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			93 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			93 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "Settings.hpp"
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| 
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| #include <components/openmw-mp/NetworkMessages.hpp>
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| #include <components/openmw-mp/TimedLog.hpp>
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| 
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| #include <apps/openmw-mp/Script/ScriptFunctions.hpp>
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| #include <apps/openmw-mp/Networking.hpp>
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| 
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| #include <iostream>
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| 
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| void SettingFunctions::SetDifficulty(unsigned short pid, int difficulty)
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| {
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|     Player *player;
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|     GET_PLAYER(pid, player, );
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| 
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|     player->difficulty = difficulty;
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| }
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| 
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| void SettingFunctions::SetEnforcedLogLevel(unsigned short pid, int enforcedLogLevel)
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| {
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|     Player *player;
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|     GET_PLAYER(pid, player, );
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| 
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|     player->enforcedLogLevel = enforcedLogLevel;
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| }
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| 
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| void SettingFunctions::SetPhysicsFramerate(unsigned short pid, double physicsFramerate)
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| {
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|     Player *player;
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|     GET_PLAYER(pid, player, );
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| 
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|     player->physicsFramerate = physicsFramerate;
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| }
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| 
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| void SettingFunctions::SetConsoleAllowed(unsigned short pid, bool state)
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| {
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|     Player *player;
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|     GET_PLAYER(pid, player,);
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| 
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|     player->consoleAllowed = state;
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| }
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| 
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| void SettingFunctions::SetBedRestAllowed(unsigned short pid, bool state)
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| {
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|     Player *player;
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|     GET_PLAYER(pid, player, );
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| 
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|     player->bedRestAllowed = state;
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| }
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| 
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| void SettingFunctions::SetWildernessRestAllowed(unsigned short pid, bool state)
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| {
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|     Player *player;
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|     GET_PLAYER(pid, player, );
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| 
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|     player->wildernessRestAllowed = state;
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| }
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| 
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| void SettingFunctions::SetWaitAllowed(unsigned short pid, bool state)
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| {
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|     Player *player;
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|     GET_PLAYER(pid, player, );
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| 
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|     player->waitAllowed = state;
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| }
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| 
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| void SettingFunctions::SetGameSettingValue(unsigned short pid, const char* setting, const char* value) {
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|     Player* player;
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|     GET_PLAYER(pid, player, );
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| 
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|     player->gameSettings[setting] = value;
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| }
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| 
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| void SettingFunctions::ClearGameSettingValues(unsigned short pid) {
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|     Player* player;
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|     GET_PLAYER(pid, player, );
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| 
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|     player->gameSettings.clear();
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| }
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| 
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| void SettingFunctions::SendSettings(unsigned short pid, bool sendToOtherPlayers, bool skipAttachedPlayer) noexcept
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| {
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|     Player *player;
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|     GET_PLAYER(pid, player,);
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| 
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|     mwmp::PlayerPacket *packet = mwmp::Networking::get().getPlayerPacketController()->GetPacket(ID_GAME_SETTINGS);
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|     packet->setPlayer(player);
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| 
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|     if (!skipAttachedPlayer)
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|         packet->Send(false);
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|     if (sendToOtherPlayers)
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|         packet->Send(true);
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| }
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