..
mwbase
Tone down actor's skip simulation flag to an optional skip collision
2021-05-01 14:22:30 +02:00
mwclass
Remove noexcept specifier from CreatureCustomData move ctor
2021-04-24 00:32:22 +02:00
mwdialogue
Do not leave variables without initialization, even in execution paths where they are unused
2021-04-19 16:08:10 +04:00
mwgui
Use a char instead of a string in find() where possible
2021-04-25 19:57:09 +02:00
mwinput
Validate GUI scaling and place it to the launcher
2021-04-15 15:18:32 +04:00
mwmechanics
Merge branch 'minor_aicombat' into 'master'
2021-04-26 07:10:41 +00:00
mwphysics
Tone down actor's skip simulation flag to an optional skip collision
2021-05-01 14:22:30 +02:00
mwrender
Fix MSVC 4706 warnings
2021-04-23 22:53:59 +04:00
mwscript
Merge branch 'read_me' into 'master'
2021-05-04 22:53:45 +00:00
mwsound
Use override instead of virtual
2021-04-11 14:46:51 +02:00
mwstate
Constify a few things
2021-04-11 14:46:51 +02:00
mwworld
Wait until navmesh is generated for interior cells
2021-05-05 19:27:49 +02:00
android_main.cpp
android: Switch to C++
2019-04-28 18:21:31 -04:00
CMakeLists.txt
Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON
2021-03-06 21:17:52 +00:00
doc.hpp
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
engine.cpp
Code review cleanup, add setting documentation
2021-04-13 11:09:35 -07:00
engine.hpp
Remove unused forward declarations
2021-04-11 14:46:51 +02:00
main.cpp
Implement instanced groundcover
2021-01-26 22:29:41 +04:00