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726 lines
20 KiB
C++
726 lines
20 KiB
C++
#include "contentmodel.hpp"
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#include "esmfile.hpp"
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#include <stdexcept>
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#include <QDir>
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#include <QTextCodec>
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#include <QDebug>
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#include <components/esm/esmreader.hpp>
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ContentSelectorModel::ContentModel::ContentModel(QObject *parent, QIcon warningIcon) :
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QAbstractTableModel(parent),
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mWarningIcon(warningIcon),
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mMimeType ("application/omwcontent"),
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mMimeTypes (QStringList() << mMimeType),
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mColumnCount (1),
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mDropActions (Qt::MoveAction)
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{
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setEncoding ("win1252");
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uncheckAll();
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}
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ContentSelectorModel::ContentModel::~ContentModel()
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{
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qDeleteAll(mFiles);
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mFiles.clear();
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}
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void ContentSelectorModel::ContentModel::setEncoding(const QString &encoding)
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{
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mEncoding = encoding;
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}
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int ContentSelectorModel::ContentModel::columnCount(const QModelIndex &parent) const
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{
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if (parent.isValid())
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return 0;
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return mColumnCount;
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}
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int ContentSelectorModel::ContentModel::rowCount(const QModelIndex &parent) const
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{
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if(parent.isValid())
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return 0;
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return mFiles.size();
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}
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const ContentSelectorModel::EsmFile *ContentSelectorModel::ContentModel::item(int row) const
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{
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if (row >= 0 && row < mFiles.size())
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return mFiles.at(row);
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return 0;
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}
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ContentSelectorModel::EsmFile *ContentSelectorModel::ContentModel::item(int row)
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{
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if (row >= 0 && row < mFiles.count())
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return mFiles.at(row);
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return 0;
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}
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const ContentSelectorModel::EsmFile *ContentSelectorModel::ContentModel::item(const QString &name) const
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{
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EsmFile::FileProperty fp = EsmFile::FileProperty_FileName;
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if (name.contains ('/'))
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fp = EsmFile::FileProperty_FilePath;
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foreach (const EsmFile *file, mFiles)
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{
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if (name.compare(file->fileProperty (fp).toString(), Qt::CaseInsensitive) == 0)
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return file;
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}
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return 0;
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}
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QModelIndex ContentSelectorModel::ContentModel::indexFromItem(const EsmFile *item) const
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{
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//workaround: non-const pointer cast for calls from outside contentmodel/contentselector
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EsmFile *non_const_file_ptr = const_cast<EsmFile *>(item);
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if (item)
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return index(mFiles.indexOf(non_const_file_ptr),0);
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return QModelIndex();
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}
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Qt::ItemFlags ContentSelectorModel::ContentModel::flags(const QModelIndex &index) const
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{
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if (!index.isValid())
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return Qt::ItemIsDropEnabled;
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const EsmFile *file = item(index.row());
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if (!file)
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return Qt::NoItemFlags;
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//game files can always be checked
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if (file->isGameFile())
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return Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable;
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Qt::ItemFlags returnFlags;
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// addon can be checked if its gamefile is
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// ... special case, addon with no dependency can be used with any gamefile.
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bool gamefileChecked = (file->gameFiles().count() == 0);
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foreach (const QString &fileName, file->gameFiles())
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{
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for (QListIterator<EsmFile *> dependencyIter(mFiles); dependencyIter.hasNext(); dependencyIter.next())
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{
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//compare filenames only. Multiple instances
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//of the filename (with different paths) is not relevant here.
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bool depFound = (dependencyIter.peekNext()->fileName().compare(fileName, Qt::CaseInsensitive) == 0);
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if (!depFound)
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continue;
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if (!gamefileChecked)
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{
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if (isChecked (dependencyIter.peekNext()->filePath()))
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gamefileChecked = (dependencyIter.peekNext()->isGameFile());
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}
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// force it to iterate all files in cases where the current
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// dependency is a game file to ensure that a later duplicate
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// game file is / is not checked.
