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openmw-tes3mp/apps/openmw/mwgui/race.cpp

452 lines
15 KiB
C++

#include "race.hpp"
#include <MyGUI_ListBox.h>
#include <MyGUI_ImageBox.h>
#include <MyGUI_Gui.h>
#include <osg/Texture2D>
#include <components/myguiplatform/myguitexture.hpp>
#include "../mwworld/esmstore.hpp"
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp"
#include "../mwrender/characterpreview.hpp"
#include "tooltips.hpp"
namespace
{
int wrap(int index, int max)
{
if (index < 0)
return max - 1;
else if (index >= max)
return 0;
else
return index;
}
bool sortRaces(const std::pair<std::string, std::string>& left, const std::pair<std::string, std::string>& right)
{
return left.second.compare(right.second) < 0;
}
}
namespace MWGui
{
RaceDialog::RaceDialog(osg::Group* parent, Resource::ResourceSystem* resourceSystem)
: WindowModal("openmw_chargen_race.layout")
, mParent(parent)
, mResourceSystem(resourceSystem)
, mGenderIndex(0)
, mFaceIndex(0)
, mHairIndex(0)
, mCurrentAngle(0)
, mPreviewDirty(true)
{
// Centre dialog
center();
setText("AppearanceT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sRaceMenu1", "Appearance"));
getWidget(mPreviewImage, "PreviewImage");
getWidget(mHeadRotate, "HeadRotate");
mHeadRotate->setScrollRange(1000);
mHeadRotate->setScrollPosition(500);
mHeadRotate->setScrollViewPage(50);
mHeadRotate->setScrollPage(50);
mHeadRotate->setScrollWheelPage(50);
mHeadRotate->eventScrollChangePosition += MyGUI::newDelegate(this, &RaceDialog::onHeadRotate);
// Set up next/previous buttons
MyGUI::Button *prevButton, *nextButton;
setText("GenderChoiceT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sRaceMenu2", "Change Sex"));
getWidget(prevButton, "PrevGenderButton");
getWidget(nextButton, "NextGenderButton");
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousGender);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextGender);
setText("FaceChoiceT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sRaceMenu3", "Change Face"));
getWidget(prevButton, "PrevFaceButton");
getWidget(nextButton, "NextFaceButton");
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousFace);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextFace);
setText("HairChoiceT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sRaceMenu4", "Change Hair"));
getWidget(prevButton, "PrevHairButton");
getWidget(nextButton, "NextHairButton");
prevButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectPreviousHair);
nextButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onSelectNextHair);
setText("RaceT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sRaceMenu5", "Race"));
getWidget(mRaceList, "RaceList");
mRaceList->setScrollVisible(true);
mRaceList->eventListSelectAccept += MyGUI::newDelegate(this, &RaceDialog::onAccept);
mRaceList->eventListChangePosition += MyGUI::newDelegate(this, &RaceDialog::onSelectRace);
setText("SkillsT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sBonusSkillTitle", "Skill Bonus"));
getWidget(mSkillList, "SkillList");
setText("SpellPowerT", MWBase::Environment::get().getWindowManager()->getGameSettingString("sRaceMenu7", "Specials"));
getWidget(mSpellPowerList, "SpellPowerList");
MyGUI::Button* backButton;
getWidget(backButton, "BackButton");
backButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onBackClicked);
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
okButton->eventMouseButtonClick += MyGUI::newDelegate(this, &RaceDialog::onOkClicked);
updateRaces();
updateSkills();
updateSpellPowers();
}
void RaceDialog::setNextButtonShow(bool shown)
{
MyGUI::Button* okButton;
getWidget(okButton, "OKButton");
if (shown)
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sNext", ""));
else
okButton->setCaption(MWBase::Environment::get().getWindowManager()->getGameSettingString("sOK", ""));
}
void RaceDialog::onOpen()
{
WindowModal::onOpen();
updateRaces();
updateSkills();
updateSpellPowers();
mPreviewImage->setRenderItemTexture(NULL);
mPreview.reset(NULL);
mPreviewTexture.reset(NULL);
