},\
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|     \
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|     {"CopyReceivedActorListToStore",           ActorFunctions::CopyReceivedActorListToStore},\
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|     \
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|     {"GetActorListSize",                       ActorFunctions::GetActorListSize},\
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|     {"GetActorListAction",                     ActorFunctions::GetActorListAction},\
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|     \
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|     {"GetActorCell",                           ActorFunctions::GetActorCell},\
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|     {"GetActorRefId",                          ActorFunctions::GetActorRefId},\
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|     {"GetActorRefNum",                         ActorFunctions::GetActorRefNum},\
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|     {"GetActorMpNum",                          ActorFunctions::GetActorMpNum},\
 | |
|     \
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|     {"GetActorPosX",                           ActorFunctions::GetActorPosX},\
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|     {"GetActorPosY",                           ActorFunctions::GetActorPosY},\
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|     {"GetActorPosZ",                           ActorFunctions::GetActorPosZ},\
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|     {"GetActorRotX",                           ActorFunctions::GetActorRotX},\
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|     {"GetActorRotY",                           ActorFunctions::GetActorRotY},\
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|     {"GetActorRotZ",                           ActorFunctions::GetActorRotZ},\
 | |
|     \
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|     {"GetActorHealthBase",                     ActorFunctions::GetActorHealthBase},\
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|     {"GetActorHealthCurrent",                  ActorFunctions::GetActorHealthCurrent},\
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|     {"GetActorHealthModified",                 ActorFunctions::GetActorHealthModified},\
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|     {"GetActorMagickaBase",                    ActorFunctions::GetActorMagickaBase},\
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|     {"GetActorMagickaCurrent",                 ActorFunctions::GetActorMagickaCurrent},\
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|     {"GetActorMagickaModified",                ActorFunctions::GetActorMagickaModified},\
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|     {"GetActorFatigueBase",                    ActorFunctions::GetActorFatigueBase},\
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|     {"GetActorFatigueCurrent",                 ActorFunctions::GetActorFatigueCurrent},\
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|     {"GetActorFatigueModified",                ActorFunctions::GetActorFatigueModified},\
 | |
|     \
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|     {"GetActorEquipmentItemRefId",             ActorFunctions::GetActorEquipmentItemRefId},\
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|     {"GetActorEquipmentItemCount",             ActorFunctions::GetActorEquipmentItemCount},\
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|     {"GetActorEquipmentItemCharge",            ActorFunctions::GetActorEquipmentItemCharge},\
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|     {"GetActorEquipmentItemEnchantmentCharge", ActorFunctions::GetActorEquipmentItemEnchantmentCharge},\
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|     \
 | |
|     {"DoesActorHavePlayerKiller",              ActorFunctions::DoesActorHavePlayerKiller},\
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|     {"GetActorKillerPid",                      ActorFunctions::GetActorKillerPid},\
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|     {"GetActorKillerRefId",                    ActorFunctions::GetActorKillerRefId},\
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|     {"GetActorKillerRefNum",                   ActorFunctions::GetActorKillerRefNum},\
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|     {"GetActorKillerMpNum",                    ActorFunctions::GetActorKillerMpNum},\
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|     {"GetActorKillerName",                     ActorFunctions::GetActorKillerName},\
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|     {"GetActorDeathState",                     ActorFunctions::GetActorDeathState},\
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|     \
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|     {"GetActorSpellsActiveChangesSize",        ActorFunctions::GetActorSpellsActiveChangesSize},\
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|     {"GetActorSpellsActiveChangesAction",      ActorFunctions::GetActorSpellsActiveChangesAction},\
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|     {"GetActorSpellsActiveId",                 ActorFunctions::GetActorSpellsActiveId},\
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|     {"GetActorSpellsActiveDisplayName",        ActorFunctions::GetActorSpellsActiveDisplayName},\
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|     {"GetActorSpellsActiveStackingState",      ActorFunctions::GetActorSpellsActiveStackingState},\
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|     {"GetActorSpellsActiveEffectCount",        ActorFunctions::GetActorSpellsActiveEffectCount},\
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|     {"GetActorSpellsActiveEffectId",           ActorFunctions::GetActorSpellsActiveEffectId},\
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|     {"GetActorSpellsActiveEffectArg",          ActorFunctions::GetActorSpellsActiveEffectArg},\
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|     {"GetActorSpellsActiveEffectMagnitude",    ActorFunctions::GetActorSpellsActiveEffectMagnitude},\
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|     {"GetActorSpellsActiveEffectDuration",     ActorFunctions::GetActorSpellsActiveEffectDuration},\
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|     {"GetActorSpellsActiveEffectTimeLeft",     ActorFunctions::GetActorSpellsActiveEffectTimeLeft},\
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|     \
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|     {"DoesActorSpellsActiveHavePlayerCaster",  ActorFunctions::DoesActorSpellsActiveHavePlayerCaster},\
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|     {"GetActorSpellsActiveCasterPid",          ActorFunctions::GetActorSpellsActiveCasterPid},\
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|     {"GetActorSpellsActiveCasterRefId",        ActorFunctions::GetActorSpellsActiveCasterRefId},\
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|     {"GetActorSpellsActiveCasterRefNum",       ActorFunctions::GetActorSpellsActiveCasterRefNum},\
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|     {"GetActorSpellsActiveCasterMpNum",        ActorFunctions::GetActorSpellsActiveCasterMpNum},\
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|     \
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|     {"DoesActorHavePosition",                  ActorFunctions::DoesActorHavePosition},\
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|     {"DoesActorHaveStatsDynamic",              ActorFunctions::DoesActorHaveStatsDynamic},\