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// (i.e., break only if it's not a gamefile or the game file has been checked previously)
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if (gamefileChecked || !(dependencyIter.peekNext()->isGameFile()))
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break;
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}
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}
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if (gamefileChecked)
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{
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returnFlags = Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable | Qt::ItemIsDragEnabled;
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}
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return returnFlags;
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}
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QVariant ContentSelectorModel::ContentModel::data(const QModelIndex &index, int role) const
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{
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if (!index.isValid())
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return QVariant();
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if (index.row() >= mFiles.size())
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return QVariant();
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const EsmFile *file = item(index.row());
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if (!file)
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return QVariant();
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const int column = index.column();
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switch (role)
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{
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case Qt::DecorationRole:
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{
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return isLoadOrderError(file) ? mWarningIcon : QVariant();
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}
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case Qt::EditRole:
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case Qt::DisplayRole:
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{
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if (column >=0 && column <=EsmFile::FileProperty_GameFile)
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return file->fileProperty(static_cast<const EsmFile::FileProperty>(column));
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return QVariant();
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}
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case Qt::TextAlignmentRole:
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{
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switch (column)
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{
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case 0:
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case 1:
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return Qt::AlignLeft + Qt::AlignVCenter;
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case 2:
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case 3:
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return Qt::AlignRight + Qt::AlignVCenter;
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default:
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return Qt::AlignLeft + Qt::AlignVCenter;
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}
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}
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case Qt::ToolTipRole:
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{
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if (column != 0)
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return QVariant();
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return toolTip(file);
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}
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case Qt::CheckStateRole:
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{
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if (file->isGameFile())
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return QVariant();
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return mCheckStates[file->filePath()];
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}
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case Qt::UserRole:
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{
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if (file->isGameFile())
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return ContentType_GameFile;
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else
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if (flags(index))
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return ContentType_Addon;
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break;
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}
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case Qt::UserRole + 1:
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return isChecked(file->filePath());
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}
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return QVariant();
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}
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bool ContentSelectorModel::ContentModel::setData(const QModelIndex &index, const QVariant &value, int role)
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{
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if(!index.isValid())
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return false;
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EsmFile *file = item(index.row());
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QString fileName = file->fileName();
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bool success = false;
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switch(role)
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{
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case Qt::EditRole:
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{
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QStringList list = value.toStringList();
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for (int i = 0; i < EsmFile::FileProperty_GameFile; i++)
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file->setFileProperty(static_cast<EsmFile::FileProperty>(i), list.at(i));
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for (int i = EsmFile::FileProperty_GameFile; i < list.size(); i++)
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file->setFileProperty (EsmFile::FileProperty_GameFile, list.at(i));
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emit dataChanged(index, index);
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success = true;
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}
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break;
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case Qt::UserRole+1:
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{
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success = (flags (index) & Qt::ItemIsEnabled);
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if (success)
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{
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success = setCheckState(file->filePath(), value.toBool());
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emit dataChanged(index, index);
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}
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}
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break;
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case Qt::CheckStateRole:
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{
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int checkValue = value.toInt();
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bool setState = false;
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if ((checkValue==Qt::Checked) && !isChecked(file->filePath()))
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{
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setState = true;
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success = true;
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}
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else if ((checkValue == Qt::Checked) && isChecked (file->filePath()))
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setState = true;
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else if (checkValue == Qt::Unchecked)
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setState = true;
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if (setState)
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{
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setCheckState(file->filePath(), success);
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emit dataChanged(index, index);
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checkForLoadOrderErrors();
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}
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else
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return success;
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foreach (EsmFile *file2, mFiles)
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{
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if (file2->gameFiles().contains(fileName, Qt::CaseInsensitive))
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{
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QModelIndex idx = indexFromItem(file2);
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emit dataChanged(idx, idx);
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}
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}
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success = true;
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}
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break;
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}
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return success;
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}
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bool ContentSelectorModel::ContentModel::insertRows(int position, int rows, const QModelIndex &parent)
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{
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if (parent.isValid())
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return false;
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beginInsertRows(parent, position, position+rows-1);
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{
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for (int row = 0; row < rows; ++row)
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mFiles.insert(position, new EsmFile);
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} endInsertRows();
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return true;
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}
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bool ContentSelectorModel::ContentModel::removeRows(int position, int rows, const QModelIndex &parent)
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{
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if (parent.isValid())
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return false;
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beginRemoveRows(parent, position, position+rows-1);
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{
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for (int row = 0; row < rows; ++row)
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delete mFiles.takeAt(position);
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} endRemoveRows();
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// at this point we know that drag and drop has finished.
