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			394 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			394 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
//
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// Created by koncord on 12.01.16.
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//
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#include "Player.hpp"
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#include <RakPeer.h>
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#include <Kbhit.h>
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#include <components/openmw-mp/NetworkMessages.hpp>
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#include <iostream>
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#include <Script/Script.hpp>
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#include <Script/API/TimerAPI.hpp>
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#include "Networking.hpp"
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using namespace mwmp;
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using namespace std;
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Networking *Networking::sThis = 0;
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Networking::Networking(RakNet::RakPeerInterface *peer)
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{
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    sThis = this;
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    this->peer = peer;
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    players = Players::GetPlayers();
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    controller = new PacketsController(peer);
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    controller->SetStream(0, &bsOut); // set send stream
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    Script::Call<Script::CallbackIdentity("OnServerInit")>();
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    running = true;
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    exitCode = 0;
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}
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Networking::~Networking()
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{
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    Script::Call<Script::CallbackIdentity("OnServerExit")>(false);
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    sThis = 0;
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    delete controller;
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}
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void Networking::Update(RakNet::Packet *packet)
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{
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    Player *player = Players::GetPlayer(packet->guid);
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    if(player == 0)
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    {
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        controller->GetPacket(ID_HANDSHAKE)->RequestData(packet->guid);
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        NewPlayer(packet->guid);
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        player = Players::GetPlayer(packet->guid);
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        return;
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    }
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    RakNet::BitStream bsIn(&packet->data[2], packet->length, false);
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    {
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        RakNet::RakNetGUID ignoredGUID;
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        bsIn.Read(ignoredGUID);
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        (void)ignoredGUID;
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    }
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    controller->SetStream(&bsIn, 0);
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    BasePacket *myPacket = controller->GetPacket(packet->data[1]);
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    if(packet->data[1] == ID_HANDSHAKE)
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    {
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        DEBUG_PRINTF("ID_HANDSHAKE\n");
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        string passw = "SuperPassword";
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        myPacket->Read(player);
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        if(player->isHandshaked())
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        {
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            DEBUG_PRINTF("Wrong handshake with player %d, name: %s\n", player->GetID(), player->Npc()->mName.c_str());
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            KickPlayer(player->guid);
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            return;
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        }
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        if(*player->GetPassw() != passw)
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        {
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            DEBUG_PRINTF("Wrong server password (player %d, name: %s) pass: %s\n", player->GetID(), player->Npc()->mName.c_str(), player->GetPassw()->c_str());
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            KickPlayer(player->guid);
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            return;
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        }
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        player->Handshake();
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        static constexpr unsigned int ident = Script::CallbackIdentity("OnPlayerConnect");
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        Script::CallBackReturn<ident> result = true;
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        Script::Call<ident>(result, Players::GetPlayer(packet->guid)->GetID());
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        if(!result)
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        {
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            controller->GetPacket(ID_USER_DISCONNECTED)->Send(Players::GetPlayer(packet->guid), false);
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            Players::DeletePlayer(packet->guid);
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            return;
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        }
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        return;
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    }
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    if(!player->isHandshaked())
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    {
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        DEBUG_PRINTF("Wrong auth player %d, name: %s\n", player->GetID(), player->Npc()->mName.c_str());
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        //KickPlayer(player->guid);
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        return;
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    }
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    switch(packet->data[1])
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    {
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        case ID_GAME_BASE_INFO:
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        {
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            DEBUG_PRINTF("ID_GAME_BASE_INFO\n");
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            myPacket->Read(player);
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            myPacket->Send(player, true);
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            break;
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        }
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        case ID_GAME_UPDATE_POS:
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        {
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            //DEBUG_PRINTF("ID_GAME_UPDATE_POS \n");
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            if(!player->CreatureStats()->mDead)
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            {
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                myPacket->Read(player);
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                myPacket->Send(player, true); //send to other clients
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            }
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            break;
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        }
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        case ID_GAME_CELL:
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        {
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            DEBUG_PRINTF("ID_GAME_CELL \n");
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            if(!player->CreatureStats()->mDead)
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            {
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                myPacket->Read(player);
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                myPacket->Send(player, true); //send to other clients