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|     \
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|     {"SetActorListCell",                       ActorFunctions::SetActorListCell},\
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|     {"SetActorListAction",                     ActorFunctions::SetActorListAction},\
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|     \
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|     {"SetActorCell",                           ActorFunctions::SetActorCell},\
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|     {"SetActorRefId",                          ActorFunctions::SetActorRefId},\
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|     {"SetActorRefNum",                         ActorFunctions::SetActorRefNum},\
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|     {"SetActorMpNum",                          ActorFunctions::SetActorMpNum},\
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|     \
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|     {"SetActorPosition",                       ActorFunctions::SetActorPosition},\
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|     {"SetActorRotation",                       ActorFunctions::SetActorRotation},\
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|     \
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|     {"SetActorHealthBase",                     ActorFunctions::SetActorHealthBase},\
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|     {"SetActorHealthCurrent",                  ActorFunctions::SetActorHealthCurrent},\
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|     {"SetActorHealthModified",                 ActorFunctions::SetActorHealthModified},\
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|     {"SetActorMagickaBase",                    ActorFunctions::SetActorMagickaBase},\
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|     {"SetActorMagickaCurrent",                 ActorFunctions::SetActorMagickaCurrent},\
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|     {"SetActorMagickaModified",                ActorFunctions::SetActorMagickaModified},\
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|     {"SetActorFatigueBase",                    ActorFunctions::SetActorFatigueBase},\
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|     {"SetActorFatigueCurrent",                 ActorFunctions::SetActorFatigueCurrent},\
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|     {"SetActorFatigueModified",                ActorFunctions::SetActorFatigueModified},\
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|     \
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|     {"SetActorDeathState",                     ActorFunctions::SetActorDeathState},\
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|     {"SetActorDeathInstant",                   ActorFunctions::SetActorDeathInstant},\
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|     {"SetActorSound",                          ActorFunctions::SetActorSound},\
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|     {"SetActorSpellsActiveAction",             ActorFunctions::SetActorSpellsActiveAction},\
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|     \
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|     {"SetActorAIAction",                       ActorFunctions::SetActorAIAction},\
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|     {"SetActorAITargetToPlayer",               ActorFunctions::SetActorAITargetToPlayer},\
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|     {"SetActorAITargetToObject",               ActorFunctions::SetActorAITargetToObject},\
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|     {"SetActorAICoordinates",                  ActorFunctions::SetActorAICoordinates},\
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|     {"SetActorAIDistance",                     ActorFunctions::SetActorAIDistance},\
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|     {"SetActorAIDuration",                     ActorFunctions::SetActorAIDuration},\
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|     {"SetActorAIRepetition",                   ActorFunctions::SetActorAIRepetition},\
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|     \
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|     {"EquipActorItem",                         ActorFunctions::EquipActorItem},\
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|     {"UnequipActorItem",                       ActorFunctions::UnequipActorItem},\
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|     \
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|     {"AddActorSpellActive",                    ActorFunctions::AddActorSpellActive},\
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|     {"AddActorSpellActiveEffect",              ActorFunctions::AddActorSpellActiveEffect},\
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|     \
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|     {"AddActor",                               ActorFunctions::AddActor},\
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|     \
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|     {"SendActorList",                          ActorFunctions::SendActorList},\
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|     {"SendActorAuthority",                     ActorFunctions::SendActorAuthority},\
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|     {"SendActorPosition",                      ActorFunctions::SendActorPosition},\
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|     {"SendActorStatsDynamic",                  ActorFunctions::SendActorStatsDynamic},\
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|     {"SendActorEquipment",                     ActorFunctions::SendActorEquipment},\
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|     {"SendActorSpellsActiveChanges",           ActorFunctions::SendActorSpellsActiveChanges},\
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|     {"SendActorSpeech",                        ActorFunctions::SendActorSpeech},\
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|     {"SendActorDeath",                         ActorFunctions::SendActorDeath},\
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|     {"SendActorAI",                            ActorFunctions::SendActorAI},\
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|     {"SendActorCellChange",                    ActorFunctions::SendActorCellChange},\
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|     \
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|     {"ReadLastActorList",                      ActorFunctions::ReadLastActorList},\
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|     {"InitializeActorList",                    ActorFunctions::InitializeActorList},\
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|     {"CopyLastActorListToStore",               ActorFunctions::CopyLastActorListToStore},\
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|     {"GetActorRefNumIndex",                    ActorFunctions::GetActorRefNumIndex},\
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|     {"GetActorKillerRefNumIndex",              ActorFunctions::GetActorKillerRefNumIndex},\
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|     {"SetActorRefNumIndex",                    ActorFunctions::SetActorRefNumIndex}
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| 
 | |
| class ActorFunctions
 | |
| {
 | |
| public:
 | |
| 
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|     /**
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|     * \brief Use the last actor list received by the server as the one being read.
