mirror of
https://github.com/TES3MP/openmw-tes3mp.git
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802 lines
27 KiB
C++
802 lines
27 KiB
C++
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#include "dialoguemanager.hpp"
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#include <cctype>
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#include <algorithm>
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#include <iterator>
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#include <components/esm/loaddial.hpp>
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#include <components/esm_store/store.hpp>
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#include "../mwworld/class.hpp"
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#include "../mwworld/environment.hpp"
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#include "../mwworld/world.hpp"
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#include "../mwworld/refdata.hpp"
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#include "../mwworld/player.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwinput/inputmanager.hpp"
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#include "../mwgui/dialogue.hpp"
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#include "../mwgui/window_manager.hpp"
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#include "journal.hpp"
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#include <iostream>
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#include "../mwscript/extensions.hpp"
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#include "../mwscript/scriptmanager.hpp"
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#include <components/compiler/exception.hpp>
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#include <components/compiler/errorhandler.hpp>
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#include <components/compiler/scanner.hpp>
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#include <components/compiler/locals.hpp>
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#include <components/compiler/output.hpp>
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#include <components/interpreter/interpreter.hpp>
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#include "../mwscript/compilercontext.hpp"
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#include "../mwscript/interpretercontext.hpp"
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#include <components/compiler/scriptparser.hpp>
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namespace
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{
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std::string toLower (const std::string& name)
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{
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std::string lowerCase;
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std::transform (name.begin(), name.end(), std::back_inserter (lowerCase),
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(int(*)(int)) std::tolower);
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return lowerCase;
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}
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template<typename T1, typename T2>
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bool selectCompare (char comp, T1 value1, T2 value2)
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{
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switch (comp)
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{
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case '0': return value1==value2;
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case '1': return value1!=value2;
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case '2': return value1>value2;
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case '3': return value1>=value2;
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case '4': return value1<value2;
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case '5': return value1<=value2;
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}
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throw std::runtime_error ("unknown compare type in dialogue info select");
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}
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template<typename T>
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bool checkLocal (char comp, const std::string& name, T value, const MWWorld::Ptr& actor,
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const ESMS::ESMStore& store)
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{
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std::string scriptName = MWWorld::Class::get (actor).getScript (actor);
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if (scriptName.empty())
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return false; // no script
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const ESM::Script *script = store.scripts.find (scriptName);
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int i = 0;
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for (; i<static_cast<int> (script->varNames.size()); ++i)
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if (script->varNames[i]==name)
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break;
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if (i>=static_cast<int> (script->varNames.size()))
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return false; // script does not have a variable of this name
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const MWScript::Locals& locals = actor.getRefData().getLocals();
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if (i<script->data.numShorts)
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return selectCompare (comp, locals.mShorts[i], value);
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else
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i -= script->data.numShorts;
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if (i<script->data.numLongs)
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return selectCompare (comp, locals.mLongs[i], value);
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else
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i -= script->data.numShorts;
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return selectCompare (comp, locals.mFloats.at (i), value);
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}
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template<typename T>
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bool checkGlobal (char comp, const std::string& name, T value, MWWorld::World& world)
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{
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switch (world.getGlobalVariableType (name))
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{
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case 's':
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return selectCompare (comp, value, world.getGlobalVariable (name).mShort);
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case 'l':
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return selectCompare (comp, value, world.getGlobalVariable (name).mLong);
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case 'f':
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return selectCompare (comp, value, world.getGlobalVariable (name).mFloat);
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case ' ':
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world.getGlobalVariable (name); // trigger exception
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break;
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default:
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throw std::runtime_error ("unsupported gobal variable type");
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}
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return false;
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}
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}
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namespace MWDialogue
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{
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//helper function
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std::string::size_type find_str_ci(const std::string& str, const std::string& substr,size_t pos)
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{
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return toLower(str).find(toLower(substr),pos);
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}
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bool DialogueManager::functionFilter(const MWWorld::Ptr& actor, const ESM::DialInfo& info,bool choice)
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{
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bool isAChoice = false;//is there any choice in the filters?
