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			43 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "ActorProcessor.hpp"
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| #include "Networking.hpp"
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| 
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| using namespace mwmp;
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| 
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| template<class T>
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| typename BasePacketProcessor<T>::processors_t BasePacketProcessor<T>::processors;
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| 
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| void ActorProcessor::Do(ActorPacket &packet, Player &player, BaseActorList &actorList)
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| {
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|     packet.Send(true);
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| }
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| 
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| bool ActorProcessor::Process(RakNet::Packet &packet, BaseActorList &actorList) noexcept
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| {
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|     // Clear our BaseActorList before loading new data in it
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|     actorList.cell.blank();
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|     actorList.baseActors.clear();
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|     actorList.guid = packet.guid;
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| 
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|     for (auto &processor : processors)
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|     {
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|         if (processor.first == packet.data[0])
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|         {
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|             Player *player = Players::getPlayer(packet.guid);
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|             ActorPacket *myPacket = Networking::get().getActorPacketController()->GetPacket(packet.data[0]);
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| 
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|             myPacket->setActorList(&actorList);
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|             actorList.isValid = true;
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| 
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|             if (!processor.second->avoidReading)
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|                 myPacket->Read();
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| 
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|             if (actorList.isValid)
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|                 processor.second->Do(*myPacket, *player, actorList);
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|             else
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|                 LOG_MESSAGE_SIMPLE(TimedLog::LOG_ERROR, "Received %s that failed integrity check and was ignored!", processor.second->strPacketID.c_str());
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| 
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|             return true;
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|         }
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|     }
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|     return false;
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| }
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