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|     *
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|     * \return void
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|     */
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|     static void ReadReceivedActorList() noexcept;
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| 
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|     /**
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|     * \brief Use the temporary actor list stored for a cell as the one being read.
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|     *
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|     * This type of actor list is used to store actor positions and dynamic stats and is deleted
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|     * when the cell is unloaded.
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|     *
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|     * \param cellDescription The description of the cell whose actor list should be read.
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|     * \return void
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|     */
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|     static void ReadCellActorList(const char* cellDescription) noexcept;
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| 
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|     /**
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|     * \brief Clear the data from the actor list stored on the server.
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|     *
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|     * \return void
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|     */
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|     static void ClearActorList() noexcept;
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| 
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|     /**
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|     * \brief Set the pid attached to the ActorList.
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|     *
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|     * \param pid The player ID to whom the actor list should be attached.
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|     * \return void
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|     */
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|     static void SetActorListPid(unsigned short pid) noexcept;
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| 
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|     /**
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|     * \brief Take the contents of the read-only actor list last received by the
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|     *        server from a player and move its contents to the stored object list
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|     *        that can be sent by the server.
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|     *
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|     * \return void
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|     */
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|     static void CopyReceivedActorListToStore() noexcept;
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| 
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|     /**
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|     * \brief Get the number of indexes in the read actor list.
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|     *
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|     * \return The number of indexes.
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|     */
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|     static unsigned int GetActorListSize() noexcept;
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| 
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|     /**
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|     * \brief Get the action type used in the read actor list.
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|     *
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|     * \return The action type (0 for SET, 1 for ADD, 2 for REMOVE, 3 for REQUEST).
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|     */
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|     static unsigned char GetActorListAction() noexcept;
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| 
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|     /**
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|     * \brief Get the cell description of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The cell description.
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|     */
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|     static const char *GetActorCell(unsigned int index) noexcept;
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|     
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|     /**
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|     * \brief Get the refId of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The refId.
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|     */
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|     static const char *GetActorRefId(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the refNum of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The refNum.
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|     */
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|     static unsigned int GetActorRefNum(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the mpNum of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The mpNum.
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|     */
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|     static unsigned int GetActorMpNum(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the X position of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The X position.
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|     */
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|     static double GetActorPosX(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the Y position of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The Y position.
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|     */
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|     static double GetActorPosY(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the Z position of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The Z position.
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|     */
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|     static double GetActorPosZ(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the X rotation of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The X rotation.
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|     */
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|     static double GetActorRotX(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the Y rotation of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The Y rotation.
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|     */
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|     static double GetActorRotY(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the Z rotation of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The Z rotation.
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|     */
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|     static double GetActorRotZ(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the base health of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The base health.
