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31 lines
952 B
C++
31 lines
952 B
C++
#ifndef OPENMW_PROCESSOROBJECTSPAWN_HPP
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#define OPENMW_PROCESSOROBJECTSPAWN_HPP
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#include "../ObjectProcessor.hpp"
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#include <apps/openmw-mp/Networking.hpp>
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namespace mwmp
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{
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class ProcessorObjectSpawn : public ObjectProcessor
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{
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public:
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ProcessorObjectSpawn()
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{
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BPP_INIT(ID_OBJECT_SPAWN)
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}
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void Do(ObjectPacket &packet, Player &player, BaseObjectList &objectList) override
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{
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LOG_MESSAGE_SIMPLE(TimedLog::LOG_INFO, "Received %s from %s", strPacketID.c_str(), player.npc.mName.c_str());
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for (unsigned int i = 0; i < objectList.baseObjectCount; i++)
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{
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objectList.baseObjects.at(i).mpNum = mwmp::Networking::getPtr()->incrementMpNum();
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}
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Script::Call<Script::CallbackIdentity("OnObjectSpawn")>(player.getId(), objectList.cell.getDescription().c_str());
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}
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};
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}
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#endif //OPENMW_PROCESSOROBJECTSPAWN_HPP
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