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	Although this packet may be used for other kinds of cooldowns in the future, it currently only handles cooldowns for magical powers.
		
			
				
	
	
		
			176 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			176 lines
		
	
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "ProcessorInitializer.hpp"
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| 
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| #include "Networking.hpp"
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| #include "Script/Script.hpp"
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| 
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| #include "PlayerProcessor.hpp"
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| #include "player/ProcessorChatMsg.hpp"
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| #include "player/ProcessorGUIMessageBox.hpp"
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| #include "player/ProcessorPlayerCharGen.hpp"
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| #include "player/ProcessorPlayerAnimFlags.hpp"
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| #include "player/ProcessorPlayerAnimPlay.hpp"
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| #include "player/ProcessorPlayerAttack.hpp"
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| #include "player/ProcessorPlayerAttribute.hpp"
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| #include "player/ProcessorPlayerBook.hpp"
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| #include "player/ProcessorPlayerBounty.hpp"
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| #include "player/ProcessorPlayerCast.hpp"
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| #include "player/ProcessorPlayerCellChange.hpp"
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| #include "player/ProcessorPlayerCellState.hpp"
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| #include "player/ProcessorPlayerCharClass.hpp"
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| #include "player/ProcessorPlayerCooldowns.hpp"
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| #include "player/ProcessorPlayerDeath.hpp"
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| #include "player/ProcessorPlayerDisposition.hpp"
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| #include "player/ProcessorPlayerEquipment.hpp"
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| #include "player/ProcessorPlayerFaction.hpp"
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| #include "player/ProcessorPlayerInventory.hpp"
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| #include "player/ProcessorPlayerItemUse.hpp"
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| #include "player/ProcessorPlayerJournal.hpp"
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| #include "player/ProcessorPlayerPlaceholder.hpp"
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| #include "player/ProcessorPlayerInput.hpp"
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| #include "player/ProcessorPlayerLevel.hpp"
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| #include "player/ProcessorPlayerMiscellaneous.hpp"
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| #include "player/ProcessorPlayerPosition.hpp"
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| #include "player/ProcessorPlayerQuickKeys.hpp"
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| #include "player/ProcessorPlayerReputation.hpp"
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| #include "player/ProcessorPlayerRest.hpp"
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| #include "player/ProcessorPlayerResurrect.hpp"
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| #include "player/ProcessorPlayerShapeshift.hpp"
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| #include "player/ProcessorPlayerSkill.hpp"
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| #include "player/ProcessorPlayerSpeech.hpp"
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| #include "player/ProcessorPlayerSpellbook.hpp"
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| #include "player/ProcessorPlayerSpellsActive.hpp"
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| #include "player/ProcessorPlayerStatsDynamic.hpp"
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| #include "player/ProcessorPlayerTopic.hpp"
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| #include "ActorProcessor.hpp"
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| #include "actor/ProcessorActorList.hpp"
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| #include "actor/ProcessorActorTest.hpp"
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| #include "actor/ProcessorActorAI.hpp"
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| #include "actor/ProcessorActorAnimFlags.hpp"
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| #include "actor/ProcessorActorAnimPlay.hpp"
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| #include "actor/ProcessorActorAttack.hpp"
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| #include "actor/ProcessorActorCast.hpp"
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| #include "actor/ProcessorActorCellChange.hpp"
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| #include "actor/ProcessorActorDeath.hpp"
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| #include "actor/ProcessorActorEquipment.hpp"
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| #include "actor/ProcessorActorPosition.hpp"
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| #include "actor/ProcessorActorSpeech.hpp"
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| #include "actor/ProcessorActorSpellsActive.hpp"
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| #include "actor/ProcessorActorStatsDynamic.hpp"
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| #include "ObjectProcessor.hpp"
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| #include "object/ProcessorConsoleCommand.hpp"
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| #include "object/ProcessorContainer.hpp"
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| #include "object/ProcessorDoorState.hpp"
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| #include "object/ProcessorMusicPlay.hpp"
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| #include "object/ProcessorObjectActivate.hpp"
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| #include "object/ProcessorObjectAnimPlay.hpp"
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| #include "object/ProcessorObjectDelete.hpp"
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| #include "object/ProcessorObjectDialogueChoice.hpp"
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| #include "object/ProcessorObjectHit.hpp"
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| #include "object/ProcessorObjectPlace.hpp"
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| #include "object/ProcessorObjectLock.hpp"
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| #include "object/ProcessorObjectMiscellaneous.hpp"
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| #include "object/ProcessorObjectMove.hpp"
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| #include "object/ProcessorObjectRestock.hpp"
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| #include "object/ProcessorObjectRotate.hpp"
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| #include "object/ProcessorObjectScale.hpp"
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| #include "object/ProcessorObjectSound.hpp"
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| #include "object/ProcessorObjectSpawn.hpp"
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| #include "object/ProcessorObjectState.hpp"
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| #include "object/ProcessorObjectTrap.hpp"