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checkForLoadOrderErrors();
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return true;
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}
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Qt::DropActions ContentSelectorModel::ContentModel::supportedDropActions() const
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{
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return mDropActions;
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}
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QStringList ContentSelectorModel::ContentModel::mimeTypes() const
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{
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return mMimeTypes;
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}
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QMimeData *ContentSelectorModel::ContentModel::mimeData(const QModelIndexList &indexes) const
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{
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QByteArray encodedData;
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foreach (const QModelIndex &index, indexes)
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{
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if (!index.isValid())
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continue;
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encodedData.append(item(index.row())->encodedData());
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}
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QMimeData *mimeData = new QMimeData();
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mimeData->setData(mMimeType, encodedData);
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return mimeData;
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}
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bool ContentSelectorModel::ContentModel::dropMimeData(const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent)
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{
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if (action == Qt::IgnoreAction)
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return true;
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if (column > 0)
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return false;
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if (!data->hasFormat(mMimeType))
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return false;
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int beginRow = rowCount();
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if (row != -1)
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beginRow = row;
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else if (parent.isValid())
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beginRow = parent.row();
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QByteArray encodedData = data->data(mMimeType);
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QDataStream stream(&encodedData, QIODevice::ReadOnly);
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while (!stream.atEnd())
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{
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QString value;
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QStringList values;
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QStringList gamefiles;
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for (int i = 0; i < EsmFile::FileProperty_GameFile; ++i)
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{
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stream >> value;
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values << value;
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}
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stream >> gamefiles;
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insertRows(beginRow, 1);
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QModelIndex idx = index(beginRow++, 0, QModelIndex());
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setData(idx, QStringList() << values << gamefiles, Qt::EditRole);
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}
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return true;
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}
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void ContentSelectorModel::ContentModel::addFile(EsmFile *file)
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{
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beginInsertRows(QModelIndex(), mFiles.count(), mFiles.count());
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mFiles.append(file);
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endInsertRows();
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QModelIndex idx = index (mFiles.size() - 2, 0, QModelIndex());
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emit dataChanged (idx, idx);
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}
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void ContentSelectorModel::ContentModel::addFiles(const QString &path)
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{
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QDir dir(path);
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QStringList filters;
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filters << "*.esp" << "*.esm" << "*.omwgame" << "*.omwaddon";
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dir.setNameFilters(filters);
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foreach (const QString &path2, dir.entryList())
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{
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QFileInfo info(dir.absoluteFilePath(path2));
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if (item(info.absoluteFilePath()) != 0)
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continue;
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try {
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ESM::ESMReader fileReader;
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ToUTF8::Utf8Encoder encoder =
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ToUTF8::calculateEncoding(mEncoding.toStdString());
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fileReader.setEncoder(&encoder);
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fileReader.open(std::string(dir.absoluteFilePath(path2).toUtf8().constData()));
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EsmFile *file = new EsmFile(path2);
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for (std::vector<ESM::Header::MasterData>::const_iterator itemIter = fileReader.getGameFiles().begin();
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itemIter != fileReader.getGameFiles().end(); ++itemIter)
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file->addGameFile(QString::fromUtf8(itemIter->name.c_str()));
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file->setAuthor (QString::fromUtf8(fileReader.getAuthor().c_str()));
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file->setDate (info.lastModified());
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file->setFormat (fileReader.getFormat());
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file->setFilePath (info.absoluteFilePath());
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file->setDescription(QString::fromUtf8(fileReader.getDesc().c_str()));
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// HACK
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// Load order constraint of Bloodmoon.esm needing Tribunal.esm is missing
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// from the file supplied by Bethesda, so we have to add it ourselves
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if (file->fileName().compare("Bloodmoon.esm", Qt::CaseInsensitive) == 0)
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{
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file->addGameFile(QString::fromUtf8("Tribunal.esm"));
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}
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// Put the file in the table
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addFile(file);
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} catch(std::runtime_error &e) {
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// An error occurred while reading the .esp
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qWarning() << "Error reading addon file: " << e.what();
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continue;
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}
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}
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sortFiles();
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}
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void ContentSelectorModel::ContentModel::clearFiles()
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{
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beginRemoveRows(QModelIndex(), 0, mFiles.count()-1);
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mFiles.clear();
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endRemoveRows();
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}
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QStringList ContentSelectorModel::ContentModel::gameFiles() const
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{
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QStringList gameFiles;
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foreach(const ContentSelectorModel::EsmFile *file, mFiles)
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{
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if (file->isGameFile())
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{
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gameFiles.append(file->fileName());
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}
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}
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return gameFiles;
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}
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void ContentSelectorModel::ContentModel::sortFiles()
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{
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//first, sort the model such that all dependencies are ordered upstream (gamefile) first.
