mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-22 17:53:51 +00:00
f194b91b60
- started moving config - created base class for live objects, and example derived classes for lights and doors git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@67 ea6a568a-9f4f-0410-981a-c910a81bb256
60 lines
1.5 KiB
Text
60 lines
1.5 KiB
Text
/*
|
|
OpenMW - The completely unofficial reimplementation of Morrowind
|
|
Copyright (C) 2008 Nicolay Korslund
|
|
Email: < korslund@gmail.com >
|
|
WWW: http://openmw.snaptoad.com/
|
|
|
|
This file (cellobject.mn) is part of the OpenMW package.
|
|
|
|
OpenMW is distributed as free software: you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License
|
|
version 3, as published by the Free Software Foundation.
|
|
|
|
This program is distributed in the hope that it will be useful, but
|
|
WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
version 3 along with this program. If not, see
|
|
http://www.gnu.org/licenses/ .
|
|
|
|
*/
|
|
|
|
// An object that exists inside a cell. All cell objects must have a
|
|
// position in space.
|
|
class CellObject : Object;
|
|
|
|
// Position and rotation in space
|
|
float x, y, z;
|
|
float r1, r2, r3;
|
|
|
|
float scale;
|
|
|
|
// Various variables that are currently unused. Most of the strings
|
|
// will be replaced by object references at some point.
|
|
|
|
// Owner of an object / activator
|
|
char[] owner;
|
|
|
|
// A global variable? Don't know what it's used for.
|
|
char[] global;
|
|
|
|
// Reference to a soul trapped creature?
|
|
char[] soul;
|
|
|
|
// Faction owner? Rank?
|
|
char[] cnam;
|
|
int indx;
|
|
|
|
// Magic value / health / uses of an item?
|
|
float xchg;
|
|
|
|
// ?? See comment below
|
|
int intv, nam9;
|
|
|
|
// ??
|
|
int fltv;
|
|
int unam;
|
|
|
|
// TODO: Scripts
|