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|     */
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|     static double GetActorHealthBase(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the current health of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The current health.
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|     */
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|     static double GetActorHealthCurrent(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the modified health of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The modified health.
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|     */
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|     static double GetActorHealthModified(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the base magicka of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The base magicka.
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|     */
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|     static double GetActorMagickaBase(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the current magicka of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The current magicka.
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|     */
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|     static double GetActorMagickaCurrent(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the modified magicka of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The modified magicka.
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|     */
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|     static double GetActorMagickaModified(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the base fatigue of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The base fatigue.
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|     */
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|     static double GetActorFatigueBase(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the current fatigue of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The current fatigue.
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|     */
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|     static double GetActorFatigueCurrent(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the modified fatigue of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The modified fatigue.
 | |
|     */
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|     static double GetActorFatigueModified(unsigned int index) noexcept;
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| 
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|     /**
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|     * \brief Get the refId of the item in a certain slot of the equipment of the actor at a
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|     * certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \param slot The slot of the equipment item.
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|     * \return The refId.
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|     */
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|     static const char *GetActorEquipmentItemRefId(unsigned int index, unsigned short slot) noexcept;
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| 
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|     /**
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|     * \brief Get the count of the item in a certain slot of the equipment of the actor at a
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|     * certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \param slot The slot of the equipment item.
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|     * \return The item count.
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|     */
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|     static int GetActorEquipmentItemCount(unsigned int index, unsigned short slot) noexcept;
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| 
 | |
|     /**
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|     * \brief Get the charge of the item in a certain slot of the equipment of the actor at a
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|     * certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \param slot The slot of the equipment item.
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|     * \return The charge.
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|     */
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|     static int GetActorEquipmentItemCharge(unsigned int index, unsigned short slot) noexcept;
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| 
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|     /**
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|     * \brief Get the enchantment charge of the item in a certain slot of the equipment of the actor at a
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|     * certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \param slot The slot of the equipment item.
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|     * \return The enchantment charge.
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|     */
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|     static double GetActorEquipmentItemEnchantmentCharge(unsigned int index, unsigned short slot) noexcept;
 | |
| 
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|     /**
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|     * \brief Check whether the killer of the actor at a certain index in the read actor list is a player.
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|     *
 | |
|     * \param index The index of the actor.
 | |
|     * \return Whether the actor was killed by a player.
 | |
|     */
 | |
|     static bool DoesActorHavePlayerKiller(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
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|     * \brief Get the player ID of the killer of the actor at a certain index in the read actor list.
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|     *
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|     * \param index The index of the actor.
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|     * \return The player ID of the killer.
 | |
|     */
 | |
|     static int GetActorKillerPid(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the refId of the actor killer of the actor at a certain index in the read actor list.
 | |
|     *
 | |
|     * \param index The index of the actor.
 | |
|     * \return The refId of the killer.
 | |
|     */
 | |
|     static const char *GetActorKillerRefId(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the refNum of the actor killer of the actor at a certain index in the read actor list.
 | |
|     *
 | |
|     * \param index The index of the actor.
 | |
|     * \return The refNum of the killer.
 | |
|     */
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|     static unsigned int GetActorKillerRefNum(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the mpNum of the actor killer of the actor at a certain index in the read actor list.
 | |
|     *
 | |
|     * \param index The index of the actor.
 | |
|     * \return The mpNum of the killer.
 | |
|     */
 | |
|     static unsigned int GetActorKillerMpNum(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the name of the actor killer of the actor at a certain index in the read actor list.
 | |
|     *
 | |
|     * \param index The index of the actor.
 | |
|     * \return The name of the killer.
 | |
|     */
 | |
|     static const char *GetActorKillerName(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the deathState of the actor at a certain index in the read actor list.
 | |
|     *
 | |
|     * \param index The index of the actor.
 | |
|     * \return The deathState.
 | |
|     */
 | |
|     static unsigned int GetActorDeathState(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the number of indexes in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \return The number of indexes for spells active changes.
 | |
|     */
 | |
|     static unsigned int GetActorSpellsActiveChangesSize(unsigned int actorIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the action type used in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \return The action type (0 for SET, 1 for ADD, 2 for REMOVE).
 | |
|     */
 | |
|     static unsigned int GetActorSpellsActiveChangesAction(unsigned int actorIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the spell id at a certain index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return The spell id.
