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48 lines
1.0 KiB
C++
48 lines
1.0 KiB
C++
#ifndef OPENMW_ESM_EFFECTLIST_H
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#define OPENMW_ESM_EFFECTLIST_H
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#include <vector>
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namespace ESM
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{
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class ESMReader;
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class ESMWriter;
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#pragma pack(push)
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#pragma pack(1)
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/** Defines a spell effect. Shared between SPEL (Spells), ALCH
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(Potions) and ENCH (Item enchantments) records
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*/
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struct ENAMstruct
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{
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// Magical effect, hard-coded ID
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short mEffectID;
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// Which skills/attributes are affected (for restore/drain spells
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// etc.)
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signed char mSkill, mAttribute; // -1 if N/A
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// Other spell parameters
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int mRange; // 0 - self, 1 - touch, 2 - target (RangeType enum)
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int mArea, mDuration, mMagnMin, mMagnMax;
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};
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#pragma pack(pop)
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/// EffectList, ENAM subrecord
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struct EffectList
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{
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std::vector<ENAMstruct> mList;
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/// Load one effect, assumes subrecord name was already read
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void add(ESMReader &esm);
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/// Load all effects
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void load(ESMReader &esm);
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void save(ESMWriter &esm) const;
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};
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}
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#endif
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