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openmw-tes3mp/mscripts/cellobject.mn
nkorslund f194b91b60 - completed moving music management to Monster script.
- started moving config
- created base class for live objects, and example derived classes for
  lights and doors


git-svn-id: https://openmw.svn.sourceforge.net/svnroot/openmw/trunk@67 ea6a568a-9f4f-0410-981a-c910a81bb256
2008-11-14 23:02:24 +00:00

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/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.snaptoad.com/
This file (cellobject.mn) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
// An object that exists inside a cell. All cell objects must have a
// position in space.
class CellObject : Object;
// Position and rotation in space
float x, y, z;
float r1, r2, r3;
float scale;
// Various variables that are currently unused. Most of the strings
// will be replaced by object references at some point.
// Owner of an object / activator
char[] owner;
// A global variable? Don't know what it's used for.
char[] global;
// Reference to a soul trapped creature?
char[] soul;
// Faction owner? Rank?
char[] cnam;
int indx;
// Magic value / health / uses of an item?
float xchg;
// ?? See comment below
int intv, nam9;
// ??
int fltv;
int unam;
// TODO: Scripts