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openmw-tes3mp/apps/openmw-mp/processors/object/ProcessorObjectHit.hpp
David Cernat 2973cc4f4d [General] Implement OnObjectHit packet, part 1
ObjectHit is now sent when an NPC hits a non-actor object.
2019-12-08 16:14:01 +02:00

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695 B
C++

#ifndef OPENMW_PROCESSOROBJECTHIT_HPP
#define OPENMW_PROCESSOROBJECTHIT_HPP
#include "../ObjectProcessor.hpp"
namespace mwmp
{
class ProcessorObjectHit : public ObjectProcessor
{
public:
ProcessorObjectHit()
{
BPP_INIT(ID_OBJECT_HIT)
}
void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
{
LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
Script::Call<Script::CallbackIdentity("OnObjectHit")>(player.getId(), objectList.cell.getDescription().c_str());
}
};
}
#endif //OPENMW_PROCESSOROBJECTHIT_HPP