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openmw-tes3mp/apps/openmw
elsid f169f8e6f0
Wait until navmesh is generated for interior cells
Add special loading progress bar.

It should be fast enough to not keep loading screen for noticably long but
will provide better pathfinding for actors inside interior cells.
2021-05-05 19:27:49 +02:00
..
mwbase Tone down actor's skip simulation flag to an optional skip collision 2021-05-01 14:22:30 +02:00
mwclass Remove noexcept specifier from CreatureCustomData move ctor 2021-04-24 00:32:22 +02:00
mwdialogue Do not leave variables without initialization, even in execution paths where they are unused 2021-04-19 16:08:10 +04:00
mwgui Use a char instead of a string in find() where possible 2021-04-25 19:57:09 +02:00
mwinput Validate GUI scaling and place it to the launcher 2021-04-15 15:18:32 +04:00
mwmechanics Merge branch 'minor_aicombat' into 'master' 2021-04-26 07:10:41 +00:00
mwphysics Tone down actor's skip simulation flag to an optional skip collision 2021-05-01 14:22:30 +02:00
mwrender Fix MSVC 4706 warnings 2021-04-23 22:53:59 +04:00
mwscript Merge branch 'read_me' into 'master' 2021-05-04 22:53:45 +00:00
mwsound Use override instead of virtual 2021-04-11 14:46:51 +02:00
mwstate Constify a few things 2021-04-11 14:46:51 +02:00
mwworld Wait until navmesh is generated for interior cells 2021-05-05 19:27:49 +02:00
android_main.cpp android: Switch to C++ 2019-04-28 18:21:31 -04:00
CMakeLists.txt Fix linking with -DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON 2021-03-06 21:17:52 +00:00
doc.hpp Fixed more spelling mistakes 2016-12-15 13:09:40 +01:00
engine.cpp Code review cleanup, add setting documentation 2021-04-13 11:09:35 -07:00
engine.hpp Remove unused forward declarations 2021-04-11 14:46:51 +02:00
main.cpp Implement instanced groundcover 2021-01-26 22:29:41 +04:00