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David Cernat f481c85e07 [Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.

Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
2019-01-11 13:08:26 +02:00
apps [Client] Use ADD before REMOVE for PlayerInventory in repair/recharge 2019-01-11 13:08:26 +02:00
CI Merge pull request #462 from OpenMW/master 2018-07-23 23:19:17 +03:00
cmake Merge pull request #457 from OpenMW/master while resolving conflicts 2018-07-14 03:57:05 +03:00
components [General] Use more consistent variable names for password, address, etc. 2018-12-30 17:23:12 +02:00
docs Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
extern Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
files [General] Change the default plugins home location 2018-11-12 01:10:10 +00:00
manual/opencs remove latex error 2015-05-25 18:45:42 +09:00
.editorconfig Update .editorconfig to include GLSL 2018-06-21 14:23:30 +00:00
.gitignore Merge pull request #369 from OpenMW/master 2018-01-10 03:49:53 +02:00
.gitlab-ci.yml Build everything but branches until we can allow VM/CIs to run on forked projects. 2018-07-04 16:51:57 +00:00
.gitmodules Add breakpad to server 2016-10-23 17:07:46 +08:00
.travis.yml [Pipeline] Add missing LuaJIT dependency 2018-07-14 19:39:19 +01:00
appveyor.yml Update appveyor.yml 2018-08-08 16:36:25 +02:00
AUTHORS.md Updated credits file 2018-07-11 10:09:31 +02:00
CHANGELOG.md Merged pull request #1666 2018-08-10 12:23:17 +02:00
CMakeLists.txt [General] Fix standalone server build 2018-12-29 11:58:49 +08:00
CONTRIBUTING.md last minute updates from zini 2018-06-27 13:32:08 +02:00
LICENSE http to https for supported urls (#1625) 2018-03-08 21:23:24 +01:00
README.md [Documentation] Display build status for correct branch 2018-11-16 06:40:21 +02:00
readthedocs.yml Force RTD to not build any other types of docs. 2018-07-19 14:34:06 +00:00
tes3mp-changelog.md [Documentation] Update changelog with attack synchronization details 2018-09-26 02:48:52 +03:00
tes3mp-credits.md [Documentation] Update credits 2018-09-21 10:23:54 +03:00

TES3MP

Copyright (c) 2008-2015, OpenMW Team
Copyright (c) 2016-2018, TES3MP Team

Build Status

TES3MP is a project adding multiplayer functionality to OpenMW, an open-source game engine that supports playing "The Elder Scrolls III: Morrowind" by Bethesda Softworks.

  • TES3MP version: 0.7.0-alpha
  • OpenMW version: 0.44.0
  • License: GPLv3 (see LICENSE for more information)

Font Licenses:

Project Status

Version changelog

As of version 0.7.0, TES3MP is fully playable, providing very extensive player, NPC, world and quest synchronization, as well as state saving and loading, all of which are highly customizable via serverside Lua scripts.

Remaining gameplay problems mostly relate to AI and the synchronization of clientside script variables.

Contributing

Development has been relatively fast, but any contribution regarding code, documentation, bug hunting or video showcases is greatly appreciated.

Test sessions are often advertised on our Discord server or in our Steam group.

Feel free to contact the team members for any questions you might have.

Getting Started

Donations

You can benefit the project by contributing to the Patreon pages of our two developers, David Cernat and Koncord, as well as by supporting OpenMW.