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bool isFunction = false;
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
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iter != info.selects.end(); ++iter)
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{
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ESM::DialInfo::SelectStruct select = *iter;
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char type = select.selectRule[1];
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if(type == '1')
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{
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isFunction = true;
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char comp = select.selectRule[4];
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std::string name = select.selectRule.substr (5);
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std::string function = select.selectRule.substr(2,2);
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int ifunction;
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std::istringstream iss(function);
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iss >> ifunction;
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switch(ifunction)
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{
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case 39://PC Expelled
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 40://PC Common Disease
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 41://PC Blight Disease
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 43://PC Crime level
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 46://Same faction
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 48://Detected
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if(!selectCompare<int,int>(comp,1,select.i)) return false;
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break;
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case 49://Alarmed
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 50://choice
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isAChoice = true;
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if(choice)
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{
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if(!selectCompare<int,int>(comp,mChoice,select.i)) return false;
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}
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break;
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case 60://PC Vampire
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 61://Level
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if(!selectCompare<int,int>(comp,1,select.i)) return false;
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break;
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case 62://Attacked
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 63://Talked to PC
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 64://PC Health
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if(!selectCompare<int,int>(comp,50,select.i)) return false;
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break;
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case 65://Creature target
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 66://Friend hit
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 67://Fight
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 68://Hello????
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 69://Alarm
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 70://Flee
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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case 71://Should Attack
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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break;
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default:
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break;
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}
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}
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}
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return true;
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}
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor,
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const ESM::DialInfo::SelectStruct& select) const
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{
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char type = select.selectRule[1];
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if (type!='0')
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{
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char comp = select.selectRule[4];
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std::string name = select.selectRule.substr (5);
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std::string function = select.selectRule.substr(1,2);
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switch (type)
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{
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case '1': // function
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return true; // TODO implement functions
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case '2': // global
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if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
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select.type==ESM::VT_Long)
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{
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if (!checkGlobal (comp, toLower (name), select.i, *mEnvironment.mWorld))
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return false;
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}
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else if (select.type==ESM::VT_Float)
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{
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if (!checkGlobal (comp, toLower (name), select.f, *mEnvironment.mWorld))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case '3': // local
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if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
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select.type==ESM::VT_Long)
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{
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if (!checkLocal (comp, toLower (name), select.i, actor,
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mEnvironment.mWorld->getStore()))
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return false;
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}
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else if (select.type==ESM::VT_Float)
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{
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if (!checkLocal (comp, toLower (name), select.f, actor,
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mEnvironment.mWorld->getStore()))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case '4'://journal
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if(select.type==ESM::VT_Int)
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{
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if(!selectCompare<int,int>(comp,mEnvironment.mJournal->getJournalIndex(toLower(name)),select.i)) return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case '5'://item
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{
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MWWorld::Ptr player = mEnvironment.mWorld->getPlayer().getPlayer();
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MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);
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int sum = 0;
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for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
