.. |
mwbase
|
Integrate a new movement solver to handle object movement and collisions
|
2013-02-04 07:10:14 -08:00 |
mwclass
|
Use a separate class to handle activator mechanics
|
2013-01-28 23:39:11 -08:00 |
mwdialogue
|
Dialogue: do not filter on disposition for creatures
|
2013-01-24 19:43:21 +01:00 |
mwgui
|
DialogueWindow: do not execute onFrame() when not visible
|
2013-01-15 00:59:48 +01:00 |
mwinput
|
Merge branch 'master' into videoplayback
|
2013-01-07 13:25:15 +01:00 |
mwmechanics
|
Make sure to remove a Ptr from the activators when requested
|
2013-02-04 12:04:06 -08:00 |
mwrender
|
Don't break right away when the animation time remaining is 0
|
2013-02-03 01:38:42 -08:00 |
mwscript
|
Handle playgroup and skipanim through mwmechanics
|
2013-01-16 17:53:18 -08:00 |
mwsound
|
Use const references where appropriate
|
2013-01-15 12:07:15 -08:00 |
mwworld
|
Integrate a new movement solver to handle object movement and collisions
|
2013-02-04 07:10:14 -08:00 |
CMakeLists.txt
|
Integrate a new movement solver to handle object movement and collisions
|
2013-02-04 07:10:14 -08:00 |
config.hpp.cmake
|
another minor correction (fixing the previous one)
|
2011-07-08 16:16:06 +02:00 |
doc.hpp
|
first set of additional doxygen comments
|
2010-09-25 15:03:53 +02:00 |
engine.cpp
|
Run physics right after updating the actors
|
2013-01-16 08:22:38 -08:00 |
engine.hpp
|
Fixed crash on changing cell due to Utf8Encoder going out of scope
|
2013-01-12 01:18:36 +01:00 |
main.cpp
|
added option to override the activation distance
|
2013-01-08 20:00:06 -08:00 |