 | |
|     */
 | |
|     static const char* GetActorSpellsActiveId(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the spell display name at a certain index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return The spell display name.
 | |
|     */
 | |
|     static const char* GetActorSpellsActiveDisplayName(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the spell stacking state at a certain index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return The spell stacking state.
 | |
|     */
 | |
|     static bool GetActorSpellsActiveStackingState(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the number of effects at an index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return The number of effects.
 | |
|     */
 | |
|     static unsigned int GetActorSpellsActiveEffectCount(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the id for an effect index at a spell index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \param effectIndex The index of the effect.
 | |
|     * \return The id of the effect.
 | |
|     */
 | |
|     static unsigned int GetActorSpellsActiveEffectId(unsigned int actorIndex, unsigned int spellIndex, unsigned int effectIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the arg for an effect index at a spell index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \param effectIndex The index of the effect.
 | |
|     * \return The arg of the effect.
 | |
|     */
 | |
|     static int GetActorSpellsActiveEffectArg(unsigned int actorIndex, unsigned int spellIndex, unsigned int effectIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the magnitude for an effect index at a spell index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \param effectIndex The index of the effect.
 | |
|     * \return The magnitude of the effect.
 | |
|     */
 | |
|     static double GetActorSpellsActiveEffectMagnitude(unsigned int actorIndex, unsigned int spellIndex, unsigned int effectIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the duration for an effect index at a spell index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \param effectIndex The index of the effect.
 | |
|     * \return The duration of the effect.
 | |
|     */
 | |
|     static double GetActorSpellsActiveEffectDuration(unsigned int actorIndex, unsigned int spellIndex, unsigned int effectIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the time left for an effect index at a spell index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \param effectIndex The index of the effect.
 | |
|     * \return The time left for the effect.
 | |
|     */
 | |
|     static double GetActorSpellsActiveEffectTimeLeft(unsigned int actorIndex, unsigned int spellIndex, unsigned int effectIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Check whether the spell at a certain index in an actor's latest spells active changes has a player
 | |
|     *        as its caster.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return Whether a player is the caster of the spell.
 | |
|     */
 | |
|     static bool DoesActorSpellsActiveHavePlayerCaster(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the player ID of the caster of the spell at a certain index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return The player ID of the caster.
 | |
|     */
 | |
|     static int GetActorSpellsActiveCasterPid(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the refId of the actor caster of the spell at a certain index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return The refId of the caster.
 | |
|     */
 | |
|     static const char* GetActorSpellsActiveCasterRefId(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the refNum of the actor caster of the spell at a certain index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return The refNum of the caster.
 | |
|     */
 | |
|     static unsigned int GetActorSpellsActiveCasterRefNum(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Get the mpNum of the actor caster of the spell at a certain index in an actor's latest spells active changes.
 | |
|     *
 | |
|     * \param actorIndex The index of the actor.
 | |
|     * \param spellIndex The index of the spell.
 | |
|     * \return The mpNum of the caster.
 | |
|     */
 | |
|     static unsigned int GetActorSpellsActiveCasterMpNum(unsigned int actorIndex, unsigned int spellIndex) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Check whether there is any positional data for the actor at a certain index in
 | |
|     * the read actor list.
 | |
|     *
 | |
|     * This is only useful when reading the actor list data recorded for a particular cell.
 | |
|     *
 | |
|     * \param index The index of the actor.
 | |
|     * \return Whether the read actor list contains positional data.
 | |
|     */
 | |
|     static bool DoesActorHavePosition(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Check whether there is any dynamic stats data for the actor at a certain index in
 | |
|     * the read actor list.
 | |
|     *
 | |
|     * This is only useful when reading the actor list data recorded for a particular cell.
 | |
|     *
 | |
|     * \param index The index of the actor.
 | |
|     * \return Whether the read actor list contains dynamic stats data.
 | |
|     */
 | |
|     static bool DoesActorHaveStatsDynamic(unsigned int index) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the cell of the temporary actor list stored on the server.
 | |
|     *
 | |
|     * The cell is determined to be an exterior cell if it fits the pattern of a number followed
 | |
|     * by a comma followed by another number.
 | |
|     *
 | |
|     * \param cellDescription The description of the cell.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorListCell(const char* cellDescription) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the action type of the temporary actor list stored on the server.
 | |
|     *
 | |
|     * \param action The action type (0 for SET, 1 for ADD, 2 for REMOVE, 3 for REQUEST).