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if (iter->getCellRef().refID==name)
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sum += iter->getRefData().getCount();
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if(!selectCompare<int,int>(comp,sum,select.i)) return false;
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}
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return true;
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case '6'://dead
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if(!selectCompare<int,int>(comp,0,select.i)) return false;
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case '7':// not ID
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if(select.type==ESM::VT_String ||select.type==ESM::VT_Int)//bug in morrowind here? it's not a short, it's a string
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{
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int isID = int(toLower(name)==toLower(MWWorld::Class::get (actor).getId (actor)));
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if (selectCompare<int,int>(comp,!isID,select.i)) return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case '8':// not faction
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if(select.type==ESM::VT_Int)
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
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int isFaction = int(toLower(npc->base->faction) == toLower(name));
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if(selectCompare<int,int>(comp,!isFaction,select.i))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case '9':// not class
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if(select.type==ESM::VT_Int)
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
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int isClass = int(toLower(npc->base->cls) == toLower(name));
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if(selectCompare<int,int>(comp,!isClass,select.i))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case 'A'://not Race
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if(select.type==ESM::VT_Int)
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
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int isRace = int(toLower(npc->base->race) == toLower(name));
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if(selectCompare<int,int>(comp,!isRace,select.i))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case 'B'://not Cell
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if(select.type==ESM::VT_Int)
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{
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int isCell = int(toLower(actor.getCell()->cell->name) == toLower(name));
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if(selectCompare<int,int>(comp,!isCell,select.i))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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case 'C'://not local
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if (select.type==ESM::VT_Short || select.type==ESM::VT_Int ||
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select.type==ESM::VT_Long)
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{
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if (checkLocal (comp, toLower (name), select.i, actor,
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mEnvironment.mWorld->getStore()))
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return false;
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}
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else if (select.type==ESM::VT_Float)
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{
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if (checkLocal (comp, toLower (name), select.f, actor,
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mEnvironment.mWorld->getStore()))
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return false;
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}
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else
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throw std::runtime_error (
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"unsupported variable type in dialogue info select");
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return true;
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default:
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std::cout << "unchecked select: " << type << " " << comp << " " << name << std::endl;
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}
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}
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return true;
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}
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bool DialogueManager::isMatching (const MWWorld::Ptr& actor, const ESM::DialInfo& info) const
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{
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// actor id
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if (!info.actor.empty())
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if (toLower (info.actor)!=MWWorld::Class::get (actor).getId (actor))
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return false;
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//PC Faction
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if(!info.pcFaction.empty()) return false;
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//NPC race
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if (!info.race.empty())
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
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if (!cellRef)
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return false;
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if (toLower (info.race)!=toLower (cellRef->base->race))
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return false;
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}
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//NPC class
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if (!info.clas.empty())
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
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if (!cellRef)
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return false;
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if (toLower (info.clas)!=toLower (cellRef->base->cls))
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return false;
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}
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//NPC faction
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if (!info.npcFaction.empty())
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{
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *cellRef = actor.get<ESM::NPC>();
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if (!cellRef)
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return false;
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if (toLower (info.npcFaction)!=toLower (cellRef->base->faction))
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return false;
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//check NPC rank
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if(cellRef->base->npdt52.gold != -10)
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{
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if(cellRef->base->npdt52.rank < info.data.rank) return false;
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}
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else
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{
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if(cellRef->base->npdt12.rank < info.data.rank) return false;
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}
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}
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// TODO check player faction