mPreview.reset(new MWRender::RaceSelectionPreview(mParent, mResourceSystem));
mPreview->rebuild();
mPreview->setAngle (mCurrentAngle);
mPreviewTexture.reset(new osgMyGUI::OSGTexture(mPreview->getTexture()));
mPreviewImage->setRenderItemTexture(mPreviewTexture.get());
mPreviewImage->getSubWidgetMain()->_setUVSet(MyGUI::FloatRect(0.f, 0.f, 1.f, 1.f));
const ESM::NPC& proto = mPreview->getPrototype();
setRaceId(proto.mRace);
setGender(proto.isMale() ? GM_Male : GM_Female);
recountParts();
for (unsigned int i=0; i<mAvailableHeads.size(); ++i)
{
if (Misc::StringUtils::ciEqual(mAvailableHeads[i], proto.mHead))
mFaceIndex = i;
}
for (unsigned int i=0; i<mAvailableHairs.size(); ++i)
{
if (Misc::StringUtils::ciEqual(mAvailableHairs[i], proto.mHair))
mHairIndex = i;
}
mPreviewDirty = true;
size_t initialPos = mHeadRotate->getScrollRange()/2+mHeadRotate->getScrollRange()/10;
mHeadRotate->setScrollPosition(initialPos);
onHeadRotate(mHeadRotate, initialPos);
MWBase::Environment::get().getWindowManager()->setKeyFocusWidget(mRaceList);
}
void RaceDialog::setRaceId(const std::string &raceId)
{
mCurrentRaceId = raceId;
mRaceList->setIndexSelected(MyGUI::ITEM_NONE);
size_t count = mRaceList->getItemCount();
for (size_t i = 0; i < count; ++i)
{
if (Misc::StringUtils::ciEqual(*mRaceList->getItemDataAt<std::string>(i), raceId))
{
mRaceList->setIndexSelected(i);
break;
}
}
updateSkills();
updateSpellPowers();
}
void RaceDialog::onClose()
{
WindowModal::onClose();
mPreviewImage->setRenderItemTexture(NULL);
mPreviewTexture.reset(NULL);
mPreview.reset(NULL);
}
// widget controls
void RaceDialog::onOkClicked(MyGUI::Widget* _sender)
{
if(mRaceList->getIndexSelected() == MyGUI::ITEM_NONE)
return;
eventDone(this);
}
void RaceDialog::onBackClicked(MyGUI::Widget* _sender)
{
eventBack();
}
void RaceDialog::onHeadRotate(MyGUI::ScrollBar* scroll, size_t _position)
{
float angle = (float(_position) / (scroll->getScrollRange()-1) - 0.5f) * 3.14f * 2;
mPreview->setAngle (angle);
mCurrentAngle = angle;
}
void RaceDialog::onSelectPreviousGender(MyGUI::Widget*)
{
mGenderIndex = wrap(mGenderIndex - 1, 2);
recountParts();
updatePreview();
}
void RaceDialog::onSelectNextGender(MyGUI::Widget*)
{
mGenderIndex = wrap(mGenderIndex + 1, 2);
recountParts();
updatePreview();
}
void RaceDialog::onSelectPreviousFace(MyGUI::Widget*)
{
mFaceIndex = wrap(mFaceIndex - 1, mAvailableHeads.size());
updatePreview();
}
void RaceDialog::onSelectNextFace(MyGUI::Widget*)
{
mFaceIndex = wrap(mFaceIndex + 1, mAvailableHeads.size());
updatePreview();
}
void RaceDialog::onSelectPreviousHair(MyGUI::Widget*)
{
mHairIndex = wrap(mHairIndex - 1, mAvailableHairs.size());
updatePreview();
}
void RaceDialog::onSelectNextHair(MyGUI::Widget*)
{
mHairIndex = wrap(mHairIndex + 1, mAvailableHairs.size());
updatePreview();
}
void RaceDialog::onSelectRace(MyGUI::ListBox* _sender, size_t _index)
{
if (_index == MyGUI::ITEM_NONE)
return;
const std::string *raceId = mRaceList->getItemDataAt<std::string>(_index);
if (Misc::StringUtils::ciEqual(mCurrentRaceId, *raceId))
return;
mCurrentRaceId = *raceId;
recountParts();
updatePreview();
updateSkills();
updateSpellPowers();
}
void RaceDialog::onAccept(MyGUI::ListBox *_sender, size_t _index)
{
onSelectRace(_sender, _index);
if(mRaceList->getIndexSelected() == MyGUI::ITEM_NONE)
return;
eventDone(this);
}
void RaceDialog::getBodyParts (int part, std::vector<std::string>& out)
{
out.clear();
const MWWorld::Store<ESM::BodyPart> &store =
MWBase::Environment::get().getWorld()->getStore().get<ESM::BodyPart>();
for (MWWorld::Store<ESM::BodyPart>::iterator it = store.begin(); it != store.end(); ++it)
{
const ESM::BodyPart& bodypart = *it;
if (bodypart.mData.mFlags & ESM::BodyPart::BPF_NotPlayable)
continue;
if (bodypart.mData.mType != ESM::BodyPart::MT_Skin)
continue;
if (bodypart.mData.mPart != static_cast<ESM::BodyPart::MeshPart>(part))
continue;
if (mGenderIndex != (bodypart.mData.mFlags & ESM::BodyPart::BPF_Female))
continue;
bool firstPerson = (bodypart.mId.size() >= 3)
&& bodypart.mId[bodypart.mId.size()-3] == '1'
&& bodypart.mId[bodypart.mId.size()-2] == 's'
