mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-15 21:49:56 +00:00
59 lines
1.6 KiB
C++
59 lines
1.6 KiB
C++
#include <components/openmw-mp/NetworkMessages.hpp>
|
|
#include <components/openmw-mp/TimedLog.hpp>
|
|
#include "PacketActorAttack.hpp"
|
|
|
|
using namespace mwmp;
|
|
|
|
PacketActorAttack::PacketActorAttack(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
|
|
{
|
|
packetID = ID_ACTOR_ATTACK;
|
|
}
|
|
|
|
void PacketActorAttack::Actor(BaseActor &actor, bool send)
|
|
{
|
|
RW(actor.attack.target.isPlayer, send);
|
|
|
|
if (actor.attack.target.isPlayer)
|
|
{
|
|
RW(actor.attack.target.guid, send);
|
|
}
|
|
else
|
|
{
|
|
RW(actor.attack.target.refId, send, true);
|
|
RW(actor.attack.target.refNum, send);
|
|
RW(actor.attack.target.mpNum, send);
|
|
}
|
|
|
|
RW(actor.attack.type, send);
|
|
|
|
RW(actor.attack.pressed, send);
|
|
RW(actor.attack.success, send);
|
|
|
|
RW(actor.attack.isHit, send);
|
|
|
|
if (actor.attack.type == mwmp::Attack::MELEE)
|
|
{
|
|
RW(actor.attack.attackAnimation, send, true);
|
|
}
|
|
else if (actor.attack.type == mwmp::Attack::RANGED)
|
|
{
|
|
RW(actor.attack.attackStrength, send);
|
|
RW(actor.attack.rangedWeaponId, send, true);
|
|
RW(actor.attack.rangedAmmoId, send, true);
|
|
}
|
|
|
|
if (actor.attack.isHit)
|
|
{
|
|
RW(actor.attack.damage, send);
|
|
RW(actor.attack.block, send);
|
|
RW(actor.attack.knockdown, send);
|
|
RW(actor.attack.applyWeaponEnchantment, send);
|
|
|
|
if (actor.attack.type == mwmp::Attack::RANGED)
|
|
RW(actor.attack.applyAmmoEnchantment, send);
|
|
|
|
RW(actor.attack.hitPosition.pos[0], send);
|
|
RW(actor.attack.hitPosition.pos[1], send);
|
|
RW(actor.attack.hitPosition.pos[2], send);
|
|
}
|
|
}
|