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//check gender
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData>* npc = actor.get<ESM::NPC>();
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if(npc->base->flags&npc->base->Female)
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{
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if(static_cast<int> (info.data.gender)==0) return false;
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}
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else
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{
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if(static_cast<int> (info.data.gender)==1) return false;
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}
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// check cell
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if (!info.cell.empty())
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if (mEnvironment.mWorld->getPlayer().getPlayer().getCell()->cell->name != info.cell)
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return false;
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// TODO check DATAstruct
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for (std::vector<ESM::DialInfo::SelectStruct>::const_iterator iter (info.selects.begin());
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iter != info.selects.end(); ++iter)
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if (!isMatching (actor, *iter))
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return false;
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return true;
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}
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DialogueManager::DialogueManager (MWWorld::Environment& environment,const Compiler::Extensions& extensions) :
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mEnvironment (environment),mCompilerContext (MWScript::CompilerContext::Type_Dialgoue, environment),
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mErrorStream(std::cout.rdbuf()),mErrorHandler(mErrorStream)
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{
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mChoice = -1;
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mIsInChoice = false;
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mCompilerContext.setExtensions (&extensions);
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}
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void DialogueManager::addTopic(std::string topic)
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{
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knownTopics[toLower(topic)] = true;
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}
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void DialogueManager::parseText(std::string text)
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{
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std::list<std::string>::iterator it;
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for(it = actorKnownTopics.begin();it != actorKnownTopics.end();it++)
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{
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size_t pos = find_str_ci(text,*it,0);
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if(pos !=std::string::npos)
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{
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if(pos==0)
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{
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knownTopics[*it] = true;
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}
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else if(text.substr(pos -1,1) == " ")
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{
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knownTopics[*it] = true;
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}
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}
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}
|
|
updateTopics();
|
|
}
|
|
|
|
void DialogueManager::startDialogue (const MWWorld::Ptr& actor)
|
|
{
|
|
mChoice = -1;
|
|
mIsInChoice = false;
|
|
|
|
mActor = actor;
|
|
|
|
mDialogueMap.clear();
|
|
actorKnownTopics.clear();
|
|
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
|
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
|
{
|
|
mDialogueMap[it->first] = it->second;
|
|
}
|
|
|
|
//initialise the GUI
|
|
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Dialogue);
|
|
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
|
win->startDialogue(MWWorld::Class::get (actor).getName (actor));
|
|
|
|
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
|
|
updateTopics();
|
|
|
|
//greeting
|
|
bool greetingFound = false;
|
|
//ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
|
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
|
{
|
|
ESM::Dialogue ndialogue = it->second;
|
|
if(ndialogue.type == ESM::Dialogue::Greeting)
|
|
{
|
|
if (greetingFound) break;
|
|
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
|
|
iter!=it->second.mInfo.end(); ++iter)
|
|
{
|
|
if (isMatching (actor, *iter) && functionFilter(mActor,*iter,true))
|
|
{
|
|
if (!iter->sound.empty())
|
|
{
|
|
// TODO play sound
|
|
}
|
|
|
|
std::string text = iter->response;
|
|
parseText(text);
|
|
win->addText(iter->response);
|
|
executeScript(iter->resultScript);
|
|
greetingFound = true;
|
|
mLastTopic = it->first;
|
|
mLastDialogue = *iter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool DialogueManager::compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code)
|
|
{
|
|
try
|
|
{
|
|
mErrorHandler.reset();
|
|
|
|
std::istringstream input (cmd + "\n");
|
|
|
|
Compiler::Scanner scanner (mErrorHandler, input, mCompilerContext.getExtensions());
|
|
|
|
Compiler::Locals locals;
|
|
|
|
std::string actorScript = MWWorld::Class::get (mActor).getScript (mActor);
|
|
|
|
if (!actorScript.empty())
|
|
{
|
|
// grab local variables from actor's script, if available.
|
|
locals = mEnvironment.mScriptManager->getLocals (actorScript);
|
|
}
|
|
|
|
Compiler::ScriptParser parser(mErrorHandler,mCompilerContext, locals, false);
|
|
|
|
scanner.scan (parser);
|
|
if(mErrorHandler.isGood())
|
|
{
|
|
parser.getCode(code);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
catch (const Compiler::SourceException& error)
|
|
{
|
|
// error has already been reported via error handler
|
|
}
|
|
catch (const std::exception& error)
|
|
{
|
|
printError (std::string ("An exception has been thrown: ") + error.what());
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void DialogueManager::executeScript(std::string script)
|
|
{
|
|
std::vector<Interpreter::Type_Code> code;
|
|
if(compile(script,code))
|
|
{
|
|
try
|
|
{
|
|
MWScript::InterpreterContext interpreterContext(mEnvironment,&mActor.getRefData().getLocals(),mActor);
|
|
Interpreter::Interpreter interpreter;
|
|
MWScript::installOpcodes (interpreter);
|
|
interpreter.run (&code[0], code.size(), interpreterContext);
|
|
}
|
|
catch (const std::exception& error)
|
|
{
|
|
printError (std::string ("An exception has been thrown: ") + error.what());
|
|
}
|
|
}
|
|
}
|
|
|
|
void DialogueManager::updateTopics()
|
|
{
|
|
std::list<std::string> keywordList;
|
|
|
|
actorKnownTopics.clear();
|
|
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
|
ESMS::RecListT<ESM::Dialogue>::MapType dialogueList = mEnvironment.mWorld->getStore().dialogs.list;
|
|
for(ESMS::RecListT<ESM::Dialogue>::MapType::iterator it = dialogueList.begin(); it!=dialogueList.end();it++)
|
|
{
|
|
ESM::Dialogue ndialogue = it->second;
|
|
if(ndialogue.type == ESM::Dialogue::Topic)
|
|
{
|
|
for (std::vector<ESM::DialInfo>::const_iterator iter (it->second.mInfo.begin());
|
|
iter!=it->second.mInfo.end(); ++iter)
|
|
{
|
|
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,false))
|
|
{
|
|
actorKnownTopics.push_back(it->first);
|
|
//does the player know the topic?