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bool movedFiles = true;
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int fileCount = mFiles.size();
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//Dependency sort
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//iterate until no sorting of files occurs
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while (movedFiles)
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{
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movedFiles = false;
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//iterate each file, obtaining a reference to it's gamefiles list
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for (int i = 0; i < fileCount; i++)
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{
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QModelIndex idx1 = index (i, 0, QModelIndex());
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const QStringList &gamefiles = mFiles.at(i)->gameFiles();
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//iterate each file after the current file, verifying that none of it's
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//dependencies appear.
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for (int j = i + 1; j < fileCount; j++)
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{
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if (gamefiles.contains(mFiles.at(j)->fileName(), Qt::CaseInsensitive)
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|| (!mFiles.at(i)->isGameFile() && gamefiles.isEmpty()
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&& mFiles.at(j)->fileName().compare("Morrowind.esm", Qt::CaseInsensitive) == 0)) // Hack: implicit dependency on Morrowind.esm for dependency-less files
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{
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mFiles.move(j, i);
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QModelIndex idx2 = index (j, 0, QModelIndex());
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emit dataChanged (idx1, idx2);
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movedFiles = true;
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}
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}
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if (movedFiles)
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break;
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}
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}
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}
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bool ContentSelectorModel::ContentModel::isChecked(const QString& filepath) const
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{
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if (mCheckStates.contains(filepath))
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return (mCheckStates[filepath] == Qt::Checked);
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return false;
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}
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bool ContentSelectorModel::ContentModel::isEnabled (QModelIndex index) const
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{
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return (flags(index) & Qt::ItemIsEnabled);
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}
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bool ContentSelectorModel::ContentModel::isLoadOrderError(const EsmFile *file) const
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{
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return mPluginsWithLoadOrderError.contains(file->filePath());
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}
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void ContentSelectorModel::ContentModel::setContentList(const QStringList &fileList)
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{
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mPluginsWithLoadOrderError.clear();
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int previousPosition = -1;
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foreach (const QString &filepath, fileList)
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{
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if (setCheckState(filepath, true))
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{
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// as necessary, move plug-ins in visible list to match sequence of supplied filelist
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const EsmFile* file = item(filepath);
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int filePosition = indexFromItem(file).row();
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if (filePosition < previousPosition)
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{
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mFiles.move(filePosition, previousPosition);
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emit dataChanged(index(filePosition, 0, QModelIndex()), index(previousPosition, 0, QModelIndex()));