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorListAction(unsigned char action) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the cell of the temporary actor stored on the server.
 | |
|     *
 | |
|     * Used for ActorCellChange packets, where a specific actor's cell now differs from that of the
 | |
|     * actor list.
 | |
|     *
 | |
|     * The cell is determined to be an exterior cell if it fits the pattern of a number followed
 | |
|     * by a comma followed by another number.
 | |
|     *
 | |
|     * \param cellDescription The description of the cell.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorCell(const char* cellDescription) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the refId of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param refId The refId.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorRefId(const char* refId) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the refNum of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param refNum The refNum.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorRefNum(int refNum) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the mpNum of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param mpNum The mpNum.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorMpNum(int mpNum) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the position of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param x The X position.
 | |
|     * \param y The Y position.
 | |
|     * \param z The Z position.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorPosition(double x, double y, double z) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the rotation of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param x The X rotation.
 | |
|     * \param y The Y rotation.
 | |
|     * \param z The Z rotation.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorRotation(double x, double y, double z) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the base health of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorHealthBase(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the current health of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorHealthCurrent(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the modified health of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorHealthModified(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the base magicka of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorMagickaBase(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the current magicka of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorMagickaCurrent(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the modified magicka of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorMagickaModified(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the base fatigue of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorFatigueBase(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the current fatigue of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorFatigueCurrent(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the modified fatigue of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param value The new value.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorFatigueModified(double value) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the sound of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param sound The sound.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorSound(const char* sound) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the deathState of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param deathState The deathState.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorDeathState(unsigned int deathState) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set whether the death of the temporary actor stored on the server should
 | |
|     *        be instant or not.
 | |
|     *
 | |
|     * \param isInstant Whether the death should be instant.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorDeathInstant(bool isInstant) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the action type in the spells active changes of the temporary actor
 | |
|     *        stored on the server.
 | |
|     *
 | |
|     * \param action The action (0 for SET, 1 for ADD, 2 for REMOVE).
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorSpellsActiveAction(unsigned char action) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the AI action of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param action The new action.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorAIAction(unsigned int action) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set a player as the AI target of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param pid The player ID.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorAITargetToPlayer(unsigned short pid) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set another object as the AI target of the temporary actor stored on the server.
 | |
|     *
 | |
|     * \param refNum The refNum of the target object.
 | |
|     * \param mpNum The mpNum of the target object.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorAITargetToObject(int refNum, int mpNum) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the coordinates for the AI package associated with the current AI action.
 | |
|     *
 | |
|     * \param x The X coordinate.
 | |
|     * \param y The Y coordinate.
 | |
|     * \param z The Z coordinate.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorAICoordinates(double x, double y, double z) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the distance of the AI package associated with the current AI action.
 | |
|     *
 | |
|     * \param duration The distance of the package.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorAIDistance(unsigned int distance) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set the duration of the AI package associated with the current AI action.
 | |
|     *
 | |
|     * \param duration The duration of the package.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorAIDuration(unsigned int duration) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Set whether the current AI package should be repeated.
 | |
|     *
 | |
|     * Note: This only has an effect on the WANDER package.
 | |
|     *
 | |
|     * \param shouldRepeat Whether the package should be repeated.
 | |
|     * \return void
 | |
|     */
 | |
|     static void SetActorAIRepetition(bool shouldRepeat) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Equip an item in a certain slot of the equipment of the temporary actor stored
 | |
|     * on the server.
 | |
|     *
 | |
|     * \param slot The equipment slot.
 | |
|     * \param refId The refId of the item.
 | |
|     * \param count The count of the item.
 | |
|     * \param charge The charge of the item.
 | |
|     * \param enchantmentCharge The enchantment charge of the item.
 | |
|     * \return void
 | |
|     */
 | |
|     static void EquipActorItem(unsigned short slot, const char* refId, unsigned int count, int charge, double enchantmentCharge = -1) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Unequip the item in a certain slot of the equipment of the temporary actor stored
 | |
|     * on the server.
 | |
|     *
 | |
|     * \param slot The equipment slot.
 | |
|     * \return void
 | |
|     */
 | |
|     static void UnequipActorItem(unsigned short slot) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Add a new active spell to the spells active changes for the temporary actor stored,
 | |
|     *        on the server, using the temporary effect values stored so far.
 | |
|     *
 | |
|     * \param spellId The spellId of the spell.
 | |
|     * \param displayName The displayName of the spell.