|
|
if(knownTopics.find(toLower(it->first)) != knownTopics.end())
|
|
{
|
|
keywordList.push_back(it->first);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
win->setKeywords(keywordList);
|
|
}
|
|
|
|
void DialogueManager::keywordSelected(std::string keyword)
|
|
{
|
|
if(!mIsInChoice)
|
|
{
|
|
if(mDialogueMap.find(keyword) != mDialogueMap.end())
|
|
{
|
|
ESM::Dialogue ndialogue = mDialogueMap[keyword];
|
|
std::vector<ESM::DialInfo>::const_iterator iter;
|
|
if(ndialogue.type == ESM::Dialogue::Topic)
|
|
{
|
|
for (iter = ndialogue.mInfo.begin();
|
|
iter!=ndialogue.mInfo.end(); ++iter)
|
|
{
|
|
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
|
|
{
|
|
std::string text = iter->response;
|
|
std::string script = iter->resultScript;
|
|
|
|
parseText(text);
|
|
|
|
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
|
win->addTitle(keyword);
|
|
win->addText(iter->response);
|
|
|
|
executeScript(script);
|
|
|
|
mLastTopic = keyword;
|
|
mLastDialogue = *iter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
updateTopics();
|
|
}
|
|
|
|
void DialogueManager::goodbyeSelected()
|
|
{
|
|
mEnvironment.mInputManager->setGuiMode(MWGui::GM_Game);
|
|
}
|
|
|
|
void DialogueManager::questionAnswered(std::string answere)
|
|
{
|
|
if(mChoiceMap.find(answere) != mChoiceMap.end())
|
|
{
|
|
mChoice = mChoiceMap[answere];
|
|
|
|
std::vector<ESM::DialInfo>::const_iterator iter;
|
|
if(mDialogueMap.find(mLastTopic) != mDialogueMap.end())
|
|
{
|
|
ESM::Dialogue ndialogue = mDialogueMap[mLastTopic];
|
|
if(ndialogue.type == ESM::Dialogue::Topic)
|
|
{
|
|
for (std::vector<ESM::DialInfo>::const_iterator iter = ndialogue.mInfo.begin();
|
|
iter!=ndialogue.mInfo.end(); ++iter)
|
|
{
|
|
if (isMatching (mActor, *iter) && functionFilter(mActor,*iter,true))
|
|
{
|
|
mChoiceMap.clear();
|
|
mChoice = -1;
|
|
mIsInChoice = false;
|
|
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
|
std::string text = iter->response;
|
|
parseText(text);
|
|
win->addText(text);
|
|
executeScript(iter->resultScript);
|
|
mLastTopic = mLastTopic;
|
|
mLastDialogue = *iter;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
updateTopics();
|
|
}
|
|
}
|
|
|
|
void DialogueManager::printError(std::string error)
|
|
{
|
|
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
|
win->addText(error);
|
|
}
|
|
|
|
void DialogueManager::askQuestion(std::string question, int choice)
|
|
{
|
|
MWGui::DialogueWindow* win = mEnvironment.mWindowManager->getDialogueWindow();
|
|
win->askQuestion(question);
|
|
mChoiceMap[question] = choice;
|
|
mIsInChoice = true;
|
|
}
|
|
}
|