&& bodypart.mId[bodypart.mId.size()-1] == 't';
if (firstPerson)
continue;
if (Misc::StringUtils::ciEqual(bodypart.mRace, mCurrentRaceId))
out.push_back(bodypart.mId);
}
}
void RaceDialog::recountParts()
{
getBodyParts(ESM::BodyPart::MP_Hair, mAvailableHairs);
getBodyParts(ESM::BodyPart::MP_Head, mAvailableHeads);
mFaceIndex = 0;
mHairIndex = 0;
}
// update widget content
void RaceDialog::updatePreview()
{
ESM::NPC record = mPreview->getPrototype();
record.mRace = mCurrentRaceId;
record.setIsMale(mGenderIndex == 0);
if (mFaceIndex >= 0 && mFaceIndex < int(mAvailableHeads.size()))
record.mHead = mAvailableHeads[mFaceIndex];
if (mHairIndex >= 0 && mHairIndex < int(mAvailableHairs.size()))
record.mHair = mAvailableHairs[mHairIndex];
try
{
mPreview->setPrototype(record);
}
catch (std::exception& e)
{
std::cerr << "Error creating preview: " << e.what() << std::endl;
}
}
void RaceDialog::updateRaces()
{
mRaceList->removeAllItems();
const MWWorld::Store<ESM::Race> &races =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Race>();
std::vector<std::pair<std::string, std::string> > items; // ID, name
MWWorld::Store<ESM::Race>::iterator it = races.begin();
for (; it != races.end(); ++it)
{
bool playable = it->mData.mFlags & ESM::Race::Playable;
if (!playable) // Only display playable races
continue;
items.push_back(std::make_pair(it->mId, it->mName));
}
std::sort(items.begin(), items.end(), sortRaces);
int index = 0;
for (std::vector<std::pair<std::string, std::string> >::const_iterator iter = items.begin(); iter != items.end(); ++iter)
{
mRaceList->addItem(iter->second, iter->first);
if (Misc::StringUtils::ciEqual(iter->first, mCurrentRaceId))
mRaceList->setIndexSelected(index);
++index;
}
}
void RaceDialog::updateSkills()
{
for (std::vector<MyGUI::Widget*>::iterator it = mSkillItems.begin(); it != mSkillItems.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
mSkillItems.clear();
if (mCurrentRaceId.empty())
return;
Widgets::MWSkillPtr skillWidget;
const int lineHeight = 18;
MyGUI::IntCoord coord1(0, 0, mSkillList->getWidth(), 18);
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mCurrentRaceId);
int count = sizeof(race->mData.mBonus)/sizeof(race->mData.mBonus[0]); // TODO: Find a portable macro for this ARRAYSIZE?
for (int i = 0; i < count; ++i)
{
int skillId = race->mData.mBonus[i].mSkill;
if (skillId < 0 || skillId > ESM::Skill::Length) // Skip unknown skill indexes
continue;
skillWidget = mSkillList->createWidget<Widgets::MWSkill>("MW_StatNameValue", coord1, MyGUI::Align::Default,
std::string("Skill") + MyGUI::utility::toString(i));
skillWidget->setSkillNumber(skillId);
skillWidget->setSkillValue(Widgets::MWSkill::SkillValue(static_cast<float>(race->mData.mBonus[i].mBonus)));
ToolTips::createSkillToolTip(skillWidget, skillId);
mSkillItems.push_back(skillWidget);
coord1.top += lineHeight;
}
}
void RaceDialog::updateSpellPowers()
{
for (std::vector<MyGUI::Widget*>::iterator it = mSpellPowerItems.begin(); it != mSpellPowerItems.end(); ++it)
{
MyGUI::Gui::getInstance().destroyWidget(*it);
}
mSpellPowerItems.clear();
if (mCurrentRaceId.empty())
return;
const int lineHeight = 18;
MyGUI::IntCoord coord(0, 0, mSpellPowerList->getWidth(), 18);
const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
const ESM::Race *race = store.get<ESM::Race>().find(mCurrentRaceId);
std::vector<std::string>::const_iterator it = race->mPowers.mList.begin();
std::vector<std::string>::const_iterator end = race->mPowers.mList.end();
for (int i = 0; it != end; ++it)
{
const std::string &spellpower = *it;
Widgets::MWSpellPtr spellPowerWidget = mSpellPowerList->createWidget<Widgets::MWSpell>("MW_StatName", coord, MyGUI::Align::Default, std::string("SpellPower") + MyGUI::utility::toString(i));
spellPowerWidget->setSpellId(spellpower);
spellPowerWidget->setUserString("ToolTipType", "Spell");
spellPowerWidget->setUserString("Spell", spellpower);
mSpellPowerItems.push_back(spellPowerWidget);
coord.top += lineHeight;
++i;
}
}
const ESM::NPC& RaceDialog::getResult() const
{
return mPreview->getPrototype();
}
}