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}
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else
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{
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previousPosition = filePosition;
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}
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}
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}
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checkForLoadOrderErrors();
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}
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void ContentSelectorModel::ContentModel::checkForLoadOrderErrors()
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{
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for (int row = 0; row < mFiles.count(); ++row)
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{
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EsmFile* file = item(row);
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bool isRowInError = checkForLoadOrderErrors(file, row).count() != 0;
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if (isRowInError)
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{
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mPluginsWithLoadOrderError.insert(file->filePath());
|
|
}
|
|
else
|
|
{
|
|
mPluginsWithLoadOrderError.remove(file->filePath());
|
|
}
|
|
}
|
|
}
|
|
|
|
QList<ContentSelectorModel::LoadOrderError> ContentSelectorModel::ContentModel::checkForLoadOrderErrors(const EsmFile *file, int row) const
|
|
{
|
|
QList<LoadOrderError> errors = QList<LoadOrderError>();
|
|
foreach(const QString &dependentfileName, file->gameFiles())
|
|
{
|
|
const EsmFile* dependentFile = item(dependentfileName);
|
|
|
|
if (!dependentFile)
|
|
{
|
|
errors.append(LoadOrderError(LoadOrderError::ErrorCode_MissingDependency, dependentfileName));
|
|
}
|
|
else
|
|
{
|
|
if (!isChecked(dependentFile->filePath()))
|
|
{
|
|
errors.append(LoadOrderError(LoadOrderError::ErrorCode_InactiveDependency, dependentfileName));
|
|
}
|
|
if (row < indexFromItem(dependentFile).row())
|
|
{
|
|
errors.append(LoadOrderError(LoadOrderError::ErrorCode_LoadOrder, dependentfileName));
|
|
}
|
|
}
|
|
}
|
|
return errors;
|
|
}
|
|
|
|
QString ContentSelectorModel::ContentModel::toolTip(const EsmFile *file) const
|
|
{
|
|
if (isLoadOrderError(file))
|
|
{
|
|
QString text("<b>");
|
|
int index = indexFromItem(item(file->filePath())).row();
|
|
foreach(const LoadOrderError& error, checkForLoadOrderErrors(file, index))
|
|
{
|
|
text += "<p>";
|
|
text += error.toolTip();
|
|
text += "</p>";
|
|
}
|
|
text += ("</b>");
|
|
text += file->toolTip();
|
|
return text;
|
|
}
|
|
else
|
|
{
|
|
return file->toolTip();
|
|
}
|
|
}
|
|
|
|
void ContentSelectorModel::ContentModel::refreshModel()
|
|
{
|
|
emit dataChanged (index(0,0), index(rowCount()-1,0));
|
|
}
|
|
|
|
bool ContentSelectorModel::ContentModel::setCheckState(const QString &filepath, bool checkState)
|
|
{
|
|
if (filepath.isEmpty())
|
|
return false;
|
|
|
|
const EsmFile *file = item(filepath);
|
|
|
|
if (!file)
|
|
return false;
|
|
|
|
Qt::CheckState state = Qt::Unchecked;
|
|
|
|
if (checkState)
|
|
state = Qt::Checked;
|
|
|
|
mCheckStates[filepath] = state;
|
|
emit dataChanged(indexFromItem(item(filepath)), indexFromItem(item(filepath)));
|
|
|
|
if (file->isGameFile())
|
|
refreshModel();
|
|
|
|
//if we're checking an item, ensure all "upstream" files (dependencies) are checked as well.
|
|
if (state == Qt::Checked)
|
|
{
|
|
foreach (QString upstreamName, file->gameFiles())
|
|
{
|
|
const EsmFile *upstreamFile = item(upstreamName);
|
|
|
|
if (!upstreamFile)
|
|
continue;
|
|
|
|
if (!isChecked(upstreamFile->filePath()))
|
|
mCheckStates[upstreamFile->filePath()] = Qt::Checked;
|
|
|
|
emit dataChanged(indexFromItem(upstreamFile), indexFromItem(upstreamFile));
|
|
|
|
}
|
|
}
|
|
//otherwise, if we're unchecking an item (or the file is a game file) ensure all downstream files are unchecked.
|
|
if (state == Qt::Unchecked)
|
|
{
|
|
foreach (const EsmFile *downstreamFile, mFiles)
|
|
{
|
|
QFileInfo fileInfo(filepath);
|
|
QString filename = fileInfo.fileName();
|
|
|
|
if (downstreamFile->gameFiles().contains(filename, Qt::CaseInsensitive))
|
|
{
|
|
if (mCheckStates.contains(downstreamFile->filePath()))
|
|
mCheckStates[downstreamFile->filePath()] = Qt::Unchecked;
|
|
|
|
emit dataChanged(indexFromItem(downstreamFile), indexFromItem(downstreamFile));
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
ContentSelectorModel::ContentFileList ContentSelectorModel::ContentModel::checkedItems() const
|
|
{
|
|
ContentFileList list;
|
|
|
|
// TODO:
|
|
// First search for game files and next addons,
|
|
// so we get more or less correct game files vs addons order.
|
|
foreach (EsmFile *file, mFiles)
|
|
if (isChecked(file->filePath()))
|
|
list << file;
|
|
|
|
return list;
|
|
}
|
|
|
|
void ContentSelectorModel::ContentModel::uncheckAll()
|
|
{
|
|
emit layoutAboutToBeChanged();
|
|
mCheckStates.clear();
|
|
emit layoutChanged();
|
|
}
|