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| #include "object/ProcessorClientScriptLocal.hpp"
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| #include "object/ProcessorScriptMemberShort.hpp"
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| #include "object/ProcessorVideoPlay.hpp"
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| #include "WorldstateProcessor.hpp"
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| #include "worldstate/ProcessorClientScriptGlobal.hpp"
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| #include "worldstate/ProcessorRecordDynamic.hpp"
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| #include "worldstate/ProcessorWorldKillCount.hpp"
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| #include "worldstate/ProcessorWorldMap.hpp"
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| #include "worldstate/ProcessorWorldWeather.hpp"
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| 
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| using namespace mwmp;
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| 
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| void ProcessorInitializer()
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| {
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|     PlayerProcessor::AddProcessor(new ProcessorChatMsg());
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|     PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerAnimPlay());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerAttack());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerAttribute());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerBook());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerBounty());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerCast());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerCellChange());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerCellState());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerCharClass());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerCooldowns());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerDisposition());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerEquipment());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerFaction());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerInventory());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerItemUse());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerJournal());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerPlaceholder());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerInput());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerLevel());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerMiscellaneous());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerPosition());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerQuickKeys());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerReputation());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerRest());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerShapeshift());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerSkill());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerSpeech());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerSpellbook());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerSpellsActive());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerStatsDynamic());
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|     PlayerProcessor::AddProcessor(new ProcessorPlayerTopic());
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| 
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|     ActorProcessor::AddProcessor(new ProcessorActorList());
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|     ActorProcessor::AddProcessor(new ProcessorActorAI());
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|     ActorProcessor::AddProcessor(new ProcessorActorAnimFlags());
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|     ActorProcessor::AddProcessor(new ProcessorActorAnimPlay());
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|     ActorProcessor::AddProcessor(new ProcessorActorAttack());
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|     ActorProcessor::AddProcessor(new ProcessorActorCast());
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|     ActorProcessor::AddProcessor(new ProcessorActorCellChange());
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|     ActorProcessor::AddProcessor(new ProcessorActorDeath());
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|     ActorProcessor::AddProcessor(new ProcessorActorEquipment());
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|     ActorProcessor::AddProcessor(new ProcessorActorPosition());
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|     ActorProcessor::AddProcessor(new ProcessorActorSpeech());
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|     ActorProcessor::AddProcessor(new ProcessorActorSpellsActive());
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|     ActorProcessor::AddProcessor(new ProcessorActorStatsDynamic());
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|     ActorProcessor::AddProcessor(new ProcessorActorTest());
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| 
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|     ObjectProcessor::AddProcessor(new ProcessorConsoleCommand());
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|     ObjectProcessor::AddProcessor(new ProcessorContainer());
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|     ObjectProcessor::AddProcessor(new ProcessorDoorState());
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|     ObjectProcessor::AddProcessor(new ProcessorMusicPlay());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectActivate());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectAnimPlay());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectDelete());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectDialogueChoice());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectHit());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectLock());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectMiscellaneous());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectMove());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectPlace());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectRestock());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectRotate());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectScale());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectSound());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectSpawn());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectState());
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|     ObjectProcessor::AddProcessor(new ProcessorObjectTrap());
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|     ObjectProcessor::AddProcessor(new ProcessorClientScriptLocal());
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|     ObjectProcessor::AddProcessor(new ProcessorScriptMemberShort());
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|     ObjectProcessor::AddProcessor(new ProcessorVideoPlay());
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| 
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|     WorldstateProcessor::AddProcessor(new ProcessorClientScriptGlobal());
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|     WorldstateProcessor::AddProcessor(new ProcessorRecordDynamic());
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|     WorldstateProcessor::AddProcessor(new ProcessorWorldKillCount());
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|     WorldstateProcessor::AddProcessor(new ProcessorWorldMap());
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|     WorldstateProcessor::AddProcessor(new ProcessorWorldWeather());
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| }
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