 | |
|     * \param stackingState Whether the spell should stack with other instances of itself.
 | |
|     * \return void
 | |
|     */
 | |
|     static void AddActorSpellActive(const char* spellId, const char* displayName, bool stackingState) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Add a new effect to the next active spell that will be added to the temporary actor
 | |
|     *        stored on the server.
 | |
|     *
 | |
|     * \param effectId The id of the effect.
 | |
|     * \param magnitude The magnitude of the effect.
 | |
|     * \param duration The duration of the effect.
 | |
|     * \param timeLeft The timeLeft for the effect.
 | |
|     * \param arg The arg of the effect when applicable, e.g. the skill used for Fortify Skill or the attribute
 | |
|     *            used for Fortify Attribute.
 | |
|     * \return void
 | |
|     */
 | |
|     static void AddActorSpellActiveEffect(int effectId, double magnitude, double duration, double timeLeft, int arg) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Add a copy of the server's temporary actor to the server's temporary actor list.
 | |
|     *
 | |
|     * In the process, the server's temporary actor will automatically be cleared so a new
 | |
|     * one can be set up.
 | |
|     *
 | |
|     * \return void
 | |
|     */
 | |
|     static void AddActor() noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorList packet.
 | |
|     *
 | |
|     * It is sent only to the player for whom the current actor list was initialized.
 | |
|     *
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorList() noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorAuthority packet.
 | |
|     *
 | |
|     * The player for whom the current actor list was initialized is recorded in the server memory
 | |
|     * as the new actor authority for the actor list's cell.
 | |
|     *
 | |
|     * The packet is sent to that player as well as all other players who have the cell loaded.
 | |
|     *
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorAuthority() noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorPosition packet.
 | |
|     *
 | |
|     * \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
 | |
|     *                            than the player attached to the packet (false by default).
 | |
|     * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
 | |
|     *                           to the packet (false by default).
 | |
|     *
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorPosition(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorStatsDynamic packet.
 | |
|     *
 | |
|     * \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
 | |
|     *                            than the player attached to the packet (false by default).
 | |
|     * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
 | |
|     *                           to the packet (false by default).
 | |
|     *
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorStatsDynamic(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorEquipment packet.
 | |
|     *
 | |
|     * \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
 | |
|     *                            than the player attached to the packet (false by default).
 | |
|     * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
 | |
|     *                           to the packet (false by default).
 | |
|     *
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorEquipment(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorSpellsActive packet.
 | |
|     *
 | |
|     * \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
 | |
|     *                            than the player attached to the packet (false by default).
 | |
|     * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
 | |
|     *                           to the packet (false by default).
 | |
|     *
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorSpellsActiveChanges(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorSpeech packet.
 | |
|     *
 | |
|     * \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
 | |
|     *                            than the player attached to the packet (false by default).
 | |
|     * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
 | |
|     *                           to the packet (false by default).
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorSpeech(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorDeath packet.
 | |
|     *
 | |
|     * \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
 | |
|     *                            than the player attached to the packet (false by default).
 | |
|     * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
 | |
|     *                           to the packet (false by default).
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorDeath(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorAI packet.
 | |
|     *
 | |
|     * \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
 | |
|     *                            than the player attached to the packet (false by default).
 | |
|     * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
 | |
|     *                           to the packet (false by default).
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorAI(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
 | |
| 
 | |
|     /**
 | |
|     * \brief Send an ActorCellChange packet.
 | |
|     *
 | |
|     * \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
 | |
|     *                            than the player attached to the packet (false by default).
 | |
|     * \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
 | |
|     *                           to the packet (false by default).
 | |
|     *
 | |
|     * \return void
 | |
|     */
 | |
|     static void SendActorCellChange(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
 | |
| 
 | |
| 
 | |
|     // All methods below are deprecated versions of methods from above
 | |
| 
 | |
|     static void ReadLastActorList() noexcept;
 | |
|     static void InitializeActorList(unsigned short pid) noexcept;
 | |
|     static void CopyLastActorListToStore() noexcept;
 | |
|     static unsigned int GetActorRefNumIndex(unsigned int index) noexcept;
 | |
|     static unsigned int GetActorKillerRefNumIndex(unsigned int index) noexcept;
 | |
|     static void SetActorRefNumIndex(int refNum) noexcept;
 | |
| };
 | |
| 
 | |
| 
 | |
| #endif //OPENMW_ACTORAPI_HPP
 |