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                Script::Call<Script::CallbackIdentity("OnPlayerChangeCell")>(player->GetID());
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            }
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            break;
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        }
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        case ID_GAME_UPDATE_SKILLS:
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        {
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            DEBUG_PRINTF("ID_GAME_UPDATE_SKILLS\n");
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            if(!player->CreatureStats()->mDead)
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            {
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                myPacket->Read(player);
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                myPacket->Send(player, true);
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            }
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            break;
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        }
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        case ID_GAME_UPDATE_EQUIPED:
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        {
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            DEBUG_PRINTF("ID_GAME_UPDATE_EQUIPED\n");
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            myPacket->Read(player);
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            myPacket->Send(player, true);
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            Script::Call<Script::CallbackIdentity("OnPlayerUpdateEquiped")>(player->GetID());
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            break;
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        }
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        case ID_GAME_ATTACK:
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        {
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            DEBUG_PRINTF("ID_GAME_ATTACK\n");
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            if(!player->CreatureStats()->mDead)
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            {
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                myPacket->Read(player);
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#if defined(DEBUG)
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                cout << "Player: " << player->Npc()->mName << " atk state: " << (player->GetAttack()->pressed == 1) <<
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                endl;
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                if (player->GetAttack()->pressed == 0)
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                {
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                    cout << "success: " << (player->GetAttack()->success == 1);
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                    if (player->GetAttack()->success == 1)
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                        cout << " damage: " << player->GetAttack()->damage;
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                    cout << endl;
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                }
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#endif
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                myPacket->Send(player, true);
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                controller->GetPacket(ID_GAME_UPDATE_BASESTATS)->RequestData(player->GetAttack()->target);
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            }
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            break;
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        }
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        case ID_GAME_UPDATE_BASESTATS:
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        {
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            DEBUG_PRINTF("ID_GAME_UPDATE_BASESTATS\n");
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            myPacket->Read(player);
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            myPacket->Send(player, true);
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            break;
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        }
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        case ID_GAME_DIE:
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        {
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            DEBUG_PRINTF("ID_GAME_DIE\n");
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            //packetMainStats.Read(player);
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            player->CreatureStats()->mDead = true;
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            myPacket->Send(player, true);
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            Script::Call<Script::CallbackIdentity("OnPlayerDeath")>(player->GetID());
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            break;
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        }
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        case ID_GAME_RESURRECT:
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        {
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            DEBUG_PRINTF("ID_GAME_RESURRECT\n");
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            //packetResurrect.Read(player);
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            player->CreatureStats()->mDead = false;
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            myPacket->Send(player, true);
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            controller->GetPacket(ID_GAME_UPDATE_POS)->RequestData(player->guid);
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            controller->GetPacket(ID_GAME_CELL)->RequestData(player->guid);
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            //packetMainStats.RequestData(player->guid);
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            Script::Call<Script::CallbackIdentity("OnPlayerResurrect")>(player->GetID());
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            break;
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        }
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        case ID_GAME_DRAWSTATE:
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        {
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            DEBUG_PRINTF("ID_GAME_DRAWSTATE\n");
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            myPacket->Read(player);
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            myPacket->Send(player, true);
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            break;
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        }
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        case ID_CHAT_MESSAGE:
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        {
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            DEBUG_PRINTF("ID_CHAT_MESSAGE\n");
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            myPacket->Read(player);
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            Script::CallBackReturn<Script::CallbackIdentity("OnPlayerSendMessage")> result = true;
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            Script::Call<Script::CallbackIdentity("OnPlayerSendMessage")>(result, player->GetID(), player->ChatMessage()->c_str());
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            if(result)
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            {
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                *player->ChatMessage() = player->Npc()->mName + " (" + std::to_string(player->GetID()) + "): "
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                                         + *player->ChatMessage() + "\n";
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                myPacket->Send(player, false);
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                myPacket->Send(player, true);
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            }
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            break;
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        }
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        case ID_GAME_CHARGEN:
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        {
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            DEBUG_PRINTF("ID_GAME_CHARGEN\n");
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            myPacket->Read(player);
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            if (player->CharGenStage()->current == player->CharGenStage()->end && player->CharGenStage()->current != 0)
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            {
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                Script::Call<Script::CallbackIdentity("OnPlayerEndCharGen")>(player->GetID());
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                cout << "RACE: " << player->Npc()->mRace << endl;
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            }
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            break;
