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activespells.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
activespells.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
actor.cpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
actor.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
actors.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
actors.hpp
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Implement AiWander fast-forward (Feature #1125)
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2014-12-31 18:41:57 +01:00 |
aiactivate.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiactivate.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiavoiddoor.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiavoiddoor.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aicombat.cpp
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Remove unused checkWaypoint function
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2015-01-07 02:34:28 +01:00 |
aicombat.hpp
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Moved all variables in temporary storage for AiCombat and some more for AiWander.
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2014-10-10 00:16:17 +02:00 |
aicombataction.cpp
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Improve AI prioritising health potions
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2014-12-24 15:45:12 +01:00 |
aicombataction.hpp
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aiescort.cpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aiescort.hpp
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-improved trigonometric precision
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2014-10-10 23:31:01 +02:00 |
aifollow.cpp
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AiFollow: target has to be seen in order to start following (Fixes #1637)
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2014-12-09 22:25:28 +01:00 |
aifollow.hpp
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AiFollow: target has to be seen in order to start following (Fixes #1637)
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2014-12-09 22:25:28 +01:00 |
aipackage.cpp
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aipackage.hpp
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Implement AiWander fast-forward (Feature #1125)
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2014-12-31 18:41:57 +01:00 |
aipursue.cpp
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Stop AiPursue when target has invisibility or chameleon>=75
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2014-12-24 15:45:14 +01:00 |
aipursue.hpp
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Draft how to move temporary package state to CharacterController.
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2014-10-08 10:58:52 +02:00 |
aisequence.cpp
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stopCombat fix
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2015-01-05 20:31:50 +01:00 |
aisequence.hpp
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Implement AiWander fast-forward (Feature #1125)
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2014-12-31 18:41:57 +01:00 |
aistate.hpp
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Implement AiWander fast-forward (Feature #1125)
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2014-12-31 18:41:57 +01:00 |
aitravel.cpp
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Implement AiTravel fast-forward (Fixes #1125)
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2014-12-31 20:42:29 +01:00 |
aitravel.hpp
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Implement AiWander fast-forward (Feature #1125)
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2014-12-31 18:41:57 +01:00 |
aiwander.cpp
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Reduce default pathing arrival tolerance to 32 units (Fixes #1605)
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2015-01-07 02:34:28 +01:00 |
aiwander.hpp
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Store original actor position in AiWander package (Fixes #2200)
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2015-01-01 03:38:49 +01:00 |
alchemy.cpp
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Fix some static analysis issues (coverity)
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2014-12-24 15:45:12 +01:00 |
alchemy.hpp
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Add automatic potion naming
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2014-10-20 17:45:11 +02:00 |
autocalcspell.cpp
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autocalcspell.hpp
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character.cpp
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Fix being able to switch weapons while knocked out
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2015-01-04 19:54:49 +01:00 |
character.hpp
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Add MWMechanics::Actor class for temporary actor state, move AiState there
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2014-12-24 15:45:14 +01:00 |
combat.cpp
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Add hand-to-hand combat mechanics for bipedal creatures
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2015-01-01 03:38:54 +01:00 |
combat.hpp
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Add hand-to-hand combat mechanics for bipedal creatures
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2015-01-01 03:38:54 +01:00 |
creaturestats.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
creaturestats.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
difficultyscaling.cpp
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difficultyscaling.hpp
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disease.hpp
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drawstate.hpp
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enchanting.cpp
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Enchanting: fix skill-based cast cost bonus being applied twice
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2015-01-07 04:41:12 +01:00 |
enchanting.hpp
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Enchanting: fix skill-based cast cost bonus being applied twice
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2015-01-07 04:41:12 +01:00 |
levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
mechanicsmanagerimp.cpp
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Crime fix
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2015-01-05 20:31:50 +01:00 |
mechanicsmanagerimp.hpp
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Update crime system according to research wiki for more accurate attack responses
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2014-12-24 15:45:13 +01:00 |
movement.hpp
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npcstats.cpp
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Fix incorrect implementation of iWerewolfBounty
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2014-12-24 15:45:12 +01:00 |
npcstats.hpp
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Don't allow raising faction rank if the next rank has no name (Fixes #1975)
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2014-10-05 16:47:55 +02:00 |
objects.cpp
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objects.hpp
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obstacle.cpp
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obstacle.hpp
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pathfinding.cpp
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Remove unused checkWaypoint function
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2015-01-07 02:34:28 +01:00 |
pathfinding.hpp
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Remove unused checkWaypoint function
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2015-01-07 02:34:28 +01:00 |
pathgrid.cpp
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Missing files, aka; Why you shouldn't stresscommit
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2014-12-19 11:26:54 +01:00 |
pathgrid.hpp
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Work around pathgrid record limitation (Fixes #2195)
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2014-12-09 00:13:56 +01:00 |
pickpocket.cpp
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pickpocket.hpp
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repair.cpp
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repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Merge remote-tracking branch 'scrawl/master'
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2015-01-07 20:22:15 +01:00 |
spellcasting.hpp
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Merge remote-tracking branch 'scrawl/master'
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2015-01-07 20:22:15 +01:00 |
spells.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
spells.hpp
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Graceful error handling for missing spells/factions (Fixes #1825, Bug #2176, Bug #2203)
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2014-12-14 02:38:27 +01:00 |
stat.cpp
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stat.hpp
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Make Restore/Damage Attribute/Skill effects continuous
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2014-11-08 00:57:03 +01:00 |
steering.cpp
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steering.hpp
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summoning.cpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |
summoning.hpp
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Allow separate summoned creature instances for each spell ID (Fixes #2194)
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2015-01-06 16:11:05 +01:00 |