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openmw-tes3mp/apps/openmw-mp/CellState.hpp
Koncord 2d0840cb3a [General] Modernize Script API
This commit changes the style of tes3mp serverside scripting mods. Short list of changes:
* Break compatibility with old server mods
* OOP style lua API
* Basic dependency checker, allowing the installation of multiple server mods without changing configs
* Remove support for C++ plugins
* Change outdated LuaBridge to [sol2](https://github.com/ThePhD/sol2);
* Support GCC, Clang and MSVC compilers
* New environment variables: "TES3MP_SERVER_DIR" and "TES3MP_SERVER_USERDIR";
* New entity "Command controller" for registering new chat commands;
* New Event system
* Simplified Timer API
* All Lua mods now run in their own environments
* Add global namespace - Data that can be used for communicating between mods
* Player and Actor inherit base class NetActor
2017-08-28 00:15:56 +08:00

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373 B
C++

//
// Created by koncord on 25.08.17.
//
#pragma once
#include <string>
#include <components/openmw-mp/Base/BasePlayer.hpp>
class LuaState;
class CellState
{
public:
static void Init(LuaState &lua);
explicit CellState(mwmp::CellState state);
public:
int getStateType() const;
std::string getDescription() const;
private:
mwmp::CellState state;
};