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        }
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        default:
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            printf("Message with identifier %i has arrived.\n", packet->data[1]);
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            break;
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    }
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}
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void Networking::NewPlayer(RakNet::RakNetGUID guid)
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{
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    Players::NewPlayer(guid);
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    controller->GetPacket(ID_USER_MYID)->Send(Players::GetPlayer(guid), false);
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    controller->GetPacket(ID_GAME_BASE_INFO)->RequestData(guid);
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    //controller->GetPacket(ID_GAME_UPDATE_SKILLS)->RequestData(guid);
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    //controller->GetPacket(ID_GAME_UPDATE_BASESTATS)->RequestData(guid);
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    controller->GetPacket(ID_GAME_UPDATE_POS)->RequestData(guid);
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    controller->GetPacket(ID_GAME_CELL)->RequestData(guid);
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    controller->GetPacket(ID_GAME_UPDATE_EQUIPED)->RequestData(guid);
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    for(TPlayers::iterator pl = players->begin(); pl != players->end(); pl++)
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    {
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        if(pl->first == guid) continue;
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        controller->GetPacket(ID_GAME_BASE_INFO)->Send(pl->second, guid);
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        //controller->GetPacket(ID_GAME_UPDATE_SKILLS)->Send(pl->second, guid);
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        //controller->GetPacket(ID_GAME_UPDATE_BASESTATS)->Send(pl->second, guid);
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        controller->GetPacket(ID_GAME_UPDATE_POS)->Send(pl->second, guid);
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        controller->GetPacket(ID_GAME_CELL)->Send(pl->second, guid);
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        controller->GetPacket(ID_GAME_UPDATE_EQUIPED)->Send(pl->second, guid);
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    }
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}
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void Networking::DisconnectPlayer(RakNet::RakNetGUID guid)
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{
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    Script::Call<Script::CallbackIdentity("OnPlayerDisconnect")>(Players::GetPlayer(guid)->GetID());
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    controller->GetPacket(ID_USER_DISCONNECTED)->Send(Players::GetPlayer(guid), true);
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    Players::DeletePlayer(guid);
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}
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PacketsController *Networking::GetController() const
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{
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    return controller;
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}
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const Networking &Networking::Get()
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{
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    return *sThis;
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}
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Networking *Networking::GetPtr()
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{
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    return sThis;
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}
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void Networking::StopServer(int code)
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{
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    running = false;
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    exitCode = code;
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}
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int Networking::MainLoop()
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{
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    RakNet::Packet *packet;
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    while (running)
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    {
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        if(kbhit() && getch() == '\n')
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            break;
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        for (packet=peer->Receive(); packet; peer->DeallocatePacket(packet), packet=peer->Receive())
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        {
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            switch (packet->data[0])
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            {
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                case ID_REMOTE_DISCONNECTION_NOTIFICATION:
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                    printf("Another client has disconnected.\n");
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                    break;
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                case ID_REMOTE_CONNECTION_LOST:
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                    printf("Another client has lost the connection.\n");
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                    break;
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                case ID_REMOTE_NEW_INCOMING_CONNECTION:
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                    printf("Another client has connected.\n");
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                    break;
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                case ID_CONNECTION_REQUEST_ACCEPTED:    // client to server
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                {
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                    printf("Our connection request has been accepted.\n");
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                    break;
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                }
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                case ID_NEW_INCOMING_CONNECTION:
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                    printf("A connection is incoming.\n");
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                    break;
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                case ID_NO_FREE_INCOMING_CONNECTIONS:
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                    printf("The server is full.\n");
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                    break;
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                case ID_DISCONNECTION_NOTIFICATION:
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                    printf("A client has disconnected.\n");
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                    DisconnectPlayer(packet->guid);
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                    break;
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                case ID_CONNECTION_LOST:
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                    printf("A client lost the connection.\n");
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                    DisconnectPlayer(packet->guid);
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                    break;
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                case ID_CUSTOM_MESSAGE:
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                    Update(packet);
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                    break;
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                default:
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                    printf("Message with identifier %i has arrived.\n", packet->data[0]);
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                    break;
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            }
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        }
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        TimerAPI::Tick();
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    }
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    TimerAPI::Terminate();
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    return exitCode;
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}
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void Networking::KickPlayer(RakNet::RakNetGUID guid)
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{
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    peer->CloseConnection(guid, true);
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}
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