mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 21:19:57 +00:00
c11fe6788f
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts. Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet. The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
224 lines
7.2 KiB
CMake
224 lines
7.2 KiB
CMake
# local files
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set(GAME
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main.cpp
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engine.cpp
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${CMAKE_SOURCE_DIR}/files/windows/openmw.rc
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)
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if (ANDROID)
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set(GAME ${GAME} android_commandLine.cpp)
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set(GAME ${GAME} android_main.c)
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endif()
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if(NOT WIN32 AND NOT ANDROID)
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set(GAME ${GAME} crashcatcher.cpp)
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endif()
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set(GAME_HEADER
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engine.hpp
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)
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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actors objects renderingmanager animation rotatecontroller sky npcanimation vismask
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creatureanimation effectmanager util renderinginterface pathgrid rendermode weaponanimation
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bulletdebugdraw globalmap characterpreview camera localmap water terrainstorage ripplesimulation
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renderbin actoranimation landmanager
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)
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add_openmw_dir (mwinput
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inputmanagerimp
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)
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add_openmw_dir (mwgui
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layout textinput widgets race class birth review windowmanagerimp console dialogue
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windowbase statswindow messagebox journalwindow charactercreation
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mapwindow windowpinnablebase tooltips scrollwindow bookwindow
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formatting inventorywindow container hud countdialog tradewindow settingswindow
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confirmationdialog alchemywindow referenceinterface spellwindow mainmenu quickkeysmenu
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itemselection spellbuyingwindow loadingscreen levelupdialog waitdialog spellcreationdialog
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enchantingdialog trainingwindow travelwindow exposedwindow cursor spellicons
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merchantrepair repair soulgemdialog companionwindow bookpage journalviewmodel journalbooks
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itemmodel containeritemmodel inventoryitemmodel sortfilteritemmodel itemview
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tradeitemmodel companionitemmodel pickpocketitemmodel controllers savegamedialog
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recharge mode videowidget backgroundimage itemwidget screenfader debugwindow spellmodel spellview
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draganddrop timeadvancer jailscreen itemchargeview keyboardnavigation
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)
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add_openmw_dir (mwdialogue
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dialoguemanagerimp journalimp journalentry quest topic filter selectwrapper hypertextparser keywordsearch scripttest
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)
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add_openmw_dir (mwscript
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locals scriptmanagerimp compilercontext interpretercontext cellextensions miscextensions
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guiextensions soundextensions skyextensions statsextensions containerextensions
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aiextensions controlextensions extensions globalscripts ref dialogueextensions
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animationextensions transformationextensions consoleextensions userextensions
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)
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add_openmw_dir (mwsound
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soundmanagerimp openal_output ffmpeg_decoder sound sound_buffer sound_decoder sound_output
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loudness movieaudiofactory alext efx efx-presets
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)
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add_openmw_dir (mwworld
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refdata worldimp scene globals class action nullaction actionteleport
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containerstore actiontalk actiontake manualref player cellvisitors failedaction
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cells localscripts customdata inventorystore ptr actionopen actionread
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actionequip timestamp actionalchemy cellstore actionapply actioneat
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store esmstore recordcmp fallback actionrepair actionsoulgem livecellref actiondoor
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contentloader esmloader actiontrap cellreflist cellref physicssystem weather projectilemanager
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cellpreloader
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)
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add_openmw_dir (mwphysics
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physicssystem trace collisiontype actor convert
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)
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add_openmw_dir (mwclass
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classes activator creature npc weapon armor potion apparatus book clothing container door
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ingredient creaturelevlist itemlevlist light lockpick misc probe repair static actor bodypart
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)
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add_openmw_dir (mwmechanics
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mechanicsmanagerimp stat creaturestats magiceffects movement actorutil
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drawstate spells activespells npcstats aipackage aisequence aipursue alchemy aiwander aitravel aifollow aiavoiddoor aibreathe
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aiescort aiactivate aicombat repair enchanting pathfinding pathgrid security spellsuccess spellcasting
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disease pickpocket levelledlist combat steering obstacle autocalcspell difficultyscaling aicombataction actor summoning
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character actors objects aistate coordinateconverter trading aiface weaponpriority spellpriority
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)
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add_openmw_dir (mwstate
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statemanagerimp charactermanager character
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)
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add_openmw_dir (mwbase
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environment world scriptmanager dialoguemanager journal soundmanager mechanicsmanager
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inputmanager windowmanager statemanager
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)
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# Main executable
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if (NOT ANDROID)
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openmw_add_executable(openmw
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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${APPLE_BUNDLE_RESOURCES}
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)
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else ()
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add_library(openmw
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SHARED
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${OPENMW_FILES}
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${GAME} ${GAME_HEADER}
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)
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endif ()
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# Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
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# when we change the backend.
