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openmw-tes3mp/apps/openmw/mwclass/weapon.hpp
2010-08-03 14:14:04 +02:00

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534 B
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#ifndef GAME_MWCLASS_WEAPON_H
#define GAME_MWCLASS_WEAPON_H
#include "../mwworld/class.hpp"
namespace MWClass
{
class Weapon : public MWWorld::Class
{
public:
virtual bool hasItemHealth (const MWWorld::Ptr& ptr) const;
///< \return Item health data available?
virtual int getItemMaxHealth (const MWWorld::Ptr& ptr) const;
///< Return item max health or throw an exception, if class does not have item health
static void registerSelf();
};
}
#endif