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include_directories(
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${FFmpeg_INCLUDE_DIRS}
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)
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target_link_libraries(openmw
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${OSG_LIBRARIES}
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${OPENTHREADS_LIBRARIES}
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${OSGPARTICLE_LIBRARIES}
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${OSGUTIL_LIBRARIES}
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${OSGDB_LIBRARIES}
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${OSGVIEWER_LIBRARIES}
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${OSGGA_LIBRARIES}
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${Boost_SYSTEM_LIBRARY}
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${Boost_THREAD_LIBRARY}
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${Boost_FILESYSTEM_LIBRARY}
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${Boost_PROGRAM_OPTIONS_LIBRARY}
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${OPENAL_LIBRARY}
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${FFmpeg_LIBRARIES}
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${MyGUI_LIBRARIES}
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${SDL2_LIBRARY}
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"osg-ffmpeg-videoplayer"
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"oics"
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components
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)
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if (ANDROID)
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set (OSG_PLUGINS
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-Wl,--whole-archive
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)
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foreach(PLUGIN_NAME ${USED_OSG_PLUGINS})
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set(OSG_PLUGINS ${OSG_PLUGINS} ${OSG_PLUGINS_DIR}/lib${PLUGIN_NAME}.a)
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endforeach()
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set (OSG_PLUGINS
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${OSG_PLUGINS} -Wl,--no-whole-archive
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)
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target_link_libraries(openmw
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EGL
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android
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log
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dl
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z
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${OPENSCENEGRAPH_LIBRARIES}
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${OSG_PLUGINS}
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jpeg
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gif
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png
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)
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endif (ANDROID)
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if (USE_SYSTEM_TINYXML)
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target_link_libraries(openmw ${TinyXML_LIBRARIES})
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endif()
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if (NOT UNIX)
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target_link_libraries(openmw ${SDL2MAIN_LIBRARY})
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endif()
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# Fix for not visible pthreads functions for linker with glibc 2.15
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if (UNIX AND NOT APPLE)
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target_link_libraries(openmw ${CMAKE_THREAD_LIBS_INIT})
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endif()
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if(APPLE)
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set(BUNDLE_RESOURCES_DIR "${APP_BUNDLE_DIR}/Contents/Resources")
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set(OPENMW_MYGUI_FILES_ROOT ${BUNDLE_RESOURCES_DIR})
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set(OPENMW_SHADERS_ROOT ${BUNDLE_RESOURCES_DIR})
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add_subdirectory(../../files/ ${CMAKE_CURRENT_BINARY_DIR}/files)
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configure_file("${OpenMW_BINARY_DIR}/settings-default.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/openmw.cfg" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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configure_file("${OpenMW_BINARY_DIR}/gamecontrollerdb.txt" ${BUNDLE_RESOURCES_DIR} COPYONLY)
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add_custom_command(TARGET openmw
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POST_BUILD
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COMMAND cp "${OpenMW_BINARY_DIR}/resources/version" "${BUNDLE_RESOURCES_DIR}/resources")
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find_library(COCOA_FRAMEWORK Cocoa)
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find_library(IOKIT_FRAMEWORK IOKit)
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target_link_libraries(openmw ${COCOA_FRAMEWORK} ${IOKIT_FRAMEWORK})
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if (FFmpeg_FOUND)
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find_library(COREVIDEO_FRAMEWORK CoreVideo)
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find_library(VDA_FRAMEWORK VideoDecodeAcceleration)
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target_link_libraries(openmw z ${COREVIDEO_FRAMEWORK} ${VDA_FRAMEWORK})
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endif()
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endif(APPLE)
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if (BUILD_WITH_CODE_COVERAGE)
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add_definitions (--coverage)
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target_link_libraries(openmw gcov)
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endif()
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if (MSVC)
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# Debug version needs increased number of sections beyond 2^16
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if (CMAKE_CL_64)
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set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /bigobj")
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endif (CMAKE_CL_64)
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endif (MSVC)
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if (WIN32)
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INSTALL(TARGETS openmw RUNTIME DESTINATION ".")
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endif (WIN32)
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